Wednesday, 22 January 2020

Interlude after Session 0


The aftermath of the battle is more than a little surreal; the bodies lie strewn over the field where they fell, covered by a light frost, a last touch from a long winter.  Your new companions are as weary as you are.  Sleep was found in short one-hour shifts, but you are now all awake to see the light of the new day.  It is Darkday, the day of the week when the red sun overtakes the yellow sun and covers it in the sky.  The buildings have a pall of death on them, the colour has been bled from them leaving reds, blues and blackness.  The feeling is mutual.
Still there are signs of life returning; the people that survived the night, thanks to your efforts, are starting to stir, awakened from the ministrations of the Great Wyrms’ Curator.  The spring rain that fell the day before has swollen the river so that is covers the three bridges, two broken wooden ones and the stone bridge too.  The village feels surrounded by the flood waters, but you know that this is the start of a New Year and planting will be soon to come.  Maybe.
From the gentle rise of the village you survey the land around, only two pillars of smoke can be seen, the chimney of the Great Wyrm and the chimney that is the remains of Dhewtudum.  Nothing else.  The countless villages that you past two days ago to get here, appear snuffed out, like so many candles on a celebratory cake.  It is time to go.  After you thank the curator and return his artifacts and a very brief search for things that were in your rooms from the other inns.  But where?
For Keylesh, the choice is temptation, all are dead around her, she too could have been killed in the destruction.  If she could only remove the coffle around her neck and scar the tattoo on her left cheek, she would then be free, free forever.  For Tiarah the choice is less clear, home to Causnaught and the recrimination of one parent’s one night of ‘slumming it’ with a human and the other who is now considered old for humans, somewhere different would be good.  For Nerwen her thoughts stray to her clan, briefly, but only briefly.  The Zebra Clan is to the North where it is warmer, where the sweet spring grasses are just coming on, they will be here soon in a single turning of Hestuim, three months about, in Mortal Time.  You will send word, the grasses here abouts, may no-longer be safe.  The Dwarf, his eyes have little strayed from the ruin of Dhewtudum and the great mountains beyond.  The mountains, whose summits are always cloaked in snows and be clearly seen, there is not a cloud in the sky in that direction, which is a rare enough sign that it can be taken as an omen; a sign that he should go back to where he will be safe.  If it is a sign it is one that he ignores and he takes a single step for the only road out of here, the North Road to Trandle’s Stand.  Keylesh’s shoulders slump and takes a step too.
Years you have all felt directionless, an average member of your society, but for last night.  Last night; you all feel as if you have taken a new first breath and are ready now to go out into the world as you never have before.  You are going to make some changes in your life, and then you are going to make the world sit up and take note.  Yes that’s it, it will take note of you, and maybe one day you will come back to the Great Wyrm, stay in its rooms and donate a weapon or a piece of armour, to decorate the wall and inspire someone else to do great things . . ..

Three months has past since that night, you have all learned new things and gained a certain amount of area knowledge in this new town, barely a city, Trandle’s Stand.  The city has aspirations; it will one day be a as big as Dhewtudum was, or so the mystics have said.  Technically it IS bigger than it now, now that there is only a single resident of Dhewtudum and there are over 15 thousand in the Stand.  It is a city of commerce; every day a caravan heads out from the city gates and heads up to the Empire, that is one heads out when there isn’t three or five.  Each caravan is filled with all manner of products, a long line of twenty wains, drivers, mounted guards and a wide wagon to hold provisions; over a hundred people in each one.  When they return it is often with only five cart loads of finished dwarven made items and a trunk full of gold and a long line of horses and walking men.  The dwarves so lazy with their wealth would rather purchase the cart included with the wares than unload it.  But the people don’t mind, the wainwrights build more and more every day and the wealth flows. 
Three new immigrants, battle hardened with skills abound.  The guilds accessed each of you for membership, offered you a little wealth to tempt you to their membership.  The Dwarf was offered prize starting positions in the Guild of Arms and the Guild of Alchemy, both have given him a place at their benches and their forges.  Tiarah was offered a place among the Guild of Luxury.  Nerwen was approached from two of the most important guilds, the Culinary Guild and the Guild of Navigators and Astrologers, it seems that her experience herding is valuable, but as a navigator more so as she could lead one more caravan per week.  But you all, including Keylesh, are offered training in the Guild of Mercenaries.  Keylesh you learned is a slave, owned by the leader of the Builder Guild, a slave of, what counts as, Royalty in these parts, but a slave none-the-less.  The cost of her training is being added to her Freedom Price.
The Dwarf trained as a warrior, he fights with a two-handed axe, but he also has a huge heavy crossbow and a odd device that he re-forged from parts he recovered from his room the night after the attack.  He calls it his Blunderbuss.  He claims that it will spew death to all it will reach, but you all have doubts, it looks like it might just blow up.  Nerwen trained as a different type of warrior, she has a bow, one of the legendary Grass Elf longbows, unstrung it stands nearly ten feet tell, but strung only nine, and when she pulls back, the stave tips are only 6 feet apart.  Her arrows will fly further than any at the range; it is a bow only she can draw.  Tiarah learned a little of this and a little of that, she learned to fight and she learned book stuff too, but mostly she learned to sing and to play her instruments; she learned to cast spells with her songs and her music.  She has become a Bard.  Keylesh, you assumed because of her training being added to her Freedom Price, was learning mostly to fight with her claws and to use her body as a weapon.  Clearly, she was planning to be a warrior too, of a sort.
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There are a few questions that remain unanswered where did these attackers come from and what was their purpose?  There are experts in every pub or inn that you have been to.  They all say the same sorts of things, the plain swallowed them up, or there were unexpected floods that wiped the villages out, also, the villages that died had blasphemed against the gods and they got what was coming to them.  The theories change as the night matures, those that know talk about the Dragon and how all the villages near Dhewtudum are gone and most of the rest too, but not all of them.  A few have heard about a bunch of heroes who stood their ground and fought.  The Race of the heroes varies with the teller, (“They were stalwart Dwarves, from the Empire,” “Nay, they were Halflings”) but the elements that stay the same: they were attacked by kobolds and an odd race called Dragonborn.  Lastly, they also state at the end of each story that they are coming again and next time it will be the Stand that will be in their sights.

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