The Slaver’s Campaign.
Age 34, she fled to the circus when she was 15, in the year
after sixth year of Summer, the caravan still traveled mostly at night, but
started in the early evening in the yearly Fall. She was born in the Year of High Winter, in
the year 63 of The Years of Peace.
Currently it is the 2nd month, in the 97th Year of
Peace, the First Year of Summer.
Renu has figured out that the troupe of thespians that she
used to travel with is being followed by slavers trying stealing children from
the villages that they have been to.
The troupe plays for a village, and they scope out the
neighbourhood and then a month or two later they are attacked by slavers who
steal the children and then leave, they also burn down the houses to cover
their tracks.
The troupe: Yvonne,
she worked with Renu’s Character and started adventuring with her, but she lost
an eye and her family. She wears an eye
patch and does not hate Renu but is less than anxious to communicate with
her. Yvonne is and 8th level
Rogue and a 2nd level Fighter CN.
While Bitter, she knows nothing of what is happening in the villages she
has left.
Sir Pulsiver/The Claw, the Strong Man, he has a Strength of
22 (due to a magical book) and is a 4th level Fighter/4th
level Necromancer. He is cursed but does
not know it. By day he is a Strongman
with the heart of gold, but at night he is possessed by necromancer who hides
in his subconscious and only gains control when he sleeps. His Wife, the Bearded Lady, knows that he
often gets up at night, sleepwalks, and has no memory of what happened, she
knows that he has a magical sending stone hidden in his things, but also knows
that his nighttime persona is violent and is afraid of him then.
Sylvia, the Bearded lady is a 4th level
Rogue. She knows a lot about the camp
and loves the children but can’t have children herself. She takes it upon herself to get to know all
the children in a village and will often find out about them and where they
live and will talk about it to Sir Pulsiver her husband.
Rarmy the Dog-boy, he is actually a half-orc with more orc
in him, but also his soul is more kind than his visage would grant him. He is a 3rd level Druid and uses
his skills to cure diseases in the animals, the show people, and the villages
that they travel too.
The Triplets are a set of three triplets who perform daring
acts of acrobatics and highwire acts.
They have been with the troupe the longest. They typically wear Identical clothing and
perform after hours to the elite of many towns.
They will often seduce and extortion town leaders, provide the services
of prostitutes and burglars, sometimes all three. They are married collectively to Faris, who
is the only one who can tell them apart.
They are Fili, Fifi, and Sal, they are known to the public as a brothers
and sisters. All four are 7th
level rogues, Faris is an assassin.
Alphonso the Ringmaster is a 6th level Bard. He knows about most of the second services
that each member does on their own time, but he does not know about The Claw,
but he has heard about his second hand.
He receives a cut of everyone’s extra work and passes most of it to the
Boss.
Basil The Fabulous, is Marta, the apprentice to Ragad back
when Renu knew them. She dons a disguise
when she performs illusionist magic and feats of prestidigitation to the crowds, she is a 3rd level Rogue and a 5th
level Illusionist. When the troupe
enters a large town, as they do on occasion, she makes sure the stagehands and
the labourers don’t get easily caught.
The stagehands and the labourers are mostly rogues of first
and second level that steal and thieve in the towns and cities. They will also pick the pockets of many a
rube.
Ragad the Mighty, was actually the apprentice of Sebelius
the Necromancer. The decisive battle
when everything went so badly, it was not chance, but plan. When he saw the Divine transformation of
Renu’s character, he knew that it could endanger the plans of his master. Although she and Yvonne were not killed, they
were disheartened and that served the purposes of the group overall. He is as it was stated, in the capitol
managing the operations.
The Boat. The Grey
Pilgrim is a large river galley that has three decks. The second deck is loaded with cargo and two
sets of twenty oars, with 40 total slaves rowing. The bottom hold contains captured children
and ‘fine’ adults. The are always a
couple 3rd level mages on call ready to cast sleep on the cargo if it should
become necessary. The Pilgrim moves up
and down the river Thyme monthly, visiting ports regularly to drop off cargo. Each major port of call also has a waystation
the Pilgrim calls on before landing at port.
There are four shallow draft river galleys that have a ruse of trading
and collect kidnapped people before bringing them to the Pilgrim in the
darkness or by travelling to the waystations.
Off the coast there is an archipelago and one of those
islands is known as Coffle Island, where the slaves are sold to foreign
nations.
Why Children? They
are less worldly, they know less about where things are, they can’t point to
where they are from typically. They will
accept their situation faster. They are
all virgins, and many rituals require virgin blood. They typically are more efficient for sleep
spell castings. They fit in smaller
boxes. They can be trained for
indentured labour better.
The nation West Thyme, referring to its position north of
the thyme river, the other nation is East Thyme. The two Thymes have been at peace for over a
century after a very bloody civil war, known to the locals as the succession
wars, when the kings two sons fought a protracted war that split the nation of
Thyme. The war lasted for many years until
the cause was obscured by the many tit-for-tat battles and slights that
resulted in both ruling families being exterminated in assassination plots, and
both of their nations collapsing and reforming.
East hates West, and West hates East, but the last century has been
relatively peaceful. Permanent peace has
been rearing its head and trade has been breaking out in the various border
towns. While most of the populace would
do well with this peace, some people want otherwise.
During the war slave traders flourished, the purchased
captured combatants from both sides and they occasionally raided both sides for
more profit. When things began to cool
down, they had a way of ramping right back up.
About a century ago an envoy from both sides were meeting in an
undisclosed location to try to come to some accord and they were attacked, by
chance, by such a raiding group. This
act galvanized both sides of the conflict to work together to defeat the
slavers and culminated in a joint attack on the island of Coffle. After the battle, the peace set in, and
prosperity slowly arrived.
There was someone working in the background to bring back
the days of strife and sow dissent. The
grandson of the leaders of the slavers became a Necromancer, who worked both
sides of the border. He created couple
groups of traveling entertainers who played up the heroism during the war and
the tragedies, turning the people slowly away from the prosperity and towards
his goal of war. Both troupes are
getting a common script that fuels the flames of distrust to each side. First the stories had a villain that hailed
from the other side and heroes that were lost descendants of the true
king. Nationalism and hate for the other
nation. Then the attacks, the
abductions, and the scapegoats. At the
age of seventy, the necromancer began to take a hand directly in the fear
mongering attacking villages and turning the people into undead foes. Now in his nineties, he has pushed his last
plan to raid and enslave people from both sides of the Thyme River and have
them blame each other. Further
hostilities are being raised through the issuing of counterfeit letters of
Marquis given to monsters and bandits on both sides.
The typical Slaver safehouse is a damaged or mostly destroyed
fort or temple near the major towns that line the river. The troupe has spent many years telling
population center around the fort/temple of its brave stand against the evil
and how they used magic or deception to break in and murder the righteous folk. The story changes with the telling and each
time the breach was done through the foolish priest of a good, aligned
deity. The telling has been so pervasive
that each area has seen distrust of these good, aligned gods drop in these
areas where they are the patsy. It was a
harder sell but there was a similar campaign to remove stigma to the Slavery
god and how if the enemy is ever slightly successful, that they eventually lost
and were enslaved, seeding the minds of the populous that enslavement is a good
punishment for the wicked. Some of the
more successful regions, the Slavery God has picked up the Justice
portfolio.
The war ended a century ago, but the war lasted for almost
two hundred years before that. Fifty
years after the war, the people on both sides moved inland for safety but many
fortresses were constructed on the river, and many of these were attacked and
destroyed. They range from towers that
were meant to be warning outposts and to send messages and deploy aid, to full
blown fortresses with naval and land-based strength. Temples and small fortresses dot the river,
some on the edge and others a kilometer inland.
Some were stranded in the river or inland when the river moved.
Side Quest
There is a small Barony inland from the river Thyme. The Barony is ancient stretching from the
time of one king, where the seat of the barony was a prosperous town of
thousands. But fortune shifted during
the long years of the war and recovery from the conflict missed this
place. The town was destroyed in a
protracted siege in the initial conflict years and the towns around melted away
into small villages with the loss of the heart.
The baron remained, and the title stayed in the family. There are six main villages attached to the
Barony Seat, and each has six smaller villages attached to it, the Barony Seat
has six as well. Each large village has
500 people and each smaller has 100. The
total population of the Barony is 7350 people, as the Barony Seat has only 125
troops and 25 support staff for the Baron.
The Baron is expected to choose a bride from the villages around if he
can not secure a political alliance marriage, but that is unlikely as the small
size of the barony. He is 28 and the
last heir to the barony, if he should die childless the Duke will appoint
someone as the new baron and the last old blood of the first kingdom will go
with him.
In the past the Seven Towns of the Olivestone Barony were
large and prosperous walled towns and boasted over 50,000 residents. The harvest of Olives, Almonds and grains
helped support years of expansion and when war was declared, was a prime
target. Many of the old groves were cut
down to support the enemy’s siege. Only,
the enemy did not break any of the town’s walls down, but the crippling of the
Barony was done when the olive and almond trees burned.
Gods:
Name |
Purview |
Alignment |
blessing |
POSITIVE |
Negative |
asCsaiN |
God of Death |
N |
|
|
|
Aurista |
Goddess of
Prosperity |
CN |
|
|
|
Balath |
God of Murder |
CE |
Murder |
+10
attack |
|
God of Fire and Artificial Light |
CG |
Use fire for
light |
|
-5’ radius
light |
|
Csane |
God of Oaths |
LG |
Break
word |
|
-1 to
opposed checks |
Cyr Astra |
God of Music |
CG |
Destroy Music |
|
-10 Performance |
Dalmera |
Goddess of Rivers and
Streams |
CN |
|
|
|
Darnesk |
God of the
Great River |
CN |
|
|
|
Derslaver |
Goddess of Undead |
NE |
Create
Undead |
10%
Loyal Undead |
|
Dimghit Esmella |
God of Night Goddess of
Mountains |
CN NG |
|
|
|
Fagus |
Goddess of Plagues |
NE |
Spread
Disease |
+1
Charisma check |
|
Ghelestria |
Goddess of
the Stars |
LN |
|
|
|
Hatlan Iatus |
God of Misfortune Goddess of War |
NE CN |
Create
Misfortune Start
War |
+1
Wisdom check +10
Charisma Check |
|
Goddess of Righteous Actions |
LG |
Willingly do
Evil |
|
-10 Charisma
check |
|
Lamatur |
God of Friends and
Family Relationships |
NG |
Hurt a
relation or friend |
|
-1 on
HP roll |
lASTARADA |
Goddess of
Agriculture |
NG |
Destroy crops in field |
|
-1 hp damage |
Lystula |
Goddess of Magic |
LN |
|
|
|
Maristophelis |
Goddess of
Common Knowledge |
N |
|
|
|
Omarra |
Goddess of the Forge
and Industry |
LN |
|
|
|
Palpona |
God of Ruins |
NE |
Discover new |
+1 renown |
|
Qarous |
God of Travel |
NG |
Break
means of |
|
-1 to
10 of Charisma Skill |
Rassel |
Goddess of
Slaves |
NE |
Create slave |
+5 damage |
|
Restenest |
God of Wild Animals |
CN |
|
|
|
Ruersa |
Goddess of
Malice and Vengeance |
LE |
End vendetta violently |
+1 Strength check |
|
Sagehtum |
God of Sorcery |
CN |
|
|
|
Sorisrow |
God of
Corruption |
CE |
Corrupt the Good |
+1 on HP roll |
|
Tradselac USDALEC |
God of Rain God of Nature |
CN N |
|
|
|
Volduct |
God of
Buildings |
LN |
|
|
|
Wegnaturn |
God of The Deal |
LE |
Make
an Evil Deal with the good |
+10 to
skill check |
|
Yesdreai |
Goddess of
Time and Healing |
N |
|
|
|
Zalljak |
Goddess of Storms and
Floods |
CN |
|
|
|
aLHALLA |
Goddess of
the Day, Goddess of Dances |
LN |
|
|
|
Morath |
God of Twilight and
Prey and Predators |
N |
|
|
|
Something else.
The village of Olivepress was where the temple to Aurista
was built it was a grand temple (level 5) and it inspired people from all
around, but today it is the only stone structure in the village and the priesthood is a shadow
of the former self. Most of the temple
is closed off and unused. Abbot Farstral
was appointed by the High Priest in Trystal-upon-the-Sea, but the under-priests
are all local. The Abbot is L5 and the
under Priests are L3 (Jannis) and L1 (Mairy).
The caretaker and meal preparer is Stan, his duties keep him out of the
public eye. He maintains the temple and
the priests. But he has a secret, he is
the High Priest of Orcus in the region and a contact for the Slavers. He has been using the back portion of the
Temple to conduct his own services and to co-ordinate slaver activities
including 25 orcs who have been waylaying travelers (5 have not reported back
in a week) and keeps them in the cells beneath the catacombs of the old
temple. He keeps the captives inside the
sarcophagi and has ghouls patrolling the room.
He uses one of sarcophagus to keep the treasure taken from the captives
and another for his share price for the slaves.
He also has a coffin with silver, copper and bits to represent his tally
of takes, the silver is used to represent men, Copper women, and Bits children;
he has 135sp, 146cp and 135bits all gathered over the past 20 years. There are four captives in the rest of the 20
sarcophagi 4 also have a ghoul and one a ghast.
Stan is L5. Stan knows about the
operation in the area and his Orcs come around once a week to be in contact. The next slave drop off is in a week. Stan changed his name when he came here but
was trying to be clever and chose an anagram of Fain of Orcus, Sorfa Cinufo, he
claims to be from really far away, but keeps the details hazy.
After the completion of the side quest,
the Baron will help her to travel to her destination of the Duke’s city. There are four Dukes, one for each region of
the nation, the Highlands Duke, the River Duke, the Coastal Duke and the Boarder
Duke. The lower river has the most
people and the most trade. It reaches
from the lower 50kms of the river to the West all the way to the furthest
extent of the nation, about 150km to the Jungles. The middle region extends 50km from the river
for about 200 km. The middle is filled
with farms and many tributaries to the river.
The upper region is where the river stops being navigable the river
forms a border all the way to the mountains.
The region has a lot of agriculture and mining. The Outer region is the least populated and
the least valuable, but it is where all the expansion can occur.
In West Thyme, the River Duke’s city is called Middle
Causeway. It is the site of the middle
causeway in the days of olde. When there
was a king in the land and Thyme was united there was a tall bridge that
crossed the river here. it was tall and
allowed two caravans to cross the river in opposite directions at the same time
and allow river traffic to pass under at the same time. There were many arches in the structure to support the masses of stone. When the war came the bridge was spared for a
long time as both sides recognized the effort it would take to rebuild it when
they won. After many decades of war
after the Princes were all dead the bridge was destroyed, but the footings were
left intact. The city was ransacked many
times on the East side and the town there is small, but on the West side, it is
the Ducal Seat. The Duke’s Fort is
partially made of the Causeway and the city itself is split in two by the
causeway. South and North Causeway. The many arches in the causeway allow passage
to either side. There are two great
ruined cathedrals in the North and the South areas, both are reputed to be
haunted and a wide berth is given to each.
One was dedicated to Qarous the god of Travel and the other to Yesdreai
the goddess of Time and Healing. Both
are sites of shrines to Sorisrow the god of Corruption and Palpona the god of
Ruins; the people pray to these to keep them away. The cathedrals are on islands in the river;
the old city that they were part of had a substantial number of canals, the
canals threaded under the Causeway and through the city. Today many of the canals are filled in or
merely empty except when the river floods in the wetter summer season. The poor of the city live here on wooden
platforms that rise and fall with the river.
The ruined cathedrals are on more permanent islands and the shrines are
on the other side facing them. The
cathedrals have been reconsecrated to Rassel goddess of slaves and slavers and
the old slavers are using them as cover, maintaining the ‘haunted’ nature of
the places for the locals. The Grey
Pilgrim makes regular stops at this location and the other to process slaves. The slaves are transferred to Coffle Island
for distribution in commercial galleys.
The Duke of West Thyme River Province will not see the
Balladin. If she seeks an audience, she
will be given the run-around. Any pull
that the Baron Olivestone has actually works against her as he is out of favour
in court. Others in the Council call him
the Pauper Baron. She manages to find a
good inn that has an unobstructed view of the fairgrounds where the Troupe is
most likely to raise their tent called the Baron’s Crown. She can stay here for a silver a night, or
she can work here as a Bard. Most inns
in this provincial capitol have paid minstrels, but actual bards are
rarer. The Duke’s favourite bar is one
of the few, the Black Dog and the White Rook, with a bard on the payroll. The Dog and Rook is actually a front for an
international organization of information brokers, information and
assassination, but for the good of the continent. They are a very select group who only accept
people who are state acters with a mind toward good. They don’t act to move nations or change
their course they way they want, but rather they nudge things along. They will push here and there at specific locations
that will do the most good with insignificant risk. If the Balladin needs a push it will be from
them that it comes.
The Baron’s Crown will accept the Balladin’s services if she
works 6 days a week and will have 3 days a week off. Drogaday, Darkday and Stromiday. She pays two silvers a day she does not work
but is compensated with one silver a day she does, plus 10% of any extra
business she generates. Skill check 10
is standard, 15 pays +1sp/point above 14, 20 generates 5sp +2sp/point above 21,
anything above 25 will an additional 5sp a night as word has gotten out. If on any of the nights a 20 is reached, the Innmisstress
will ask if she can employ her for 10sp a week plus extra, 25 and she will
raise that to 20sp a week base and 20% extra business, the last if she refuses
her first offer.
The temples are first floor “haunted” and second floor
business. The first floor does have
undead, but they are limited to normal ghasts, ghouls, zombies and
skeletons. With the ghosts of murdered
priests and slaves. The second level
will include Orcs and ant people with slavers.
The White Rook might send a note to the balladin that a
raider ship is seen regularly up and down the river from here sometimes docked
for a few hours at either and both sites.
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