Saturday, 1 October 2022

The new Campaign : the towns, sizes and resourses

 

Kraj the nation you live in

-          Duke

-          Closely related to kingdom across the sea

-          One of three Principalities on this side of the sea

-          Founded 100 years ago at Maisto

-          Duke/advisors Lvl 20

-          Pop. 92,000

-          Income, 70ksp/month

-          Growth rate of 132 new families a month, 22 new artisan families or 264 people killed by monsters a month, 3000 per year.

Maisto the big city on the sea

-          Port city

-          Center of magic and culture in nation, ie mid level magic

-          Expertise can be found here

-          6 midsized temples, 6 large inns, 6 large stores, 12 medium stores, 1 large fortress, 1 large workshops

-          12 small temples, 6 medium inns, 6 small fortresses 6 walls, 10 small workshops

-          Prince/council lvl18

-          67 troops, 580 artisans, 2967 farmers

-          Pop 24,120 tax base 2,350,000sp income 17ksp/month

-          4.8 children/family, life expectancy 80, growth rate 8.2%

-          473 new families/year, 39 per month.

-          Surplus supplies, unlimited 2gp or under, 10 50gp or under and 1 750gp or under (more expensive items are available 1/#months times 750gp, e.g., Plate once every 2 months

-          Ivankor’s Magic Shop outlet, d4 rolls on Table D, d4+5 rolls on Table C, d8+10 rolls on table B and d8+20 rolls on table A

-          6 potions of Superior healing, 12 Potions of Greater healing, 20 potions of healing/month

Dom(s) 6,

-          Mid sized towns

-          5000 people

-          Located a weeks travel from Maisto

-          Low level magic can be found here

-          One mid sized temple and 5 small temples

-          One large inn and 5 mid sized inns

-          2 large general store and 10 small

-          One mid sized fortress and wall

-          One mid sized workshops and 10 small workshops

-          Count/council Lvl10

-          17 troops, 165 artisans, 842 farmers

-          Pop 5035, taxation 106,688- Maintenance 69,450, prince gets 100,000sp

-          37,238sp 4100sp/month Duke income 

-          92 new families/year, 7.5 per month

-          Surplus supplies, 10 under 2gp or under, 1 under 50gp value per month

-          d4+2 rolls on Table B, d4+10 rolls on Table A

-          1 potion of Superior healing, 2 potions of greater healing, 8 potions of healing/month

Chatta() 48

-          Villages

-          Located a day from other settlements

-          One small temple

-          One small fortress and palisade

-          1 small inns

-          1 small general stores

-          One small workshops

-          Baron/council Lvl 5

-          6 troops, 25 artisans,  131 farmers (families)

-          Cleared road

-          Pop. 780 taxation 11000sp -maintenance 6250sp, Prince gets 1100sp/year

-          Baron income 405sp a month

-          13 new families/year, one per month.

-          Surplus supplies one 2gp or under per month

-          d4+2 rolls on Table A

-          One potion of healing/month

Nigdzie the village where you are based (5 artisans, 1 troop, 26 farmers) pop 130

-          One small temple

-          Palisade

-          One small inn/small general store

-          Deer path a week from next Dom ( can be cleared for 10,000sp is spent and an adventure); mid sized river, just not navigatable (needs to be cleared for 10,000sp and an adventure)

 

 the Highest level that the PCs will encounter in the towns and villages of the nation, based on ten years of income.  income = experience so it tells what levels the main player should be,

Prince, King or Emperor level 30 characters

Dukes, rulers level 20 characters

Counts, provinces level 17 characters

Viscount, regional towns level 10 characters

Barons, towns and surounding villages level 5 character



New Campaign Story background for Story Teller

 

The Missing Dom

Five Hundred years ago the Forerunners came to these lands and brought tidings of Greatness to come.  Nothing happened for a few decades and the people that dwelt there fell into complacency and the Forerunners into legend and myth.  Then a great flotilla of one hundred and eight of the largest ever seen came and landed on the shores.  The great size of the flotilla awed the natives and they fell back with dismay.  That day was the founding of Altaia the city and the start of the greatest empire the world had ever known.  The Altaian Empire stretched, it was said, to the end of the World and across the ocean.  For four hundred years the Empire grew and expanded until the emperor said all the lands that are important are under its sway were all the important lands and conquest would stop. 

That was two generations ago and the Empire has stayed steady, tribute from the empire pours into Altaia, food, luxuries and everything anyone can desire.  Skilled labourers pour into the city and build the marvels that make the city better and better every year.  The politicians have realized that if this is to continue indefinitely then the tributaries must grow too to supply the empire with new goods, skilled labourers, and food.  The streets were scoured, and the poor and the criminal were found and deported, but not completely, the councillors knew that there was a need to have an underclass of unskilled labourers to do the work of keeping the city running.  Grants were paid and poor farmers were shipped out, jails were emptied, prisons repurposed and people dropped off to create a new life on the edges of civilization. 

Kraj is one such nation, in the periphery of the Empire, but a nation that has been conquered more than a century ago.  The Duke, a former General who captured the region, retired and set up her family here.  She granted lands to her legion and many of them set up here with her.  The nation once started grew in fits and starts and life was hard for a while, but now the region is as tamed as many places in the Empire.  It is settled and pastoral, but life is still hard.  The Nation is small, there are less than 100,000 people here.  24k in the capitol Maisto, a port city on a good river and the Sea.  There are six Doms, regional provinces with a chief town and 5-10 Chatta (village) nearby.  These Doms control the countryside and were founded by one of the General’s Lieutenants that stayed with her.  Each Chatta has less than a thousand residents and each Dom has about 5k people. 

The Six Doms

Count Gerwazy

Count Kluz

Count Swatek

Count Bogdan

Count Joachim

Count Skuza

Each Dom has an average population of about 10k, but expansion has slowed to a crawl in the last 50 years.  Outside the Doms there is a lot of danger.  The conquest of the region may have toppled the organized resistance in the area, but there are some pockets of unorganized resistance.  There are monsters and the monsters make life hard here.  They need heroes. 

The Adventure’s Society which you belong has a board of job postings, Ogres in Gerwazy!, Trolls infesting Bogdan, Dragon sighted in Joachim and Kluz, Hobgoblins, Rocs, and Giants too.  The question is not how you will die out here but how soon.  There is a lonely old man sitting at one of the tables.  He perks up when he sees you looking his way; the cost of leaving this provincial death trap is 10,000sp and you know it will take you a long time to raise the money with your trade.

 

He is Count Nigzie, he is the last living child of the last Lieutenant of General Maisto.  His father set up a Dom as well but it was overrun with invaders seventy years ago.  The Dom was far from the other Doms, close to the mountains and so it was located near the passes where the trouble, that is plaguing the nation, is coming from.  My father was not able get the Dom running smoothly to counter the threat before it was over run, but he was able to take the income from the mines of the area and invest it into a trading company.  Now I have the money to hire enterprising individuals to free the Dom and set up a proper defense of the region.  I will give each of you a 10,000sp reward for clearing out my father’s legacy.  That is enough, I think to pay for passage out of this small desolate corner of the empire and back to Altaia. 

The caves of Chaos are the first problem then there is Castle Caldwell the keep, Elwyn’s Sactuary is a temple, the silver princess and the Horror on the hill where the players determine that there is a source of evil humanoids in the area, which leads to a last outpost of the people that dwelt here before the empire conquered them to the Lost City.  they may hear rumours of other troubles. 

 

Try to bring in the player’s hooks and give reason to do the things that they need to do.

New Campaign Character Background guidelines

 

What I am looking for is a little drama.  I am looking for something to invigorate your Roleplaying.  I need your help.  Give me something.  You can steal from your childhood, steal from your life, steal from the last book you read.  You can write a paragraph, but preferably more than one.  You can write point form notes. Three points for each part of your life.

·         Family, parents, siblings, cousins, uncles etc.

o   A funny story about your life with them eg when I was five I fell out of a tree and broke my leg, my cousins ran to the healer’s but my older brother, Jethro (6), thought he was going to get into trouble and tried to make me walk home.

o   A sibling/cousin/etc you felt closest to and why eg older cousin Filipina (+2years) took me everywhere with her and showed my the right way to do things.

o   A sibling/cousin/etc you are estranged from/hate/etc and why? Eg your cousin Constantine is your spitting image and he often did things and you got blamed

·         Village, friends, locals, the ruler

o   A funny story eg you were caught trying to steal sticky buns when you were 7, the general store owner always called you sticky buns afterwards you thought they were shaming you but when you left for the big city, they gave you a basket of sticky buns for your trip

o   Your best friend, why?

o   Your biggest rival why?

·         Big city, your apprenticeship, your Background, which class you are choosing, which subclass, are you multi classing?

§  What I am asking for is the reason you are an Urchin, an Outlander, a hermit, or an adept.

o   Why did you move to the big city/wilderness/forest?  Eg you went to a famous Bardic College.  OR you were headed to the market with your cousins and convoy you were part of was attacked by goblins you were thrown from your horse and hit your head.  A ranger found you and helped you until you remembered who you were; it took years.  OR Your Village was attacked and those that survived were sold into slavery, you were thrown into a pit and told to fight or die.

o   Who were your friends? Why?

o   Who were your Rivals, Why?

·         Why are you on the run?—you are on the run.  Are you guilty—wait no one cares.

o   What crime were you accused of/who did you cross

o   Who profited from you being in jail?

o   Who cried when you were sentenced?

 

I don’t expect some people to fill out any of this.  Who ever does fill out this outline, expect to be involved in the plot I will make.  If you don’t fill out anything, then I assume that you are okay with being  minor players in the world.  All people who answer all the questions will get a bonus feat.  If you answer at least some of the questions, you will get a special stat array, but anyone that answers nothing, will get the standard array for stats (15, 14, 13, 12, 10, 8).

 

New campaign rules 1

 

D&D the new game

Any character race that is published in a book . . . a few caveats, I am not ready for robots.  And no flying races because Flying is such a huge advantage anytime and at first level it is game breaking.   Any class if it is published in a standard book.

There will be NO FEATS except in character creation, only ability score increases.  ONLY HUMANS get a feat at first level.  Sharpshooter and Great Weapon Master are not available.

I will be deflating the economy of the campaign, all prices will be 1/10 the listed prices in the player’s handbook, i.e. I will use silver in place of gold, copper in place of silver and copper bits in place of copper (10 bits is a copper).  Gold will be present but will be rarer just like platinum and platinum will also still exist, but even rarer.  The exception is magic items, they are priced in gold if you buy them, silver if you sell them.

Experience will be calculated for all present characters for each session, miss a session, miss experience.  Same with money.  You get experience from defeating monsters (killing, subduing, or reasoning with them), passing skill challenges and by getting wealth.  Experience for levels will be different from 5e. You will get 1xp for every 1sp that make/find/extort.  You will get experience from magic items at 1/10 their value, but can sell them for 1/10 their value, but will only get the one experience once, so essentially, you get experience for finding loot.

With your money that you will have you will be able to buy many magical items, but these will never give you experience.  You could invest your money and build a town, taxes are calculated and collected every month and you will get experience from this money.  I suggest you work collectively.  You can also sell monster body parts for money and get more experience.  Potentially, you might even decide to hire yourself out as a mercenary company and all earnings will give you experience.

Downtime

If we end a session in a town, every day between sessions is one day in game.  For example, if we are end a session in a town and we don’t meet for 14 days, then the world advances 14 days.  If we don’t meet for a month, then a month passes.  This means a few things: 1) things will happen between adventures, 2) advancement will not be breakneck but occur over months and years, 3) if you want to go to another town to look for magic items you can go there and return before the adventure picks up again.  4) if you are building a town, it will grow between sessions and you will acquire tax moneys, and gain experience too.  if you have a trade, you can ply your trade and earn money too.  5) Monster populations will repopulate too.  6) you have the option of saying at the end of a session, “Let’s go back to town.” and if it is possible, you do, your characters find the quickest safest route and start the next session rested with replenished simple gear when the next session begins.  Missing characters are not there. 

Welcome to D&D Capitalist Edition.


 

player/level

Cumulative XP

2250

2250

4500

6750

13500

20250

28500

48750

56250

105000

67500

172500

82500

255000

105000

360000

120000

480000

157500

637500

112500

750000

150000

900000

150000

1050000

187500

1237500

225000

1462500

225000

1687500

300000

1987500

300000

2287500

375000

2662500

375000

3037500

450000

3487500

450000

3937500

525000

4462500

525000

4987500

600000

5587500

600000

6187500

675000

6862500

675000

7537500

750000

8287500

750000

9037500

 

Additional rules

Improved Critical:  Max + roll

Heroic Hit points for level gain:  roll or average which ever is greater

Advanced Initiative:  roll for initiative before combat

Morale on NPCs:  when NPCs encounter something distressing,  like high level magic, the execution of their leader . . . etc. they need to fail a wis save to stay and fight.  Wise people know when to cut their losses.

Alignment fix

Morality table

Check Considerations negative

 Check Considerations positive

 

Compassion

how good you are

Wisdom Check

 

0

Psychopathic

nothing, you could kill puppies

doing anything for anyone with no benefit for yourself

 

1

Jaded

Murder

Helping someone outside your group/being first to offer to help your friends

 

2

Average

Causing harm to others

Offering to help strangers for free

 

3

Morale

Stealing from others

Sacificing yourself for a stranger

 

4

Martyr

telling a lie about another person

nothing

 

 

Patience

how you control yourself

Intelligence Check

 

0

Unpredicable

nothing, you change your mind with every breath

Making any decision for yourself

 

1

Impulsive

Breaking an Oath

promising to help a friend

 

2

Average

Breaking your word with a Stranger

promising to help a stranger

 

3

Thoughtful

Breaking your word with a friend

Agreeing to go on a quest

 

4

Obstinant

changing your way of life/direction/your path

Nothing

 

 

Righteousness

respect of the laws

Charisma Check

 

0

You know what the laws says but you choose to do otherwise

you don't care

doing the right thing with a friend or family member (someone close)

 

1

laws are guidelines, you can pick and choose what you follow

doing wrong to a friend or family member

Doing the right thing with a stranger

 

2

You mostly follow the laws but sometimes the laws are impede living

Doing wrong to a stranger

Informing on someone who breaks the laws

 

3

it is okay to bend some laws as long as you follow the rest

Failing inform on someone who breaks the laws in your presence

Acting when someone breaks the laws

 

4

you instinctfully follow all the rules, otherwise there would be anarchy

Failing to act when someone breaks the law in your presence

you are a Scorian

 

 

Willpower

This is a measure of your ability to impose your will on the world around you.

When a roll is important to you, you may use a temporary willpower point to gain advantage on the roll

you will gain one temporary willpower back every day minimum, when you get inspiration from any source

 

Your Willpower score is the total of your Compassion, Patience, and Righteousness Scores

Willpower is affected by your actions, that is, your Compassion, Patience, and Righteousness score will change over the course of game play

you can spend a temporary willpower succeed at a Morality check that you failed.  If you have no Temporary Willpower left, you must abide by the result of the check

 

every Hero (Player Character) starts game play with 5 points to distribute to Three scores.  You can have a 4,1,0 a 2,2,1 or anything.  You will have a 5 in Willpower

if you override your morality 5-(your current level time) times your morality level will change in that direction.  It is hard to climb up, but easy to fall!

example, I want to murder this captive, because murder is cool and you fail your compassion check, your subconscious will say that’s wrong and stop you, but you can spend a temporary willpower and say but it is cool and you do so