The inquiry into the fiasco of the caravan to the Old Ruins
quarry expedition was short and brutal.
A few things came to light during its course: 1) The Guild of
Mercenaries had some bad apples in its midst and these bad apples needed to be
excised. Notably Captain Turlock and a
group of Town Watchmen that came with him and several others that were not made
clear. 2) That there were spies within the Mercenaries
Guild and membership would have to be tightened up. There were spies in all the Guilds because
many citizens fit in multiple Guild structures.
As noted, the ‘heroes’ of the hour are members of many Guilds, including
the following Guilds: Navigator’s, Culinary, Luxury, Builder’s, Alchemist’s,
Arm’s, and the Beggar’s. Word of the
misdeed’s within the guild has started to leak and it would be expedient to
remove the ‘heroes’ of the hour to chase down a few of the inquires of the past
few months and more importantly get them out of the eyes of the public and the
other guild information networks. 3) To place each of the surviving members of the
expedition on probation for the next several months, and to swear them to
secrecy of the events that occurred on that expedition.
To the ends that the Guild of Mercenaries Inner Council
suggested, the collective group known as the Heroes of the Great Worm Inn are
to be sent on a fools errand to uncover the reason why one of the main thrusts
of Kobold Invasion seemed to be towards the forgotten pile of rubble known as Awsland. The records indicated that the last
expedition to Awsland had been a group of adventurers seeking the Legendary
Vault of Relic the Great, some five years prior to the loss of Dhewtudum to the
Dragon. That mission was passed by a
majority of the council members over a suicide mission to investigate the Ruins
of Dhewtudum to see if there were any recent activity by the dragon; council
members suggested the best way to silence the rumours of what happened was to
eliminate the witnesses. Sending the
party away, out of the public’s eye, was judged to be a better option, but if
rumours persisted, the other option would be entertained later, if necessary. The council then released the outstanding pay
for delivery of the caravan on schedule and delivered the ‘heroes’ the
news. They were told that the expedition
would be funded by them and the ‘salvage’ that was performed on the previous
mission. They were also told that they
would not be receiving a salary for this extended mission, but they would get
salvage rights for everything they found on the mission less a standard 10%
guild processing fee plus a bonus depending on proof of elimination of local
threats. Which was just the Notary
Guild’s way of saying a bounty for every menace killed, usually an ear of every
monster killed, a right ear.
The group set out cross country towards the site where the
ruins of Awsland were reputed to be. The
wide plains were home to many wild roaming herds, Wildebeest, Zebra, Rhinoceros,
Giant Sloth, Camel, Buffalo, Mammoth, Elephant, Giraffe, Horses and many others. Where they roam the grass is sheared close to
the turf and many droppings lie round. Between
these spots the grass still grows tall making it easy to hide at times. The Mountains are visible in the East the
only deviation in an otherwise flat land.
To the West the way is flatter than a plate, until one accounts for the
gullies with streams within and the gradual dip as the land drops toward the
distant Great River. There are outlines
of homesteads here and there, these are shells of habitations, burned to the partially
to the ground and abandoned. Towns and
villages dot the landscape but the rare town that repulsed the attacks of four
months ago are either wary of travelers and remain shut at their approach or
lie abandoned. Most of the towns they pass
were breached on a side or had no walls, so the inhabitants were killed on that
dark series of nights. There are kobolds
around, you were attacked on your travels, but experience has taught you well,
campfires are kept small and confined to small pits the wood is dry and does
not leave much smoke and when you build a fire, it is extinguished before dark. A watch is kept all night long and everyone sleeps
lightly often stirring when the watchman stirs from sitting too long. The full moons and judicious uses of Dancing
light spells allowed you to kill most attacking kobolds before they closed to
melee.
Everyone was short on good sleep when the Nerwen spotted a
structure poking above the horizon, she guessed it was maybe a day’s walk away,
twenty kilometers or so. They were on
mounts except for those on the wagon, so they were able to get closer before
night came close. By the time everyone
could make out the details of the habitation, the periphery Awsland came into
view to the south of their present position.
They were so close to the small tower, they decided to continue. The fields here were different from the plain
just a half day away. There the grass
was tall still and looked like by tacit agreement all the major herd animals
stayed away from this grass and much of it was rough and woody. The grass close to the tower was regularly shorn
and was currently hoof deep and the turf appeared to be springy too. There were piles of recent herbivore spoor
too. The fields adjacent to the tower appeared
to be covered with moving snow, a flock of at least a hundred head of
sheep. There was a dark clad figure near
at hand and he waved to them as soon as he saw that they had spotted him. The sheep scattered as they neared, prompting
the man to whistle sharply and give a cry; to until now unseen shaggy dogs
bounded in and corralled the sheep back together and pushed them into a further
field to graze in, away from the new people.
He greeted each traveler in turn and after hearing their voice said a
brief greeting to each in their home dialect.
With Nerwen he greeted her as another plain elf would greet a different
tribe. With Oloric his greeting was to
wish his mother and father well, a turn of praise that he had not heard from
the lips of any human. Tiarah was
greeted in the fashion that the High Elves of Gwendyl Wose and that of the nation
of Causnought. Keylesh he greeted her in
the manner of Trandle’s Stand, noting that he only heard of one Tabaxi this far
south. It was a simple gesture that made
all of them feel at once at home and on guard.
All could be said to be sharing one thought at this moment: “Who is this
Guy?” He bowed to all and said, “Garet Sheepherder,
at your service.” They chatted a short
while as they got to know each other a little bit. Nerwen asked about the construction of his
tower, to which he responded that he had poor manners and invited the party
into his home for some food and refreshments.
Olorick noted that the building was old, perhaps a thousand years
old. Garet agreed saying, “it is an originally
a watch tower for Awsland.” He further
went on to explain that the top story is ruined and pointing to the stairs and unusable,
but in its hey day it reached up another three or four stories. Watch fires lit at the top would greet
travelers from upriver that the city had been reached. His speech was slightly jarring because it
lacked any reference to past or future tense, every description seemed to apply
to the area as if the city was alive and vibrant. True to his word, he poured each of the party
a hot drink of tea that had been brewing all the time they were outside and by
its strength, longer and a bowl of peas porridge. The Dwarf ate and drank with the gusto of a
starving man, the elf picked and stirred her food until she had eaten it all
and the Half-elf stirred the food and mimed eating before giving the dwarf her
bowl. Keylesh was very hesitant to try
it, but when she did the spices drew memories that she had thought long
forgotten about her mother that she had lost before she could speak. The memories were so unexpected and raw that
she was taken aback.
The Party asked what the hermit knew about the ruins of
Awsland and what they might expect to meet inside. The hermit was quite open with them. He told them that he does not have dealings
with those in the ruin and they don’t bother him at all. He told them they are mostly goblins and
their ilk and when asked how he is not troubled by them he was frank, “We have
learned to co-exist, they don’t bother me, and they continue to co-exist.” At that point he pointed through the walls
where their horses and wagon sat and said they had best establish some sort of
protected base camp, otherwise someone or something is liable to believe that
those are free for the taking or eating.
It was something that they had not considered. They asked him if he knew a good place. He shook his head, but then thought for a
second. “There is a cave with a good
spring that I often take shelter in from Summer thunderstorms, you could try that,
but it is not much. Other than that, there
is not much until you get into the city itself.” He paused and continued, “I have not been to
the city since my youth, and I fear all the inns have been closed for a long
time now.” He took them outside and
pointed to the South. “Follow the bank
to the south until you find a stream, follow the stream to the cave.” He pointed to the south, there was a bank
where the plain began to dip gently towards the river far away. They remembered him saying that when the
Great River Floods it will reach this point and no further. Looking West, the suns were a couple hands
above the horizon and although the day was clear, no river could be seen. He reassured them the river was there. They set out immediately to get there before
dark.
Before the suns sank the group encountered the stream that
was mentioned. The water was not much
but it was steady and had worn a small gully in the landscape that was too deep
to cross with the wagon, but luckily the hermit suggested that they turn and
follow the stream to the source. It was
not far. The cave entrance was slight
but after the horses would fit if they could be backed in. the wagon would have to be disassembled to
fit. The stream at this point was potable
and the cave continued further back into earth.
Curious the party left the horses and explored further. Nerwen lit the way with her Dancing Lights cantrip
and soon they found the end. It was a
stone wall with a narrow crack along the inside of the cave. The dwarf looked at the stone and judged that
it appeared to be about a thousand years old.
There was no clear way in even with the crowbars they had brought. The water came out of a small hole at the
base of the door. They asked the dwarf
for some paper as they thought there was some impressions on the door that
might give them a clue to the origins of the door. He begrudgingly unpacked one of the papers
that he used to hold his blasting powder for his guns and handed it over. They pressed it on the surface and rubbed on
it with a Brass Bar that served as currency in Trandle’s Stand. The rubbing revealed words and a crest. The words were translated into Knights of
Awsland written in an old version of River Common. The door would not open. They returned to the camp at the mouth of the
camp. Tomorrow they would have to find a
way to make it more secure for the horses and their supplies, but today, the suns
had set and Tiarah had not eaten all day.
Watch was set, Keylesh, Olorick, Tiarah and finally Nerwen.
Keylesh thought she saw movement down where the gully went
into the river valley, but she was not sure, the moons had not risen yet, but
she mentioned it to Olorick at the end of his watch he mentioned it to Tiarah
and she in turn mentioned it to Nerwen, by then the Waning moons of Drogath and
Xeric were high and when she spotted movement, she was able to see a group of
four figures stooping to check, she surmised, a trap line. They rose with a dead rabbit and continued their
patrol. Curious, Nerwen left her post
and headed after them to see where they were headed. She found a worn path through the grass and
was able to maintain a comfortable distance.
After a while, about an hour, the patrol ended this leg of the patrol
and headed into another cave. She noted
that there was a guard inside the entrance of two guards. She then retreated and chose a direct path to
her sleeping companions. The distance
that separated both camps was only 200 meters. This was not a good hiding place considering
that.
She woke the party and told them what she found. Tiarah let off a string of curses directed at
the hermit that had suggested this safehold.
The options were to leave this place or make it safe and, in this case,
safe meant making the goblin’s day a very unhappy one. Olorick began Loading his blunderbuss assuming
that they would choose to wipe the vermin out.
The vote was narrow, with the thought that the goblins might have
treasure and that their place might be a better place to hold out. They crept forward towards the goblin hideout
as quietly as they could, keeping the noisy dwarf as far from the front as they
could. But it appeared that the thought
of killing goblins had made the dwarf walk with more caution that they had seen
of him before. Two guards seemed was the
night guard detail, four was the day detail.
The dwarf had moved to within a short run of the entrance and everyone
was in place, Nerwen drew her bow, the arrow fletching brushing her ear and
loosed. The arrow flew towards one of
the four sentries playing cards and stuck deep into the goblin’s shield,
alerting the four to a slight threat of danger.
The attack was as clumsy as the first shot had been, but the party was
able to kill the goblins before they could retreat and warn their companions. Olorick choose not to use his blunderbuss,
thinking the noise might wake all the goblins.
Keylesh rushed forward and used her Ki powers and lashed out with her
claws three times, but only hit once and did not kill the goblin that she hit,
but the attack placed her right in among the goblins. Tiara launched her arrow and hit a different
Goblin injuring it also. The party
failed to capitalize on attacking with their query unwary. Luckily for them the goblins were slow to
recover from the surprise. Nerwen’s
second attack landed and killed the goblin she was aiming at; Olorick’ hit at
the goblin with his great axe and took the goblin’s head clean off its
shoulders; Keylesh finished off the goblin she hit; one of the wounded goblins
escaped, running off to warn the rest, but Tiarah mocked the fleeing goblin
with a fat joke and her words were so hurtful that the goblin collapsed.
The heroes entered the tunnel only to discover that the
walls were not rough stone but worked stone.
The Dwarf felt the stonework and mentioned that they were expertly made
over a thousand years ago. They elected
to keep the dwarf in the rear of the party, because he made the most noise when
he walked, but told him that it was if someone came from behind. The elf and the tabaxi went first as the
party were intent on getting to the rest of the goblins without alerting
them. This failed, because they did not
use a light, they could all see in the darkness but not very well and they
failed to notice a pressure plate in the floor.
When it was activated, they heard stone grinding on stone. They got to the entrance to the goblin’s lair
they found the wall partially dropped nearly covering the entrance but stuck in place. The room itself was grimy and filled with
smoke from four small fires. There were
two goblins across the room clawing at two slightly fresher sections of wall. The party entered and took aim and shot the
two goblins efficiently. When they all
had passed through into the chamber the final wall, that had been struggling to
close, fell the last five feet trapping the characters in the chamber.
The chamber was dirty and dark with the only light the four
fires burning. There did not appear to
be much fuel left for the fires. Olorick
approached the place they had come in and when he examined the wall, he discovered
the wall was one large picture made of mosaic tiles. Tiarah used her cantrip to clean the surface
of the wall and from there the rest of the chamber. Bright and clean the one wall showed a scene
of a distant city and the crest of the Knights of Awsland. The other walls depicted four seasons, Autumn,
Winter, Spring and Summer, but out of order, or in the least the proper
order. Each scene also had a written
message incorporated in the scene. The out
of order words when translated appeared to say after placed in order:
Be
without fear in the face of your enemies.
Be
brave and upright that the people will trust you.
Speak
the truth always even if it leads to your death.
Safeguard
the helpless and do no wrong, this I do Swear.
They discovered that if they pressed the Yellow Sun in each
picture that it activated the secret door, causing it to rise back into
place. The first time this happened it
was a bit of a surprise and before the door had risen, six goblins trapped on
the other side rushed out into the room; they were caught off guard to see the heroes,
but the quickly ran to attack. Olorick
jumped out and was not at all hesitant to shoot them with his blunderbuss. The sound reverberated from off the walls
giving everyone temporary deafness, but the effect was worth it, the first
goblin it hit died and another four were injured. Keylesh focused her Ki and attacked three
times and killed one and wounded another but found herself amongst least
wounded goblins. Nerwen shot at the
goblins with her bow injuring an uninjured one.
The goblins attacked Keylesh because she was closest and although they
mostly missed her dodging form, one hit her soundly and gave her a large gash on
her side. Tiarah brandished her rapier
and stabbed one of the wounded goblins and killed it. Still this left four wounded goblins to four
heroes, one of whom was wounded. Olorick
attacked with his mighty axe and cut down one of those goblins, Nerwen hit
another with an arrow and it died, Keylesh attacked and missed as did
Tiarah. Keylesh decided that her Ki
could be focused to keep her alive and the goblins missed her. Soon the battle was over, but the party
decided to rest, because Keylesh was so wounded. She told them that she just needed to rest a
bit and she would be okay. Tiara pulled
out one of her instruments while they rested and played a soothing little tune
that was meant to help people relax. It really
benefited Keylesh and when her rest was over, she felt almost. She ate one of the berries that Nerwen had magicked
up and felt perfectly fine. This time
when they activated the door, they were ready and Olorick was crouched before
the door and the others had their hands protecting their ears. BOOM! The
goblins received a pound of steel buckshot and one died and four others were
wounded. The heroes charged and killed
the goblins efficiently. The Dwarf asked
for time to reload his gun, it would take about an hour, but considering how
effective it had been they all agreed.
It was during this rest they began to talk strategy and they
realised that none of them knew why the goblins were here and what this place
was, and if they wanted to find out they would have to ask one of them. That meant getting a prisoner and blasting
goblins with buckshot was not a good way to get a prisoner. They realized they would have to be smarter. Tiarah told them that she would cast sleep on
the goblins, but everyone would have to wait until she did so before they
attacked. They agreed to do so, and
Olorick agreed to attack with his axe and not his blunderbuss. The door opened and the goblins rushed
forwards and Tiarah through sand in their direction. Two goblins were affected and fell asleep in
the back, Olorick holding back raised his axe in a mighty overhand swing and
twinned one goblin into a left side and a right side. Keylesh spun into action and stabbed with her
sword and slashed with her claws focussing her Ki into her attacks, Nerwen
skewered a goblin through the heart. The
four goblins not asleep died. Tiarah
moved forward and tied a sleeping goblin up and then woke him up, Keylesh tried
to do the same, but the goblin fell out of her hands and repeatedly bashed its
head on the stone floor, an accident surly.
The remaining goblin woke with a start and Tiarah cast a charming spell
making the goblin her friend and ally. She
asked it why they were here and where here was.
She asked it what was in the next room and what was in there. The goblin spoke to her in its native goblin,
but that was okay because Tiarah was using Goblin to speak to it. They learned that they Goblins had been
pushed out of the ruined city by a large group of Kobolds. The Kobolds said that they wanted to
cooperate with the goblins, but they demanded that they follow their leaders
and worship their god, the Great Red Dragon.
One of the tribes of Goblins complied, but one did not, and the Kobolds
killed these goblins so most of the goblins complied and our small tribe left
in the night and that was three months ago.
The other room with the Human statue in it was claimed by the leader of
the tribe and his bodyguard of hobgoblins and bugbears. There was an alter inside that asked the
goblins to bow down to it, but there was no way we were going to bow down to
another false god. The Heroes were going
to ask other questions, but the spell ran out and the goblin realized that he
had been tricked and started yelling obscenities at the heroes. Keylesh attacked him and killed him too.
The Heroes realized that the fight was going to be tougher
than the last four fights. But luckily,
Olorick had not discharged his weapon after loading it and everyone was well
rested. Tiarah had used 2 first level
spells and only had one left. She might
use it to cast sleep or she could use it to heal a friend who might get
injured. They all had their healing
potions ready, so there was that.
Olorick in addition to his blunderbuss had not used his action surge
ability and his second breath yet. Keylesh
had refreshed her Ki and Nerwen had a lot of arrows left. They were all uninjured. Tiara sang an encouraging song for two of her
friends and Keylesh had four blessings of Drogath saved up to use at any time,
it might be time to use them. The door
was activated . . ..