Monday, 2 February 2015

Wasted time

The Catharsis of roleplaying is to be one of the important people in the world, because who is really important in this world anyways, clearly not you.  If you were important, you would not be reading this.

The problem with my current spate of roleplaying is that I feel s though the most important person in my game world is the person that is telling the story and not me.  I feel like that I could get up and leave the room and my game master could continue on without missing a beat.

There is a game mechanic written into the game we play that says that if you describe your actions, they way you do them, how you do them - you get bonus dice.  You get one die bonus if you describe your move.  You get two dice bonus if you use the environment it your description and you get a three dice bonus if you do something very cool.  It is harder than most people think to come up with a description of what you are doing as you are doing it.  Some people can't do more than a simple description of how they attack, other people a good at coming up with exciting cool ideas, but almost everybody freezes up when they are put on the spot to do it, so the GM is supposed to reward the attempt, because it adds to the game and it adds to the players involvement and sense of accomplishment.  This is what you want, it is often the thing that makes the game memorable to them.  When a character uses the same description time and time again it is no longer a description that adds to the game so no reward.

When a GM does not reward dice for attempts to describe the action, the effect on the game is for the player to stop.  To describe what you are doing on short notice is hard and when there is no benefit, the appeal disappears.  When you think of an interesting way to involve the environment in a description and they reward you the bonus of a lesser value description it deflates the enjoyment in the game.  

Everytime I roleplay with my friend I wonder what I could have done  besides roleplay that would have made me happier than the time I spent with him.

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