Sunday, 21 January 2018

D&D pre-game 3

On the heels of the campaign there are plans to be made for the next game.

First, interrogation.

Second, explore the rest of the Inn, fight the ghouls

Third, confront the Temple.

And make plans to go forth and destroy the Reptile God.  

First the interrogation:  I will ask how they will do it, set up and coordinate.  Then I will get them to enact their plan, which will fall apart, because of one unknown fact for the party.  First one of the assassins is charmed to follow a specific set of rules and can't break them and the second assassin is faking the charm.  So he will confess this to the players as soon as they start questioning him.  He will tell them everything he knows, well everything he knows that is pertinent to the situation.  He won't tell them that the Inn is a Thieve's Guild operation for money laundering.  He won't tell them he is wanted in Jarda for so high profile wet works.  But he will tell them about the password for the ghouls in the cellar.  The Temple is the center of the cult in the Village and he will tell them about the week long journey north into the swamp to visit the snake and the trip back.  And no, he won't go with them, he doesn't want to be pushed into the front line to be a hero and he doesn't trust them, and he doesn't think they will trust him either, but he will tell them everything he can remember, if they will turn him loose before they go and give him back some of e treasure they took from his horde they found.  The last is not a sticking point.  He will wait though for them to verify the rest of his information.  He is cunning, after all he has been playing the cult for about a year, so he will wait out them out so they know how valuable his information is.

The players may want to attack the constabulary then, because they are three fighters and they are well armed, any assault on the temple would be best if they were removed first.  They also include some magic armour and some weapons, so worth it for that.  

The assault the temple should follow up quickly, because any attack on the constabulary would tip their hand and they would not want the temple to reinforce.  Any plan the use would be good.  

The day is Darkday and the while Auristia worships on Brightday, Drogath worships the night of Darkday, so it they go then they will find people leaving the temple and the doors unlocked, otherwise they will have to break in.  The stool-pigeon will suggest that.  He will also tell them about the wolves, so they better wait until not long after midnight.  The inn folk missing will tip them off then and the constabulary often stay late, good reason to take them out early. 

If they are successful, he can point out the people that are not part of the Cult and those that are and they can round them up the rest non violently.

  "The people 'round here are soft and squeamish 'bout kill'n so 'at's the bes' way to earn dare trust.  Now if you don't trust me affer that you never will.  Then I'll give you information on how to get to thet place up North, an you let me go free with some of my loot, K?"

They will either get to this point or they won't in the session.  If they get further they will get to the travel point and too the Swamp entrance.

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