Saturday, 28 March 2015

Exalted: Against the Slave States VII plan




Jafar trade failure 

Mother of GF appearance Betrôd Kawai:

Yenstrud Kawai, the Golden Raven, has an Orichalcum Raven pendant, keeps her warm and prevents her from getting lost, gift from her Father.

Nowhere population: 170, 84 women, 84 men, two exalts.
17 women pregnant, by the end of winter that goes up to 63.  All expected in the Spring, ascending Earth to Descending Earth
At that time the population of Nowhere will be 250, 17 sets of twins, how rare . . ..

Free 20 more women slaves.  
Seven freed slaves 3 men 4 women from Amber River

Letter to Nowhere

Training going well 


Trapping livestock. Add to horses and Donkeys
Mountain sheep and Goats are added to the Paddocks
Deer are added as well, through corals.  
Shortages of grain crops, but abundance of apples, pears, cherries and other fruit crops from the old town's orchards.  Berries from the woods.  

Gethemane, city under the Mountain.  

Quest for sorcery five points:

•Labour or humility to complete a task that is beneath him like taking orders from a lowly labourer to find a type of medicinal moss on the slopes of Gethemane with Betrôd in the cold and deep snows for a poultice used in curing wounded from a large earthquake that struck the city. It is the best way for The Nameless to help, Betrôd could be injured in a rockfall and the poultice is necessary for her recovery.  The task in thankless and vital, and the moss is buried under the snow and is nearly indistinguishable from another moss which is poisonous.  The stockpiles of the moss were destroyed in a fire and so need to be replenished.  To make matters worse, there is a blizzard and the snow keeps blowing in over the moss as it is uncovered.

•Tutelage learning from others where someone teaches you something important the end of the first age from someone who was there Lunar? Someone who teaches him a little something of love?— Betrôd's mother teaching him about love and how love is something that should never be sacrificed, because it anchors a person and keeps them focused where they need to go, without that anchor they might slip and disappear.  To sacrifice love for your own goals is to sacrifice your ideals, your person.

• journeys a trip to Gethemane, to the Icy Sea? The journey is to recover his hearthstone from his manse drowned under the Icy Sea.  It involves a dive and it is not easy, the ice is thick and moves to fill in.  There is a Shadowland on the shore of the sea and it is quite large.  The shadow land includes a town that was wiped out by the Contagion and some of the ruins are in the sea.  The Caravan that Jafar was after was attacked by Ice Barbarians and driven into the Shadowland.  The journey is the journey into the past though to see what was lost from the end of the ages.  The destroyed Shogunate town leads to the Manse under the waves, through the undersea ruins of a first age town.  The biggest resource here is the submerged Greenfields.  One only needs to recover the artifact and spread it on the ground to add to the fertility of the North. 

•Fear stand in the face of fear and persevere fear of losing his love.  Important to occur after the Tutelage quest, because the point is not for The Nameless to sacrifice his love for sorcery, because if he does he will descend into darkness and lose a point of Compassion.   


•Sacrifice his anonymity The one thing that the Nameless has been guarding is his anonymity.  His name –The Nameless and obstruction to avoid identification, he is Night Caste he is hidden.  He must chose let them see who he is, let the Realm know he is out there, to expose himself willingly.  This is scalable, to show identify himself in Creation, in the Threshold, to identify himself to the Realm, to become known to all, just as Bull of the North is known everywhere.


Outline

Jafar sent an expedition to the Hislanti League hoping to acquire more goods, there were rumours of the greatest wealth to those of the North, a resource that makes the North at once survivable and protected from shadowlands, the tapestry of the North is shredded; there are shadowlands everywhere.  Travel to the North is filled with peril even in the Summer, but the rewards make it worth it, most of the time.  The Northerners were unwilling to give up the secrets to Feathersteel, but they still traded many resources for the dwindling supplies of Firedust and Whitewall finished goods.  The Caravan was pushed off the trade roads by barbarians and into a Shadowland. The caravan masters and hands all died there, but the goods are still there unmolested, the last of the Firedust weapons did a good job and repelled both Barbarians and Dead, but to no avail for them.  

Jafar made it as far as Gethamane before winter set in, the lone survivor got a message to Whitewall from here before dying of his wounds.  The trade venture was a gamble, and contained most of his worth, so recovery of the goods means a lot to him.  Recovery of his people is of concern too.

Barbarians in question are allied with a small pack of Beastmen, arctic Wolfmen.  There is a lunar leader who is being tracked by a Wyld Hunt who are close on his heels.  He has a strong Wyld taint to him as well with no tattoos to keep him sane.  He is a minor chimera and he is a threat to the area.  Final battle involve him taking Betrôd hostage and they battle for her life before the encroaching Wyld Hunt, plenty of time for him to escape but still have the cat out of the bag, key sacrifice quest.

Encounter the Wyld Hunt on the road, see their goals of destroying a menace to navigation.  A mismatched group of grizzled veterans who carouse on the road and share duties.  A Sworn Brotherhood with a scale of soldiers with Battle Armour.  Two Common Warstriders in two carts, a Scout Warstrider in a third cart with the Battle Armour.  A fourth cart with more Battle armour and shock lances.  A fifth with additional supplies, the Yedem pulling the carts are loaded down as well.  Two of the brotherhood are sorcerers, two man the Warstriders to attack the foe and one in the scout ranges and uses a power bow to effect.  All the men an women seem like normal guards and caravan guards, they are friendly and work well together.  The nameless catches up with them in Gethemane, they are the only caravan heading out in the winter, claiming that their cargo is critical to the survival of the north.  They all have a rugged charisma and are in good spirits all this time.  They also have a couple spare Yedims in tow as spares.  The Dragon Blooded do not wear armour except when necessary.  They are hoping to lure an attack by the foes of creation, under their furs they are quite prepared.  

Story line then:

•Journey to Whitewall to learn about where Jafar Darwish went.
• See Betrôd who decides that she needs to come too, the Winter is treacherous and she has been to Gethemane in the winter, twice with her mother.
•arrival at Gethemane finds Jafar, sequestered to explain what he found about the caravan
• earthquake lower levels most affected, fire in spots of the city and medicinal stores are destroyed
• require replenishment of supplies, but in a winter storm, people can uncover the people but people will die if medicine cannot be found.  If the Nameless really wants to help the medicine would help the most.  Quest Humility

•Medic blond woman turns out to be Betrôd's mother, she looks very young and she needs to go out to find out what damage has been done to the look out spots  and takes Nameless with her, Zenith quest, Tuteledge on the nature of love
• prophecy from proclaiming that should Betrôd die in his care Heaven's vengeance shall be on him, possible exaltation as a Sidereal depends on whim, or perhaps she has a gift of prophecy
•finding the Realm Caravan heading North, the only one willing to go, Jafar tries to convince Nameless to go with them with him and Betrôd for her safety.
•camaraderie ensues.  Fantastic drill, crisp precision of the guards leads to suspicion and discovery of the nature of the Caravan.

•possibly part ways as friends or not (difficult to foresee)
• the bend in the trail at the Icy Sea, reminds The Nameless of something and he has a memory vision of a manse in a verdant valley/covered by the sea and ice.  
• the vision leads him off the trail and to discover the missing caravan with the dead crew, discharged Flame wands and chewed on corpses.  The dead are not restless even though they are in a Shadowland.
• as they recover the caravan, night sets and they enter the Underworld.  The town only appears at night, the inhabitants are green ghosts (green denotes death by Contagion) they are trapped in their lives in death.  They farm and do commerce, the town leads Nameless to discover the ruins of the manse under the waves.
• the Shadowland is very small around the caravan only.  The journey into the past in the village is in the Underworld and the Manse in creation.
• the visions allow him to see the Greenfields around the manse and acquire the hearthstone.
• twilight Quest of journeys

• when he gets back to the camp, Betrôd and Jafar are gone, the caravan is also gone. Additional guards are dead and knawed on by wolf teeth.
• tracking the Wolves is easy but this leads him to discover that they are being actively tracked by the Wyld Hunt and that the Barbarians include beastmen, Wyld barbarians and a chimera Lunar who has mostly lost his mind
• the chimera has Betrôd and Jafar and is threatening their lives, when he approaches he defies him to act, sweetening the deal by telling him that Betrôd is pregnante with his stink!
• Night quest to act despite fear, to keep his love alive and her unborn child

•Betrôd is critically injured, Jafar as well, the closest medical aid is the Wyld Hunt closing in on their location.
• they are critically wounded to, and can not fight, but they can if they have to, they can heal the injured though and they know him.
• it is Nameless's choice to let Betrôd die and his unborn child, to let Jafar die too, or expose himself as Solar Exalted.
•Eclipse Quest, Sacrifice
• Gain Sorcery

Exalted: Against the Slave States, interlude adventure

Four Exalted Companions


150xp characters

Dawn Caste
Janna Tardeth Dawn caste a lone warrior in the East.  Loner who fights from the trees and fights off slavers from her peoples therein.  A match to The Nameless.

Eclipse Caste
Lavinia desVals mother of The Guild Factor who is interacting with The Nameless, she is trying to reform The Guild, to get them out of the Slave and Drug trades and to be a force of good.  She is a background worker and seeks to influence the guild be staying out of the spotlight.  She is working on her son and his trade franchise.

Zenith Caste
Yaage Fahi is a monk who had a crisis of faith in the middle of The Realm, right where he is in the most danger and he has decided to stay there.  He is trying to destroy the faith base of the Immaculate Order.  Until a couple years ago he had spent years in the Slave States, but now he wanders The Realm undermining the prevalent faith.  Lucky for him, he knows a number of charms from the Immaculate Martial Arts style that allows him to appear to ignite on fire, like a fire aspect Dragon Blooded.  He is still quite careful about who he converts and how blasphemous his prayers are.  His intention is to slowly remove the Nation's intimacy to the religion.

Twilight Caste
Blazing Ashes is an investigator for the Varangian States rooting out Demon Cults.  She is armed with flame pieces and The Righteous Devil Style martial arts.  She is a break from the mould of Realm and Slaves in The Nameless' background and she lives in the South, but this may change if The Nameless chooses to move about Creation.  Also it gives exposure to other enemies to Creation, namely Demons and Infernal Exalted.

Seven more to create, three Dawn Caste, three Night Caste, one Twilight Caste.  Dawn and Night Caste were more likely to escape distruction than their fellows because they could hide, kill or recover quickly from surprise.

The plot threads of the the story thus far that have been ignored by The Nameless have to do with his previous first age host directly.  His return to the Slave States was ignored.  Fine, there are consequences.  There is a Death-Lord working in one of the Slave States and it is very perceptive of the workings of the land.  It has discovered the slave's information trading and he has heard of the first attempts of The Nameless and the Bloody Hand.  It has decided to co-opt this bloody hand and make it his own.  He has gone to the trouble of attacking Latifundia and releasing all the slaves and murdering the managers of the latifundia, leaving the tell tale bloody hand calling card.  There are a few common points in each attack:

•all the slaves are released
•some of the guards are killed before the slaves are released
•some of the guards are killed killing the administrators
•all the guards on duty are killed with three other slaves, but all were disemboweled, a slow lingering death
•some of the slaves that escape are found hanging from trees, by their own intestines
•half of the slaves are killed at each breakout and half escape, but most are easily recaptured by the Jackals
•very few of the escaped slaves survive a month out of the latifundia
•all the guards die
•about 1% of the slaves can be recovered within a month of any escape by Nameless, if he is in the area
•lastly, the Black Sun seeks out and kills the god of the Latifundia.

The Deathlord is trying to weaken the bounds between the Underworld and Creation by killing the slaves in horrid ways.  The breakout begins just after sundown.  It co-opts the minds of the Guards off duty to kill the administrators with him and he makes sure that all involved with the attack die slowly.  Then he releases the rest of the slaves and sends them at the remaining guards without weapons and in a drug haze.  The slaves that were injured from their fights he leaves to die of festering wounds.  He then hunts the strongest of the slaves and kills them by hanging them by their intestines. And later desecrating their bodies.  He then herds 10% of the slaves away to the North where any local shadow land might exist and summons allies to dispatch and torture them to add to his army of Hungry Ghosts and other undead minions.  The ones it tortured to death in the wilderness usually rise as hungry dead to haunt the forests around the latifundia and hunt any other people therein, escaped slaves, jackals, and anyone else.

The Black Sun is playing a game to draw out The Nameless.  It knows that there is a Solar Exalt in the area and suspects that it is of the Night Caste.  It also is hoping that it is its Solar Shard and hopes to corrupt it.  Currently, it has no Deathknights, but is hoping to make Nameless his first.  Having an experienced Deathknight would allow it's plans to advance faster.


****

In cannon, during the Usurpation, all the Solar Shards that died were intercepted and imprisoned to prevent their rebirth and only a few Solars lived past the Calibration Massacre, close to twenty of three hundred.  Along with those Solars that died, about twenty Sidereals died from the Gold Faction and a few Lunars.  The Terrestrial Exalted died in the hundreds of thousands, but they pass their exaltation on through natural means, so have no shard.  

The change to this is that the means that the Sidereal Exalted did to intercept the shards was more ingenious and did not involve attacking and subduing Lytek, God of Exaltations, and simply took all the shards that died for a week after the  massacre.  The Sidereal shards were removed easily, but the Lunars were kept held back with the Solar Shards, reducing them by close to one hundred.  

In cannon, when the Jade Prison was opened, half of the Solar Shards escaped into creation and one hundred fifty were captured by the Deathlords and split between two corrupting forces, 2:1, Underworld : Demon World.  My changes will be different than this.  Fifty still go to the Infernalists, but only 43 Solar Shards escape to creation, in addition to the twelve that never were captured, and one hundred ninety-five were divided between the thirteen Deathlords.  The darker Creation is in more desperate straights.  More Dragon Blooded died in the Usurpation than in cannon.  The Lunars were reduced in numbers and so the Attack by the Fair Folk was much more thorough and there was less of creation to save by the Empress.  The Contagion was wildly more successful and Shadowlands are bigger.  The bounds of Creation and the Underworld are thinner.  Most cities devote time to repairing the damage and keeping it strong.  Creation is a wrecked place.  The captured Lunars were turned loose by the powers of the Underworld and the Demon Worlds, thinking that the Solars were everything, so when the prison is opened, there are more more Lunar Exaltations 2:1 than Solar Exaltations.

Each Deathlord has fifteen Solars to play with, but fewer Deathlords use their resources well, they are more petty, they are flawed and they are not team players.  The Infernals are sharper though and have more training.  They are more directed.

Additional benefit of this story would be to have details on a few of the returning Circles — five Solars, one of each caste is considered a Perfect Circle, but any grouping of Solars is called a circle, whether it has three or more than five.  It is rare for more than five to be in a Circle, but in cannon, Bull of the North has seven or more Solars in his circle.

Some things that weaken the boundary between the Underworld and Creation. Suffering is a big one.  Killing things is actually not something that weakens the shroud, if it were then animals killing animals for food would punch holes in creation all the time.  Death is a natural part of Creation and so does not weaken Creation.  Diseases don't normally, but unnatural diseases do, like the Contagion.  Actions of the Fair Folk do not damage creation either.  Suffering is key, so torture is significant.  Slavery and the suffering that it causes is another, which is why the Slave States of Dehenna regularly practice rights that reaffirm Creation and dispel the damage that the slavery causes.  This is why the Immaculate Order has such a large presence in these fallen states; they keep the land from falling into the Underworld.

The Dragon Blooded in this scenario suffered nearly as much as creation did.  The Contagion affected them as much as the mortals and the Fair Folk invading Creation on its heels nearly wiped the rest out.  From the glory days of the First Age, the million Terrestrials were reduced to barely 100,000 from the Usurpation alone.  The five hundred years of rule after that, they were able to repair those numbers to almost half a million.  But after the twin hammer blows of The Contagion and the Fair Folk invasion, they had dropped down to a little over a thousand in total.  Half in The Realm and half of the rest in Lookshy.  The Empress began a mad breeding program where all Dragon Blooded were required to produce one child every five years minimum; it has only been in the last couple of centuries that this requirement has been dropped, but still the population of Terrestrial Exalted has not recovered to Shogunate levels.  There are roughly 300,000 Dragon Blooded in The Realm and 150,000 in the rest of Creation, half of those in Lookshy.  The Realm background and the Lookshy background Breeding have reversed effects, the Realm it produces more, and Lookshy it produces better.  In cannon there is about a hundred thousand Dragon Blooded, so once again a little tougher for the Solar Exalted, sucks to be them.

First Age cities are in deeper ruins, chiasucuro has no intact towers, half of them are torn in two and the rest are scattered in the ground. The most complete First Age city is Whitewall.
***

The tapestry of the North has almost more holes in it than terry cloth and the actions of the Black Sun are weakening the land so that any severe atrocity might rip a hole through Creation into the Underworld.

Ascending Fire one year before the Empress vanishes, one year before the Jade Prison is broken


Amber River
Amber River is lush by comparison; the hinterlands forested and the river plain fertile.  The average latifundiae has about three thousand slaves, more in the river valley and more toward the coast.  Four cities line the river valley, three averaging 30,000 and the capital, Amber River 100,000 on the coast bring the population to in excess of fifteen million slaves.
House Peleps owns Amber River, and while it does not get to choose the satraps, the Empress would appoint a satrap only from that House.

The forests are dense hardwoods to the East and lighter in the West.  Even in the North it is tall pine that have use in timber.  In addition to the fertile lands there is a trade in wood and nuts.  By far, more wealth comes from this state except for the mineral wealth of Dehenna.  Better quality Drugs are grown here to for export to the Realm as well as the other states.  The easy access raw materials means that it is an ideal place to set up a large shipyard for the Earth, Air, and Water fleets.  It is close to Cherak where finer work can be done.  

Pop. 15M
Cities 190k (100k&3x30k)
Military 1.5m
Farmers 13.31m
Trades 171k
18 DB
150 Pat fam 15DB
1500 Admins 15 DB
6 Dragons of troops 20 DB +3DB 
1500 monks 36 DB

710 clusters each with 7 latifundia of 3000 slaves
Each latifundia has 10% guards and 1% administrators and 89% farmers
300, 30, 2670
Each latifundia cluster has one Realm Administrator and two monks

Each secondary city has 30k people, 89% tradesmen, 180 Realm Administrators, 35 Patrician family Administrators(3DB), 3 District Administrators(3DB) and 1 Dragon of troops (5DB), three monks (3DB)

Amber River 100k people, 89% tradesmen, 180 Realm Administrators, 45 Patrician family Administrators (6DB), 6 District Administrators 6DB), Governor and staff (3DB),  3 Dragons of troops (15DB + Commander and two aides (3DB)) and 25 Monks (25DB).  Amber River includes an extensive Phelps Shipyard with a permanent fleet based out of it that patrols the waters between it and Cherak.

72 Dragon Blooded part of the regular administration

28th legion  Commander and two Aides = Governor DB, DB Admins
10 Dragon Lords and 10 Aides = DB admins, Pat DB
20 Wing Lords = Pat DB
40 talon Lords. 10 DB = admin DB

53 Dragon Blood as part of the Army


2000 monks 40 Dragon Blooded (1 in 50)
5 immaculate Martial Arts experts with 10 aides
55 Dragon Blooded Monks

Friday, 13 March 2015

More notes of the exalted game, story V-VI

February 20

Dancing Sun Beam Tea House
Owner Betrôd Kawai, granddaughter of Ginithra Bergman 
Dark hair with bands of golden blonde.  She is clearly someone who the Nameless has never met, she has a comely round face with full lips and sparkling eyes, but something more sparks his interest and the name Ginithra bubbles to his lips…

Commander of Guardians Western Province: Steadywater Hammerhands. God Blooded with 3 Essence Fine Blue jade lamellar and white jade gore maul.  Without her weapon her hands look like blocks.  She is the daughter of a northern Glacier.  Her Hair is white and her eyes look like ice, while she has the appearance of frigidity, her smile is generous and reaches her eyes.  She remembers the Nameless's predecessor and he finds her appearance very familiar.  It is disconcerting.  She claims that they were colleagues and nothing ever happened, but a memory of carousing and an admission of love on her part.  

Guild money lenders Jafar Darwish, young and has still spent three Winters in Whitewall as ambassador and procurer for the Guild.  His Father is a guild factor in the South and used his influence to get his son the position.  He has used his position to great effect, acquiring northern rarities and transporting them to the South for southern rarities to be sold in the North.  He currently is sitting on a very large stockpile of fire dust and Firedust weapons that he is selling to Whitewall.  A light brown complexion with robes of fur cut in a southern fashion, thick even in the summer and thicker in winter.

Antdrin Meltyl Lightsteel Hammerfast, Cheif Smith of Whitewall.  Of indeterminate age, his long white hair sits knotted on his head, secured against stray sparks and the fires of the forge.  His eyebrows, where they still exist, give a better clue to his age as they are long and bushy.  His beard is shorn close to his face and generally he appears unkept.  his clothing appears well worn, even his apron has the appearance of many years of thorough use.  His hammer and work tools seem to be a mix of White Jade alloy and Orichalcum.  The anvil, hammers and tongs, instruments of the bluntest varieties are made of white jade, but the tools of precision, small chisels and files are deep in the work shop and glitter like only Orichalcum can.  Earth Aspect 500+ years old exalt.



House Ledaal Dragon Blooded Dehenna
4 DB

Governor and Two Aides
The Governor is Ledaal Catala Murase one of e few of that household to come back to the Realm proper, though it was never his intention to to go to back to the Relam, a place he has never lived.  A sorcerer of the Rings of Catala and an active Scavenger Lord he is a black sheep, literally, as he is aspected to Water.   He is a sorcerer of some power aided by his Wave Cleaver Diaklave Spell-Cutter that has two effects in addition to its martial capabilities: 1) it lowers the cost of all spells by the Hearthstone rating set in the pommel and 2)  it allows the wielder to cast Sapphire Counter Magic at full price if the wielder can use sorcery and can't already.

His aides are both of the House Catala as well, and both Air aspected.  One is a sorcerer of limited power and the other is more martial in power.  

Ledaal Catala Yakhara sorcerer exceptional armour and fine blade
Ledaal Catala Ignatiz warrior fine armour, exceptional set of throwing Jade throwing axes 

One head Administrator 
Ledaal Yuasa, disgraced due to recent theft of jade Diaklave.  Currently waiting further orders 

5 Pat families 100k slaves
House Ledaal patrician families administrating slaves
With about half of all children exalting within the Realm, the other half are forced to take a backseat to the glory of their brothers.  While Dragon Blooded will often live for hundreds of years, their mortal brothers don't and live out relatively normal lives in the background often as administrators.  House Ledaal, has been around for centuries, it's non exalted members are vast in number.

Ledaal Zhang Dehenna. western spur and Capitol 

Ledaal Shuchun Dehenna   Western 2 spur

Ledaal Lanfen Delshan. Eastern spur

Ledaal Jiang Delshan. Central spur

Ledaal Baozai Delshan. Eastern 2 spur and regional city Deshan



50 Admins. 1 DB 10k slaves

Graduates of the mortal equivilant to the Spiral Academy, they have no family here, their position is political or by merit.  The lone Dragon Blooded administrator is a graduate of the Spiral Academy but Ledaal Tetsurô suffered from poor social standing and thus is here for his first posting.  He administers the production in the secondary city of Delshan

1 Dragon of troops 7 DB
One Dragon Lord DB two aides

The Eighth Legion is not the best posting for an aspiring Realm Dragon Blooded, but Dragon Lord is fairly prestigious Cathak Raghatra has accepted the posting here and has risen to this level after three decades of service; he is looking for a change.  Fire aspect middling power essence 3
Exceptional Articulated Plate 13L/15B, H9, M-1
Exceptional Grand Daiklave S3, A+3, Dm+13/4, Df+1, R2 one Hearthstone

His aides are more varied, one an older member of his House who insulted someone important and received the double insult of aide to a more junior and less politically connected Exalt, Cathak Barrisek fire aspect essence 4
Exceptional Articulated Plate 13L/15B, H9, M-1
Fine Daiklave S3, A+3, Dm+7, Df+2, R3 three Hearthstones
Two minor artifacts and two servants

Shomdudra a lost egg the rose through the ranks from Scale Lord through Wing Lord and looks as this appointment as aide to the Dragon Lord as a demotion.  In reality it shows that House Cathak is interested in adopting her into its ranks.  She has been in the ranks for forty years and has gained considerable renown among the rank and file.  Earth Aspect essence 4
Fine Reinforced Breastplate 10L/9B, H8, M0 
Fine Daiklave S3, A+3, Dm+7, Df+2, R3

Two Wing Lord DB one aide each
As Realm born Dragon blooded wants a position so low as Talon Lord, most of these positions are held by Lost Eggs, but occasionally a House of Bells graduate is given the honour, even if they don't see it as such, Dragon Lords have to have some merit after all, they lead 500 men.  Cathak Eruantien is one such spoiled graduate. Essence 2. fire Aspect
Fine Reinforced Breastplate 10L/9B, H8, M0 
Fine Daiklave S3, A+3, Dm+7, Df+2, R3 one hearthstone

Eika Aoki is from the Greyfalls area and a Lost Egg who experienced a few years in the Threshold before joining the Realm and has been rising through the ranks for the past decade.  A wood aspect with 3 essence
Fine Reinforced Breastplate 10L/9B, H8, M0 
Fine Daiklave S3, A+3, Dm+7, Df+2, R3

 Twenty mortal Talon lords

50 monks 4 DB
One Immaculate Master and two immaculate aides (form level)
One initiate Immaculate

Earth aspect immaculate, two aides also Earth
Sister Bakra essence 4 perfect Testubo
Brother Tuma Exceptional Goremaul
Sister Kesra fine Testubo 

One lost egg Wood aspect.
Sister Estella learned the Immaculate teachings as a child in the Realm and looked up to the Dragon Blooded and the Immaculate Order as the paragons of society so when she exalted she did not hesitate a second before joining the Immaculate Order.  Things were tougher than they looked from the outside, but she persevered and completed her training.  Sent directly to the Dehenna after completing her intiation to the secrets of the Wood Style, she became disillusioned with the enslavement in the states and tried her best to work within the system she was provided.  Her progress within the Wood Style has been stifiled and she has instead focused on healing the slaves.  Recently she has discovered a disused first age road and discovered a manse and then a band of escaped slaves on the otherside of the mountains.  She has desired that this should be her flock as they were in desperate need of a healer and spiritual guidance.  Jade power bow with a wood aspected hearthstone.  Essence 3.


March 13

Solar brothers

Trading company mishap, bandits north of Gethemane Jafar's company lost.

Nowhere there is trouble, Sister Estella has come to Nowhere and has started to administrate to the people.  Intensely dissatisfied and disillusioned with the Immaculate faith that she grew up with she began to bury herself into the work of healing the slaves.  In her of time she looked into the more natural settings of the area to calm herself and find her center.  On one of these journeys she found the ancient roadway that lead across the mountains and she followed it. It led to another road way and a path, both led to a small firstage town.  And near the town She found Nowhere.  The people were in a real mess at the time, the winter supply of building logs had dislodged itself somehow and the resulting avelanche of logs had severely injured a number of individuals including the leader, Eiri Draq.  That was a a week before she arrived and infection had set in and people were dying.  The settlements was in disorder.

Within a couple days, all but the most injured were up and walking and the rest were well on the way to a full recovery.

Eiri Draq managed to talk to Estella and told her a tale about how he and his core team were shipwrecked off the trading routes in a storm two years ago with a cargo of general trade goods.  Fearing the winter storms of the coast they headed inland where they found the road and thought they might find civilization and headed inland.  

Estella called the story a fraud from the start, and forced Eiri to tell the truth.  He relented and told her that he and his core were setting up a settlement for refugees far away from wars in the Threshold and that they had accepted a few escaped slaves into their mix because they were hard workers they had been planning to set up an independent little settlement and that was it.

Estella thinks there is more to the settlement than that but she felt that it was closer to the truth than the first story, but in the end, she does not care as the people here in need of her guidance and care.

In addition to her advanced Skills (survival, medicine, archery) she sees Nowhere as a place that she can really contribute.  Her motivation is to Heal the injured.  Under her care the drug addled former slaves recovered faster.  In the Slave states, she was constantly in opposition to her motivation in keeping the populous in a drugged stupor.

***

My friend has requested that I add the rest of his circle to the mix.  I have decided that I should at least have an idea of who they are and where they might be.  I also have been keeping his available information limited, he grew up an illiterate slave in a population of slaves that was kept uninformed about the rest of the world, which means I can choose what exists and where over a long time. 

My friend is running a story that predates the cannon story in a world that was less affected and less ruined.  My story, this story is before the events of cannon, but I have not determined if the setting is going to have the same events.  Typically he assumes that it would, because I tend to stick to cannon, but I think this time, it will be a darker version.  The Bronze Age of this version is corroded around the edges, shadowlands are larger and more damage has been done.  The Solars escape from their prison when it is opened, but more of them are captured.  The Solar Purge was sudden and complete with only a few escaping the cage where their souls were imprisoned.  Maybe ten maybe less.  Maybe the Lunars were captured alongside their solar mates and the few Sidereals that died too, the Solars were the target, but the net caught other fish too.  When the cage was opened, the Deathlords and the demons secured the bulk of the souls, instead of half escaping, only a handfull were released, the Lunars were cast from the net and the Sidereals.  Creation is outnumbered, and the enemies are at the gate.  But there are a few strong Solars that can stand against the onslaught. . ..

It is an idea.

***

Exalted Slave States V

One of my faults is that I find it difficult to accept compliments.  I don't see them as being genuine, but rather as manipulative.  Worse when I believe that the person in question wants something, I trust the compliment less.  So, although I try my best when I do things, I don't accept the accolades of a job well done easily.  The compliment I received was that I drew my friend's character out in a way that he did not anticipate; he felt that he had no choice but break his roleplaying of his character because the story compelled him to.  I hope you like my retelling of the story:


The journey up the Traveler's Road was quite swift: the close fitting blocks permitted no plants, or water between the joins.  The subtle heat permeating from below kept the road free of snow all winter long.  It's breadth allowed wide caravans to pass easily without leaving the road.  And mostly, it is quite clearly  the largest artifact of the bygone era, as straight as an arrows flight on a calm day, lit at night through the year from regular lighting posts; it was a road lovingly crafted and consecrated to the Unconquered Sun by its most faithful priest several thousand years previous.  Recent additions by the Syndics of Whitewall added to the overall safety of the trip.  The Thousand Year Pact between the Sydics and the its principal foes that surround the city and the road compells all that would set foot on the road.  The pact compells all who attempt to do harm to death, mortals are compelled to hang themselves on the lighting posts, Fae are utterly destroyed as are the undead that besiege the road on either side.  People who die on the road go straight to lethe to be reenrolled into the souls of Creation, noone lingers in the Underworld. Further only those supernatural creatures who are invited into the city of Whitewall by a citizen, are permitted within its walls, all others are expelled forcibly at the city limits.  

Travel was swift.

A single man traveling is not beggered by the delays of others.  No tents need to be set, no early grumbling of the weather, no animals needing to be fed.  The nighttime lighting extending the hours of travel into the night.  A journey of five hundred miles was made in five days.  In that last day, the Nameless, over took a caravan of twelve lumbering beasts with six hands to tend them and one caravan master, so few taking care of so much a testament to the power of the Pact of the Syndics with Whitewall's foes.  The people were new to him as they were dark of hue, brown to be sure, but that of a darker complexion than he was used to.  Their dress was particular too; they dressed head to toe in the trappings of Winter, heavy white furs.  It was Spring and it was a warm Spring day too, the snow was melting and the frosts at night were light.  The beasts themselves were in different to the temperatures in any case, they were covered with thick matted hair except on the pads of their feet and where their thick heavy tails dragged upon the ground.  Their legs were short and stubby supporting the considerable of their bodies nearly half again as tall as a man and four times their length.  Their bone covered heads could have easily have snapped a man in half if they had chosen to, but there eyes betrayed their dull intellect and their servile nature.  Each carried the pacts of twenty horses and would have likely also hauled a large cart without slowing down a bit.  

A friendly hail from the lead yedem, as he was soon to learn, stayed his eager progress forward a bit.  Eager he was to end his journey, but the curuiousness of the beasts and their humourous garbed handlers was too much.  Also he wanted to know how much further was Whitewall. He was Anwar of Yane but he was working for the Guild Banker set up in Whitewall, Jafar Darwish and this was his Caravan.  He was a curious man from an exotic locale and the Nameless was had the charisma and presence of the Unconquered Sun's Champion and the conversation progressed faster and deeper than it would have had he been just another traveler on the road.  The Nameless learned that the yedem were loaded with the prizes of the South: Firedust and Firewands, short range weapons of unparalleled devastation and that Jafar was going to trade these weapons for the bounties of the North, ice that never melts even in the hottest fires and other Northern goods.

Running the rest of the way took only a few more hours, but he was rewarded by arriving at the best time to enter the city, dusk.  Sundown was the time that all the farmers and miners that worked close to the city  and who lived in the city, came back in.  Sundown was the time of day that the militia of the city that was outside the walls came back in from training and drilling.  In addition to those there was the rest of the traffic that is associated with a large city, trade from the south, trade from further north.

As he made his last approach to the city he was struck by a vision.  A curious vision that was two visions superimposed on top of each other.  One from the daytime and the other the night.  The one of the daylight was from when the city was brig and new, the Mandela shape of the city was as clear as day from his vantage point, high up in the sky flying in to the city.  The other was a hopping and skipping flight far faster and closer to the ground followed by a great leap that sent to observer over the walls nearly ten men high and over and past the first few blocks of buildings inside the wall.  The first was glorious in beauty and power, while the second showed the city in a state of loss: the Mandela ruined and rebuilt as a poorer brother of what was.  The first was mint fresh, the second crippled with an injury a thousand years old.  The airship glided over the city, a slow wheeling centered on the Temple to the Unconquered Sun, the second a building skipping dance towards a lesser building near the temple to the Sun.  The first ended as the gliding airship descended toward its dock and the latter as the figure clambered into that lesser towers belfry.

  The Nameless had no trouble sneaking into the city by just walking straight through.  But as though in guilt, more of honour, he turned and presented himself to the captain of the guard at the gate.  The conversation was brief, what is your name, where are you staying, what business do you have here and the such, however it was e appearance of the guard captain that was of more interest.  She was tall and sturdy, chestnut hair wavy and unkept, with the smallest horns poking through her light green skin.  She wore a breastplate of white jade alloy and a matching jade sword.  She looked at once to be a Dragon Blooded and the opposite too.  She did speak in both Realm Common and Riverspeak with the barest of accents.  

His less answers were sesinct but not complete, he was here to trade, but he did not know where he was staying and saying that he had no name, was not easily accepted, but he promised that he would report any changes to the constabulary as soon as possible.  There was a disconcerting feel in his bones from the moment that he entered it and it was beginning to unnerve him, but he could not put his finger upon the source of the feeling.  

The Nameless quickly sought out his Guild Contact in the city, a banker that might honour his letters of credit.  He was directed to a building and met with another very curious individual, another dark skinned man dress head to toe in white furs and fur robes, they were a sight more fine than the ones that the caravan hands were wearing, but still Winter had been over for more than a month and the weather did not call for such garments.  The man greeted The Nameless happily in the guttural growl of the Northern tongue before switching to the Hello/How are you/Greetings of a man looking for a common language.  The Nameless having understood both Realm Common and the speech of the Riverlands, responded to the language of the South.  Jafar Darwish was his name and he was at his disposal until his caravans arrived from the South.  The Nameless, in a gesture of fellowship, informed him at his caravan was only a day or so off.  Pleased by the information and the considerable funds in the Nameless's disposal, Jafar invited him out for a night on the town which included a trip to Whitewall's famed hot water spring public baths, such was e smell that emanated from his new companion.

A quick repast on skewers of some dish of the South called Kebbobs, Jafar took the Nameless into the Under Town of e city, where the baths were located, but first The Nameless reported where his lodgings were to the local Guardsman.  It was traversing the underground passages of the under town that he began sense there was more to this relaxing feeling that was overwhelming his persistent cautious mentality.  Jafar admitted that the passages that he was taking were unfamiliar to him, in that the route that he usually took was different than this one to the baths.  It was the Nameless that suggested that they take a different turn that led them directly to the baths.  He confessed that he had never been to the city before, but the path he had chosen merely looked better travelled than the one Jafar was heading down, but the truth was that he KNEW which way to go and he saw no markings.  

The Baths were remarkable: there was in addition to a mingling of ages in the baths, but a mingling of classes, professions and genders present.  The baths were very hot and e steaming water loosened his muscles and slowly he began to relax, a feeling that he had never felt before, which put him on edge.  

Upon reaching the Guild compound of Jafar Darwish, the Nameless was shown to apartments where he could sleep for his time in the city.  He sat up with his host well after midnight talking about the sights of the city.  He asked about the bell tower in the center of the city, where the vision of the midnight journey ended, but was told that Jafar knew nothing important about that location.  He was told that the most glorious sight to be seen in the North was Sunrise in Whitewall: it was the only place in Creation where the Sun rose twice in the same day, once in its usual location and the second as its light was reflected off the Palace of the Sun in the center of Whitewall.  The Nameless appeared intrigued and bade Jafar not to look for him in the morning as he would likely be out looking at the sights that he had described.  After they parted, the Nameless waited half an hour until he heard not the least stirrings in the house before seeking sleep.

A few minutes before the sun rose, the Nameless was at the base of the bell tower of his vision and he quickly scaled it.  Although it was indeed as glorious as Jafar had said it would be when the sun rose, at once reflected on the domes of e Manse Temple to the Unconquered Sun, the Nameless was engaged in discovering what was so important about the Belfry in his vision.  He slid into its confines and was at once rewarded with the impression that the large single stone in its center was important.  He realized that it was loose and that it easily shifted and easily lifted one corner.  He understood imeadiately that there was an impression the size of a child's fist in the stone he had moved and that it was empty too.  Carefully, he repositioned the stone and crept down the tower and wandered in thought.  What was so important that he had that vision that was so vivid?  What valuable bauble could fit into a cavity so small?  Who could have retrieved the stash that was so clearly meant for him?

His wanderings had led him to the perch of a Tea House in the Mid Town region of Whitewall and the smells wafting out from it reminded him that he had not eaten since the night before.  He was hungry.  Stepping into the establishment he was assaulted by those same feelings of familiarity that he had felt in the Under Town region, but the feelings here were almost tangible.  The establishment had been called the Dancing Sun Beam Tea House and other than the increased presence of off duty Gaurdians, the local constabulary, there was nothing really special to this place.  The hostess was very pretty and exotic looking, dark hair with horizontal bands of gold coloured hair through it.  She has a comely round face with full lips and sparkling eyes, but something more.  His interest sparked and and the name Ginithra bubbled to his lips.  She bowed to him and responded in the negative, Ginithra was her grandmother, whom she was said to take after.  Her name was Betrôd Kawai.

If there had been a drum beat in his head for the last hour, building up as he walked into the tea house, the beat would have stopped abruptly at her words.  Sitting down at a table he ordered a large breakfast and asked to see the hostess at her convenience.  It was she who asked the first question, "Did you know my Grandmother?  She died when I was still young." 

The Nameless had to admit that he did not know her, but oddly had memories of her from a different life and wished that she could fill in the gaps of his visions.  The strangest thing was that she responded as if this was a common request and not the ravings of a madman.  She bowed, you must have heard of my Grandfather, the famous Gaurdian of Whitewall, Artful Demise, or Kaenin Kawai.  He was a powerful Gaurdian of Whitewall nearly seventy years previous and vanished during a secret mission known only to the Syndics of Whitewall, the rulers of the city.  He had lived here for many years with her Grandmother and had established this tea house and since that time had been heavily patronized by the Gaurdians.  The conversation attracted much interest from the rest of the patrons in the place, particularly one hatchet-faced woman, who left the establishment before the conversation was finished.  

After breakfast, he rose and left the establishment only to encounter the hatchet-faced woman outside, dressed very differently, her solid six and a half foot frame muscle bound as it was now covered in Blue Jade lamellar armour and in her huge hands that were more reminiscent of blue hued cliffs of a sheer faced mountain she lazily gripped a goremaul half again as long as she was tall and made of imperishable White Jade alloy.  While the massive hammer rested at her feet there was threat in every thing that came off her, even the breeze that came from here was as cold as a Winter storm.  The entire effect was spoiled by her eyes that spoke of loss and silent pleading, her hair lay under her helm like a broken drift of snow in a sudden spring melt.  "Come with me if you have information about Artful Demise, the Syndics will want to know."

The Syndics did not reside in the Golden Palace in the center of the city, but in a less grand meeting place called The Hall of the Syndics, not just a clever name.  His guide had indeed introduced herself, if in an aside to her main purpose, as Staedywater Hammerhands, Commander of the Guardians of the Western Province.  The troop of guardians that followed her were only for show, they did not act as anything more than a friendly escort and at that an escort to the Commander only.  As they past the important places in the city, Hammerhands pointed them out.  The Foundary, the University, the very finest of meeting places and eateries.  Where the best baked goods and butchers could be found; she was giving him a tour of the city while she lead him to the city leaders.  Upon reflection, later that night, the whole experience seemed to be an elaborate attempt to lure him in to staying in Whitewall, a place that seemed to welcome him like nowhere else he had been; everything felt familiar.

The entry way of the Hall of the Syndics was filled with grandeur, tall wide halls made of the finest marbles and intricate and yet subtle carvings depicting the glory of the Unconquered Sun.  A fair amount of gold had been inlaid into the a few of the more prominent carvings of the Sun and there was a lot of work still being done to preserve the majesty of the entire complex.  The full edifice had clearly turned into the bureaucratic center for the city with the exception of the lobby and the audience room he was gently being steered towards.  Ahead there was a familiar figure in a long white fur coat making wild movements to accompany an assumed loud argument, but such was the design of the room that all conversations here were muted, even those only a few strides away.  

Jafar turned and recognized the Nameless coming forward and closed the gap.  The Nameless was greeted and grievously complained to that his meeting with the Syndics, arranged a season ago, had been cancelled and that indeed all meetings with the Syndics had been cancelled for today.  The Commander cleared her throat quietly and Jafar seemed to recognize who was with his new acquaintance; he quickly abbreviated his conversation and Nameless promised to meet with him that night.

The mighty doors cracked open at his approach and swung open on its intricate golden hinges.  Upon stepping into the room, the music that was filling the room hit him with all its force.  The music spoke to him deeply.  He was the Champion of the Unconquered Sun.  He was His and brought forth to protect Creation and its inhabitants from all the dangers.  Three figures descended from a dais in the centre of the room where three ornate chairs sat.  The three were dressed alike in chrysanthemum gold robes that obscured their bodies completely.  Their faces were covered by a silver mask that obscured all expression and emotion, there was not a slit to see through, nor one to breathe through.  Their extremities were obscured within the robes and when they showed their hands, they were covered in. Long gloves that obscured their hands.  Their tall ceremonial hats made them appear much taller and the headress covered the edges of the masks and their heads completely.  When they talked, it was rare that a single thought came from one speaker, rather any sentence was started and picked up by a second or a third of the group before the sentence was finished.  The Syndics were clearly not human.

All three Syndics bowed low to the nameless in a fashion that stated quite clearly that they thought the Nameless was Their superior.  The Nameless attempted to recreate the bow in return.  The center one started, "Greetings Nameless formerly of Deshan," the figure on the left picked up, "reborn an Iron Wolf in service to the Unconquered Sun," the third finished, "we welcome you to the Holy City, now Whitewall.". Together the asked, "How may we serve you?"

The Hunter of Creation's Criminals stood there with some confusion, but before he could start, the trio again took up the conversation, shared between the three.  "We understand that you are the latest carrier of the Solar Soul Shard of the recent hero of the city, Artful Demise.  When he did not return to the city some sixty years ago it was hoped that he still lived protecting Creation from its enemies, but alas it is not so.  We offer you sanctuary from your travels and a place to regain your strength before you face your enemies again."  Final Justice For Victims.  "Please use the Solar Temple, the Palace, as your home while you are here.  Use its Hearthstone while you are in the city, but we request that it stays here while you are on your duties."  Slayer of Demons.  "We will be at your disposal while you are in the city and we hope that you will help us, if we need your help."  

Many more words were spoken but afterwards when he left the Hall of the Syndics he was again greeted by Commander Hammerhands and a full honour guard of one hundred twenty-five Guardians who marched with him to the entrance of the Solar Temple.  The commander admitted to him that she had known Artful Demise when he was here.  She said that she had been honoured to be his unit leader before he Exalted and for years afterwards a loyal follower.  She was saddened by the proof of his passing.  When they arrived at the gate, it was explained to him that the Palace protected itself and only the Solar Exalted could gain entrance and live, that and small children.  It was explained that often challenges were made to the young and they often entered the grounds and if they were of pure heart, they were permitted one brief expedition into the courtyard, but only one.  Those with less than pure intentions and second attempts were warded off with painful temporary lessons.  Anyone else who entered, died.

As final proof, the Nameless entered and crossed the courtyard and passed the open doors to the temple.  The interior was sheltered from the elements, but more emanated a warmth from every direction that provided a comforting warmth.  The tall white walls redirected natural light from openings far above to create a bright ambiance within Manse.  There were openings and windows along the lines of the city allowing grand views of the grand boulevards.  The center chamber was round, vast and airy with a large pyramidal dais with altar.  Resting upon the altar was a large clear gem.  Climbing the steps to the altar, it was clear that from atop it he was in the very center of the city and that he could turn and see down each of the great roads of the city straight to the very  walls.  A great calmness came over him.  

He explored the rest of the Manse in the largest part of the remainder of the light of day.  And in a room that felt right, in a room whose balcony overlooked the Dancing Sunbeam teahouse, he found the personal effects of Artful Demise: a box that contained a book.  The book appeared to be penned in a careful hand and seemed to be a log book, but alas, it was written in Airspeak, the common language of the North and a language he did not understand.  

The dates in the book seemed to framed between the dates of 657 and 701 Realm Years.  He quickly flipped though the book to find anything that he could read but found nothing.  The book was only half used and the rest of the pages were blank as far as he could tell.  He was about to rewrap the book, when he encountered a hollow in some of the pages of the book and found a small clear gem within.  It was the perfect size and shape to have fit in the hollow in the Belfry that he had found.  He gathered up the effects and left the Great Solar Temple and found Hammerhands waiting outside the gate.  He had questions and told her that he thought the best people to ask would be the Syndics.

The great doors opened as before and he strode in.  He was the Last the Unjust Saw Before Justice was Handed Down.  Judge and Executioner of the Unconquered Sun.  "Greetings, Nameless of Nowhere," his hosts droned as one.  

The Nameless set the book in their possession, "I found this in the Temple to the Unconquered Sun, and thought that this must be a relic of Artful Demise and I bequeath it to the city as a testament to his life.  I cannot read it, as it is written in Airspeak, which I am just learning, if you could, could I get a translation?  On a second matter I found this gemstone, and I don't know what it is is, but I do know that I have memory of it being hidden in this city by a predecessor to me and Artful Demise."  Dagger of Heaven

"It is a memory stone of a sort, but it is different.  It may be tied directly to to a specific soul.  It may not be readable by you, but that you found it in Artful Demise's possessions would hint that it was atleast partially readable to him."  The Syndics then told him that if it can be accessed, it would require meditation and concentration to unlock it.  The Iron Wolf, Nameless, thanked them and quickly exited the room.  Protector of the Inocen…, the door closed and the music died.  As the sun set he hurried back to the appartments of Jafar.

There were many large Yedims being unloaded in the courtyard and inside Jafar was organizing many ledgers and accounts.  When the Nameless announced himself, Jafar acknowledged say that the caravan had arrived as Nameless had predicted and that was a cause for celebration, if he could wait another hour.  

Late that night, after many hours of discussion with Jafar about the nature of the Sydics and the business of the city, where the Nameless spoke less about his day than he would have liked, the Nameless headed out into the city and climbed the belfry that he had entered early that morning.  He sat himself down on the flagstone with the hollow in it and calmed himself.  When calm he took out the memory stone and held it lightly in his palm and attempted to meditate.  As often that happens when one attempts to meditate, the rush of the days events filled his mind and the lovely face of Betrôd Kawai.  He shook his head and doubled down on his concentration and meditation.  

The Stone's secrets were laid bare to him.

He pushed past the undergrowth around the building that was in the center of the hidden valley.  The trees obscured the very building to everything but the light of the full moon once a month.  His first and favourite bow rested on a shelf and his first set of armour.  

He then saw two visions similtaneously, one superimposed on the other.  A snowy pastoral scene of farms set in a very broad valley and a large copse of trees surrounding a tall gnarled building with a complicated and beautiful garden covered in snow.  With a seen of darkness of the depths of water, the sky overhead far overhead coated grey, the depths filled with schools of fish, the same gnarled building, but this time obscured by a copse of seaweed with vibrant fronds and verdant foliage.

A hot Summer's day, the buzz of cicadas in the background, trees covered with flowers along the fields below the hills which you stand.  Amongst the fields rests a beautiful village.  

Again underwater, but this time near the surface and this time the water is bright and warm, the region filled with many plentiful corals and millions of brightly painted fish.  The coral is arranged as a structure and from the top a black billowing water comes from the top, the light permeating the water turns the smoke brown, but the water around the coral feels almost uncomfortably warm.

A young woman with too large eyes, beautiful.

A building somewhere under overcast skies covered with vines, caryatid columns guard the entrance.

Then a very strong memory, very clear and crisp. 

A view from a corner of a room, the sounds of creaming animals can be clearly heard, the screaming could be of pigs, they sound almost human.  The crisp smell of blood fills the air to your sensitive nose and that of shit.  A man enters the room and he looks right at you without seeing.  His face is grim and his stoney features look warn from months of nearly no sleep.  Guilt and disgust play across him all at once.  Caution thrown to the wind he stumbles to his seat.  The thick armour he wears is ornate and crafted with animal themes and is clearly white jade cased with bits of Orichalcum.  His daiklave rests by the door and is even more ornate than his armour, the pomel and guard are made with a wolf motif and the serrations along the blade match the claws of the pack of wolves that run down the length of it.

The man hears something and gets up and turns.  Perhaps it is the impossibly thin flensing knife that you have just drawn.  A veil drops upon the room and conversations outside the room become tinny but are not interrupted by the screams as the Dragon Blooded is parted from his skin neatly, without a drop of blood being spilt, in one piece.  You have donned his skin, his armour and go out of the room refreshed; his skinless form folded up in a closet.  A reflection in a glass reveals a face stern with a determined feral grin.

Outside, cages in deep pits, wait the countless allies, progeny, and living creations of the most corrupt and abominable Solar Deliberative.  They must all be made to pay for what happened.  And pay they will . . .

The visions cut out, thankfully; the Nameless was covered with a thin sheen of sweat.

The next day the Nameless went back to the Dancing Sunbeam for breakfast. The usual mix of clientele were there again, of duty Guardians, merchants discussing future dealings and other people who he began to recognize as Thaumaturges getting ready for a day of learning and enchanting.  A few of the Guardians recognized him and politely nodded or took note.  The hostess also took note, but pretended that she did not.  As hostess she had lots of duties to perform other than those specifically related to that of a host.  The Nameless sat at the table for many hours, first eating his breakfast, drinking tea and later eating lunch.  While he principally sat alone, others sought him out for news or information as he was clearly a stranger here.  While he engaged in idle conversation with other patrons he dissuaded others from joining him, telling them that the seat across from him was for someone else.

Betrôd Kawai eventually came around to inquire.  The Nameless, told her that the seat he had been saving was for her.  He told her that he has memories of her Grandmother, only just hints though and nothing more, but that her similarity and the teahouse made him felt calmer and more at home than any place in the Creation.  He reiterated that his memories were more like feelings and so he wanted to know more about Betrôd's grandmother.  Betrôd retold to him the stories that she heard while at her Grandmother's knee when she was young in the teahouse.  She told him the stories of how, Artful Demise was a Guardian of Whitewall and how he had met her grandmother.  She told him how they together bought this Teahouse and opened the Dancing Sunbeam.  She told him about the half myths of Artful Demise's life and disappearance.  
 
Before uncomfortable silences could come about the two, the Nameless was approached by Commander Hammerhands.  She had been sent to find The Nameless, as the Syndics had something for him.  The journey to the quick and direct this time as he knew the way quite well. He was stopped before the doors of the Great Audience chamber by the head page.  He bowed deeply saying that the Syndics were busy managing the affairs of state, but they had this for him, as he presented him with a ornate scroll tube.  It was the translation of the book that he had given them only last night.

He took the scroll case to the Solar Temple in the center of the city and from there to the rooms of Artful Demise.  He read the scroll in one sitting:

The salient points in the scroll covered his birth and a general upbringing, how his parents were low in the hierarchy of a Patrician House in the Realm and had gone to Whitewall as part of the ambassadorial staff from the Realm by lucky chance.  Upon arriving they loved the more eclectic nature of the region and the higher standard of living they enjoyed and when they were told to go home, they stayed.  He was born a short while later.  His life was unremarkable for the first seventeen years, no different from any other citizen, but that changed shortly after he joined the compulsory militia of Whitewall.  During an attack be a behemoth, he exalted when his unit was destroyed.  Everything was a blur, but when it ended the behemoth was dead at his feet and he was uninjured.  

The scroll tells about the visions he saw, about the city and the hidden Memory Stone.  He talked about the visions that he saw therein.  He wrote about his many years service with the Syndics of the city and their guidance.  He also wrote that they protected him many times from the Wyld Hunt when they got word of his deeds.  A troubling aspect that he talked about were the nightmares that wracked his dreams.  Dreams where he tortured men, women and children to death.

He talked about his love for his wife and how she was expecting their first child  and that fact weighed heavily upon him when he made his decision to leave the city.  The Wyld Hunt had been circling the city for over a month and they had even visited his home at the Dancing Sunbeam.  He determined that it was best for all if he led them away from Whitewall for ever, even if it meant that he would never be able to come back.  As a secondary motivation, he thought he would like to see if he could find some of the places he saw in the visions from the Memory Stone.  That entry was dated 701.  

The next entry is dated 704.  It details a journey around the North leading down to the City of Nexus.  He wrote about the hit and run tactics he performed to completely destroy his hunters.  He talks about the sights he saw in the East and the Riverlands and that he thought he would like to see the South next, but a chance encounter with a God and a favour he performed for him, he was gifted with a fairly sizable load of Orichalcum.  Only knowing a few Craftsmen who would be able to make something useful for him, and all of them in Whitewall he headed back.  Hi was pleased to find that the Wyld Hunt had left him, but displeased that they were returning every Spring and and staying nearby throughout the Summer.  So he spent time with his daughter and his wife and commissioned the forging of an Artifact by the Reknowned master smith Antdrin Meltyl Lightsteel.

He stated that he would go see the South and maybe the West and then be back in the Winter after, or the next.

There were no other entries.

The next day he had breakfast at the Dancing Sunbeam, the writings of his former self's love still in his mind.  He chatted idly with Betrôd and he staff until the Commander Hammerhands happened by.  He asked her directly if Antdrin Meltyl Lightsteel, was still Chief Smith of Whitewall.  She said that he was in semi-retirement, but that still was active around the forge and taught upper level artificing at the College.  The Nameless asked her to show him to him as he had some business with him.

Antdrin Meltyl Lightsteel was of indeterminate age, his long white hair sat knotted on his head, secured against stray sparks and the fires of the forge.  His eyebrows, where they still exist, give a better clue to his age as they are long and bushy.  His beard is shorn close to his face and generally he appears unkept.  His clothing appeared well worn, even his apron has the appearance of many years of thorough use.  His hammer and work tools seem to be a mix of White Jade alloy and Orichalcum.  The anvil, hammers and tongs, instruments of the bluntest varieties are made of white jade, but the tools of precision, small chisels and files, deep in the work shop, glitter like only Orichalcum can.  

There were many apprentices doing chores within the workshop from stoking the coals and working the bellows and finishing crafted pieces.  The Great smith himself was noisily working his trade on a Diaklave that glowed a deep cherry red.  He ignored the intrusion and continued at his work until the sword's glow darkened too much before he laid it to rest back into the hot coals.  He greater Hammerhands with a brief subtle nod and cleaned off his hands.  She retreated and left The Nameless in his presence, understanding his  wish to be alone with him.  The apprentices, pretended to go about their work, as they had seen the signs that this was not going to be an ordinary conversation from their Master's stance.  Recognizing their attitude change he commanded them to take a half day off, as it was clear that they did not have the proper concentration needed for their task; he had guessed who this was and wished to continue the conversation in private.

When the last of the apprentices had left, he ignored the Nameless and began working the bellows personally.  The coals began to glow orange then white hot and the sword thrust into them appeared to darken in contrast.  The edges at first slowly changed colour and began to glow brighter.  "I am not about to lose half a year's work on your account, if you have business state it or get out!" he commanded.  The Nameless had not encountered his like before.

"You have a commission from years ago, for Artful Demise.  Years ago he asked you to build him something and I want to know if you completed it."

The smith worked the bellows again and took the blade out and began to work the metal again on his Jade anvil with his Jade hammer.  He worked the blade for a length of time before inserting it back into the coals.  "Aye, this was true, but it was two generations ago and his request was impossible for any other smith to complete.  He wanted something worked that had not been worked in over a thousand years.  I told him that it was impossible, but I would try.". The Nameless heard the pride in his voice and the hedge words he used and got their meaning, impossible for any other smith.  So he waited.  After he worked the bellows again for a time he continued, "There was much research to be done, mirrors made from Orichalcum and other fine tools.". He waved to the back where they lined the walls, "But who are you to come here and ask about them?"

"I am the Nameless and I am the inheritor of Artful Demise's Exaltation.  He is dead and if there could be said to have an heir, it would be me."

"Prove it!"  The Nameless let his Caste Mark glow upon his forehead, clear proof of his heritage.  "Well, I had heard that you were around and that you were Artful Demise's successor, but I needed more proof.  My commission was with Artful Demise alone and you have no claim on his stuff," he stated plainly.  "But, they are taking up room in my workshop and I have no use of them."  He made no move to get them and continued to work the bellows.  "It was immense pleasure to work that metal and I wished to reforge them so many times just for the fun to work it again, but I resisted as Orichalcum resists being worked on more than once."  He stopped working the bellows and went into the back and returned with a pair of fur covered boots and gloves.  Under the fur they were pure golden metal.  "The Syndics command that these are rightfully yours, so take them now," and then kindly he stated, "Treat them right and they will do you great service."  As the Nameless left he saw a tear tack through the grime on his cheek.

The nameless took his new artifacts to the Solar Temple and left them in his room there.  Before heading to the Dancing Sunbeam for dinner.  He chatted with Betrôd late into the night and before he left he bade her to come for a walk with him.  He walked with her in light conversation until they reached Solar Temple, where he had been guiding her.  He turned to her at the opened gate and said to her,"This is yours, more than it is mine.  Read it and know." he gave her the translated scroll of Artful Demise.

That evening, after leaving the Manse, he returned to Jafar's compound.  Jafar was in a tizzy rushing around.  When he saw the Nameless come in, he stopped and bowed deeply to him and begged his forgiveness.  The Nameless baffled asked him what he was doing.  Jafar apologized, because he was clearly a person of note traveling in disguise, as the people of the city and the Syndics thought so highly of him.  The Nameless asked who told him that?  Jafar responded that his meeting with the Syndics had been mostly about with his efforts to fill, the Nameless's order.  The Nameless, for his part was deep in thought.  Then he stated that he was no, foreign potentate, but he had just entered into a special arrangement with the Syndics.  He then said that he wanted to come into another special arrangement, he had twenty-five talents of silver in balance and was expecting another twenty-five or so in another few months from an investment coming due, but he did not know what to do with it and he was thinking that since he was going to be doing a lot of business in the area that I might be smart to invest in a local business, specifically Jafar's trading company.

Jafar was floored.  The sum was not particularly impressive, to him, but the one time cash flow would outfit an additional caravan heading North or South.  Most of his dismay was that The Nameless, a clearly important figure within the Guild or person of interest to the Syndics of Whitewall,  had chosen to invest with him personally.  The question that was closest to his mind was whether this was a test by the guild to see if he had what it took to advance in his rank or whether it was a pleasant windfall that he could work to his advantage.  In either case, he accepted the proposal enthusiastically.  

The next morning, the Nameless, was installed back at the Dancing Sunbeam, in his now usual spot sipping tea and eating a light early meal, Betrôd was nowhere to be seen, however.  When he asked the attendants stated that there were some issues involving the resupply of the teahouse that needed seeing to personally. Time passed, noon and later and still she was not back, but a note was presented to him in her finest script: an invitation to dinner, a few hours hence.  

At the appointed time, the Nameless arrived back at the teahouse and was ushered into a back room where Betrôd had a small intimate dinning room with small plates of various dishes that Whitewall was famous for, and a charming hostess.  They talked about various things far and near to their hearts and Betrôd admitted that the scroll was a grand gift, but that she had not had time to read it yet.  Still as the night wore on they drew closer to each other and kissed.

The Nameless was not unfamiliar with sex, in the slave pens sex had happened almost every night for those that desired it; saved rations of drugs bought compliance and stronger slaves took a woman whenever they wanted to.  Slave Guards owned some slaves and they had sex with them when ever they wanted to too.  After freeing himself and other slaves, sex had been offered to him as a reward or because the woman wanted to gain power.  So sex given freely, with no obligation, was foreign to him.  The love making that he had with her was liberating and special.

He slept the sleep of those without cares and woke late in the morning; the tea and breakfast at the bedside was cold.  He slipped down the stairs into the teahouse to break his fast with warm food and hot tea, but was instead greeted with the presence of a very cold personage: Commander Hammerhands was waiting for his attendance.  He chewed on the bread that Betrôd had given him as he was hurriedly escorted to the Hall of the Syndics with twenty-five guardians in tow.  

He entered the Audience chamber and the music wafted over him.  Protector of Innocents.  Punisher of Transgressors.  "Greetings, Iron Wolf," "we have need of your services.". The Nameless bade them to go on.  "There is a fortress Manse on the Western side of the valley," "that we use to protect the mines and logging operations nearby." "The Fair Folk test us continually," "and they have sent a foe to attack," "it when it was poorly manned."  Freer of Slaves.  "We request that you help us clear out," "the Wyld beasts that have infested," "the fortress's halls." "We reward you in advance with the Hearthstone," "from it that we had here." "Please make all haste," "to get there and remove this threat," "so that our Western flanks will remain," "safe.". With that they handed to him a solid white gem and signaled for him to leave.  Retribution of the Unconquered Sun.  The Bloody Hand of…

The music stopped with the closing of the door.  

Commander of the Western Province and the Nameless ran to catch up with the wing of guardians already marching to the distant Manse.  The caught up with ease in a couple hours and passed them by, the idea that the fighting would be done before more soldiers could die had passed between them while they ran to catchup.  The Nameless was confident that the complimental nature of his fast ranged style and her heavy handed melee capabilities with her heavy Jade Sledgehammer, he felt that it would be over in no time.

And it was.  The Ice Hollows which resmebled fleas, made of ice and scaled up to the size of a team of horses, fought as animals: alone and by instinct.  Bites and terrifying screams that would turn mortal's bowels to jelly had no effect on the Nameless.  The blast three inch ice shards that peirced so many mortal's armour passed harmlessly by the nameless as he skewered the final beast with two arrows fired from point blank range.  The mated pair had been using the manse to rutt and the fruits of their coupling were scattered through the hall.  Nearly an hour was spent moving corpses of the Western Province and crushing eggs.  When it was done, the Nameless helped arrange and bury her command.  

While they waited for the new troops to get to the fortress, he attuned himself to the energies of the Manse.  When the troops began to file into the fortress towards midnight he and Hammerhands began the journey back.  Words were wasted in the night air, the wind had picked up and both had a long run ahead of them, but at the gate, the Nameless turned and told Hammerhands that she should have the Hearthstone for the manse as he flipped it to her.  He bade her fair well until they met again and they parted company.  The Nameless stole into Betrôd's bed and she curled up next to him.

In the morning, he spoke briefly to his love, and told her that it pained him to say that he would soon have to go, but he hoped that they would have as much time together before he had to go.  With that he went off to find Jafar to find out when that would be.  Jafar had been busy and had large piles of good piled in e marshalling yard of the his compound.  He stated that he was ever surprised at the quality of goods that Whitewall produced as a matter of course, but they had out did themselves for him this time, gathering the goods that the Nameless had requested.  He was in the process securing the appropriate mounts for crossing through the wilderness that he would need to cross to get to Nowhere unseen.  He would be ready tomorrow morning.

When he saw her, Betrôd told him that she had taken the time to read the gift that he had given her and that she could not wait to give it to her mother, who was Artful Demise's daughter.  He told her, that he wished to one day meet her.  Later, after rigorous exercise, they fell asleep in each others arms.  The Nameless dreamed.  He dreamt of a room that smelled of shit and piss even though the room was clean and neat.  The smell wafted in from under the door from outside.  He stood up, flexed and stretched.  Opening the door to the outside the smell nearly bowled him over with its intensity. But he inhaled deeply as if it were fresh air.  Beneath the pungent smell of loosened bowels was the unmistakeable tang of fear and the undertones of blood.  He crossed to the wide building next to the corrals and entered the room to the side.  He tsked.  The Sunchild slaves had not cleaned the room sufficiently there was the recognizable stain of blood from the night before still lingering in the blood trough.  A lesson needed to be taught here.  He summoned the night slaves in. While he whipped out his flensing knives, checking them for their edge.

After a couple of hours of work, he was sure the lesson had been ingrained deeply on the last of the ten slaves, sloppy work would not be tolerated.  The lifeless bodies of nine Sunchildren hung from hooks, befret of skin (which lay in a piles off to the side), with their faces intact.  Each face looked the same.  Each had the face of Betrôd.

He woke screaming.

The journey to nowhere took more than a month through the wilderness, but at last he got near.  The nightmares came and went through the journey, but never were they as bad that first night in Whitewall.