Saturday, 22 December 2018

Next installment:long Resting in an active Dungeon

The warlock started with a detailed description that his powers to use identify were not spells, not really, just spell like effects.  He has a ring and he can identify any non-unique magical item if it is extant on the World in the Ring.

I need to go into more detail.  The setting world I am playing in is positioned as World Prime.  Every monster is native to this setting as World Prime and every other world is in it.  The molecules of World Prime are the various other worlds everywhere.  Not molecules, atoms.  In this ring on the warlock's finger are a few atoms suspended in a magical suspension.  If the magical item is extant in those worlds, and has known properties he can consult them to recieve this information.  The suspended worlds include Torril, Oerth, and Krynn, so he will likely beable to identify most magical items by simply entering a meditative trance, as if he actually cast a spell.  Later on he will get other spells like Legend Lore that will act similarly.  

The warlock chose not to attune to the Orb of Golden Death, after he identified its primary power which was to grant the bearer a 24 charisma with interactions with evil creatures and the power to Awe creatures, but that power reduces their Charisma by one permanently.  He identified the other items and then they decided to continue after a short rest. They found a corridor and a right angle turn, but a door heading north at the right angle and they investigated there.  They opened the door and continued in.  There they found a triangular room with four doors and two additional exits including the one the one they were standing in.  Opposite them the exit was a flight of stairs rising to the level above.  There, before the stairs was a gong suspended in the center.  The walls were painted in an intricate mural with an eye motif.  The warlock immediately was wary and thinking that the gnome would want to ring the gong, so he quickly entered the room and cut the gong down so that it made no noise.  Precautions against stupidity taken, the warlock was surprised that one of the doors should open and a large Bugbear stepped into view, who then shouted an alarm.  The warlock had a comprehend Languages spell running and was able to understand that the bugbear, was in fact announcing to the closed doors that dinner had arrived!  

 The Bugbear's companion quickly exited to join the fun.  And it was fun, but not for the bugbears, and really not for the players either!  The characters quickly engaged the foes and discovered that they were not ordinary bugbears, but chieftains, and so stronger.  They quickly began to whittle the bugbears down and one bugbear was dead in e first round, but e second round on the creatures turn, one of the other doors opened and out charged four Ogres.  Panicking the Druid cast a spell and then transformed into a bear and blocked off one of the doors, the door that w blocked clearly had monsters behind it because the door rattled and shuddered but the bear was bigger, so it stopped them.  The ogres while stronger than the bugbear chieftains, were easier to hit and quickly they were targeted with spells and killed.  The fourth door then opened and out came a hill giant.  Not to be phased the gnome charged forth and attacked the Giant.  He missed, but the giant did not.  He bopped the gnome on the head and then lined him up for a line drive with his club, smack, he hit the wall unconscious.  The dwarf raced up to the giant with her Frostbrand and hit the giant with a critical hit causing twenty-five points of hurting damage!  The giant, taken a back, crushed the dwarf with a critical hit, a natural twenty and then a natural nineteen, another critical hit, because this giant was also, a fourth level fighter.  Smack, the fighter was unconscious next to the gnome paladin, the two tanks were effectively dead and the rest were starting to panic and thinking retreat was the only option.  The ranger began firing arrows at the giant bringing him low and the Druid abandoned the door to cast a healing spell on the Paladin.  Revived the paladin realized that using his lay on hands ability the last session was a mistake, as he had nothing left for this more dangerous fight.  As the rest began to retreat the bard/warlock inspired the characters to run away, but the paladin risked his life to stop the giant from pursuing the rest, but e giant saw e ranger as the most dangerous target as he was getting vicious blows in part due to attacks that had Hunter's Mark enhancements and backstab bonus damage, the giant could not quite catch up with him and so threw a boulder at him and striking him nearly to death.      Then the bugbears came boiling out of the hole they were in.  The battle was hard fought and the giant went down after the Cleric healed the Dwarf and she re-entered the battle.  

They decided that a long rest was needed.  The characters were only active this day about five hours; it was just around noon, so they could not get the sleep that they required yet, they took a short rest to heal up and then wait a bit.  During this rest, a few of the characters felt that they were being watched and the Lemmond's Hut spell was renewed quickly.  Shortly afterwards they saw the first troll.  Then the second.  It became clear that there would be a big fight as soon as the spell went down and the characters tried to rest longer.  Then they saw the Mage approach.  He dispelled the Magical protection and the fight began again, the characters did not get their full rest, were not fully healed or recharged.  They quickly took down the first troll and from there they cast a fire spell to stop the beast's regeneration then the trolls left the areas quickly as they could leaving the human soldier and bugbears that had come too.  The Mage slipped away earlier.  

That party figured out that if they decided to rest again in the same location, they would be interrupted again and again, so they left the dungeon to rest.  

Side note, some of the players found a complete miniature set for the module that we are playing through and they stated, that there were dragons in the set.  I said, yes, that is true there are dragons in this module, multiple dragons.  The silence in the room did not last, but it did last longer than it should have.  The party has only encountered one dragon so far.  They were fourth level and the dragon nearly TPKed them.  Total Party Kill.  I changed Dragons because in Caranus, the setting we are using, dragons are not just another creature, they are a powerful forces.  I will have to do some work in the next couple weeks to re-write certain sections of the adventure as written to accommodate the Dragons.  Dungeons and DRAGONS, has lots of dungeons but not many Dragons.  I endeavor to put the Dragons back into D&D! 

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