Recently, I was approached by two people who thought they would like to play D&D, after mentioning my new campaign with my coworkers. I bet I could just put a notice out and have a new party read to go in a heartbeat. Wait, I bet it would be about half a heart beat, the woman who works nights at my Tim Hortons hangout is a gamer. That is just three right there, almost enough for another game. So maybe I should start preparing another town for a setting?
Anyone else interested, message me.
It would be on the more heavily populated side of the continent. Closer to a large city, near two or three. A city on an Oxbow late, in severe decline, three hundred years on the great river, the river moved fifty years ago and most of the population moved a short time later. The villages that have formed there are all walled, because the city itself is filled with monsters. Bands of roving humanoids and looters looking to find lost treasures. The local villagers need their looters protected, they are looting the city's stone for better walls and building material. There are forests around too and there is a marsh in the oxbow lake. There are also two other cities. The new city that moved to where the river went to and a city that is the Capitol of the region.
The abandonned city has a lot of adventure ideas, but the new town growing up in the shadow of the old city and the big city does too. The old city would have had a population of 150k at its height, and the big city has a population of 75k. The new city has 10k people.
Off to the rising sun is a large mountain chain called the Spine, because it is a large barrier to east west travel that extends thousands of kilometers in each direction. There are two common languages in the area, the human lingua franca and the trade tongue, but there are many enclaves of other races in the area, Elves: forest, mountain, river and yellow. There are Gnomes, mountain and hill. Dwarves: empire, mountain, hill and lowland. Hobbits: hill, meadow, and urban.
Forest Elves are like Wild Elves, River Elves are a version of Aquatic Elves, Mountain Elves are Grey Elves and are known for their stone work, but more artistic than sturdy, yellow Elves are elves that live in the plains and are more nomadic with expertise with animals and hides. Empire Dwarves are mountain dwarves from the Dwarven Empire, the focus is more on mercantile pursuits intelligence instead of strength, Lowland dwarves are urban in nature, like the Empire Dwarves, but more farming and trade including sailing– wisdom instead of strength; dexterity and constitution one in all three. Humans will mate with anything so there is a half version of everything with humans.
The area is older. Continuous civilized habitation for over ten thousand years, many of them buried outside of the range of the river. The river winds and curls through the land cleaning the cities out and removing all signs of civilization regularly. The oldest river city is only five hundred years and that is because they dig canals to keep it all connected to the river. Then there are the floods, the land is all very low so every year the river floods its banks and sometimes the floods are bigger and a city on the river will become an island or a city of canals. The floods keep the land fertile but they are a hinderance and often send in other undesirables. Some cities find them self in the river's way.
To be clear: the mountains are visible on the horizon on a clear day, 500kms away. The river meanders and is about 25-50 km across, so the river is like a huge empire; it is the source of a lot of wealth, but it will just roll right over you and it won't even notice. The lowlands here stretch 150km to the east and a thousand km to the west. The river moved fifty years ago, it moved three hundred kilometers to the west, the city to the south is nearly a hundred kilometers away and the small new city is to the north, twenty kilometers, but as the river flows, it is hundreds of kilometers distant.
The nature of this area would be that towns would be built of stone or that they would be built on stilts. The flood plain is so massive and wide that when it floods it would really flood. It would mostly flood from the North when the Rainy season is on full and that would be the six months of the winter and spring. As the summer starts the rainy season migrates toward the poles. Additional flooding would come from the mountains when the winter snows melt. The nature of the pulse of water would be that the further south the pulse goes, the bigger the flood. Since the mountains would melt first in the North and last in the South. And since the winter is when the rainy season is in the North equatorial regions.
For the Great River region, for the 24 year calendar, the winter years and one and a half years on either side receive the most rainfall and the southern tropics receive most rain in the summer years. Based on Earth, 250mm and 200mm per month is reasonable at these times. Which means that hear, that would amount to a year with 3600mm of rain on average and in the dry period of only 1200mm for the winter in the South tropical it would drop down to desert like rainfall. Based on the Nile on earth, the Flood hits a max in the south in June and the delta in September. Roughly 1000km so 250-300 km a month. But I am going to say 500, because volume and that is a month, or 6000km in a year. Also the Amazon 2/3 of the water is lost to transpiration. So calculations. Volume of water leaving the tropics per second in the six years of winter and spring with 1.5 year delay is 71million cubic meters per second. The same in the summer months of the tropics, but the area is greater. So add a river discharge increase for five years at the subtropical point of an additional 71M m^3 per year. It gets worse, the mountains are a rain barrier, they scoop rain in the winter years in rain and snow depending equal to the tropics. So. The temperate areas get a winter pulse of 71M m^3 per year for six years and less as it drops, no transpiration but smaller area. Further north it accumulates as snow and that really sucks. Adding 600M m^3 in one year. Further South it gets worse as the winters lengthen. The net effect is that the river is huge. HUGE. And it would flood regularly in the six Spring years and in the six Summer years and the water would only be low in the six Autumn years. Human calendar that would mean that floods most often occur in Plantmead, but could happen any time in the three months on either side. During those years. Along the river, rice is planted twice, once in Novamead, and Mid Quadromead and Early Quadromead and Reapmead. When the floods recede they can start root vegetables that take off when the second rice is harvested. If it snows those are harvested then or a month before the flood season.
The Great River matures early and the elevation is roughly sea level for most of its length. The flood plain widens the further it goes. The river is deep, often hundreds of meters deep. Where it widens it is merely fifty to a hundred meters deep. The river is aerially ten thousand kilometers long, but effectively three times that when not flooded. Meaning it takes five years for the rain to pass to the delta from the equatorial areas and lasts for twelve years. The tropical regions it takes four years to reach the delta from where the rain enters the river, and effectively lasts for twelve years, starting where the equatorial leaves, overlapping for six years. Which means the high water tropical waters are the first six years after the solstice. Delayed by a year for every fifth of the journey.
The region that I am placing this setting would be half way up the river. So, the 24 year callendar starting with the solstice, would have already had equatorial water for the last three years and for another nine years. The tropical rains last for eight years starting three years before the summer solstice, they take two years to reach the setting area so, that means high water is starting the eighth year until the sixteenth year. The overlapping time is the eighth and ninth years, corresponding to the end of spring. The winter thaw in the area would start the fifth year and end the eleventh year adding most to the river in the seventh and eighth year. So, the years of heavy floods would be the seventh through ninth year, with light flooding in the sixth and tenth. The years with low flood risk would be 17-21 years. The 21st year the rivers would be at its lowest, in this area. Further north a little earlier, and to the south later. The pulse of water would get worse the further the river passed and the winter period would extend too making it worse—also more of the precipitation would fall as snow and so, the river would be much worse, the floods greater. At the delta, the winter thaw might occur earlier. I would have to do a spread sheet.
The Elves: Mountain Elves. Where Mountain Dwarves prefer to mine and construct magnificent large halls in side the mountains, the Grey Elves nurture the rock and prune it to their desired shapes. The sculpt the mountain to their desired form and chisel the rock perfection. The mountain dwarf uses a pick where the Grey Elf uses a fine chisel. Instead of +2 dexterity, they get +2 intelligence and +1 dexterity. They all have proficiency in stone Masonry and a free cantrip. Additionally they are able to work stone with their barehanded with a a free cantrip that softens the stone just under their hands until they release the stone. They are exceptionally long lived and do not consider an elf an adult until after 200, when they are expected to have built a house that suits their taste from the mountain of their home. Grey elves live in the surface of the mountain, another difference from their Dwarven neighbours.
Yellow Elves do not build permanent structures. Anything that they build, they can unbuilt it and move it when they leave the area. They breed animals as their lasting legacy, but not for food, these elves are vegetarian gatherers and range widely with their herds. They receive the standard elf improvements, but additionally a movement of 40 and natural stealth in grasslands. They receive animal husbandry for free and they can use all elf weapons while mounted, longbow, scimitar and lance. Lastly they add their proficiency bonus to their AC, when wearing light armour, while mounted.
Empire Dwarves add +1 intelligence and can learn any artisan trade. And they add double the proficiency bonus in that trade, do to the excellent schools in the empire. They are also know for the shrewdness in trade and have advantage on persuasion rolls when dealing with their trade. Many guilds in cities near the mountains do well when they have an Empire Dwarf in control.
Lowlander Dwarves are the second class citizens of the Dwarven world. Often called a Half Dwarf, they are true dwarves, they do not get the standard ability traits of other dwarves, +1 in constitution, dexterity and wisdom. They often wear their beards short. As a bonus proficiency they get Athletics and can chose any trade and any background. As sailors they double their proficiency bonus in athletics and perception, but only when sailing.
River. The river changes its course during the flood events. The increased volumes of water and the increased velocity erodes the banks faster and during the floods it is more likely to breach the banks and cut the distance to the next loop. A flood year might undercut the banks by ten times the non flood year. And every year might see the banks undercut by a kilometer or more. More as the flow down river.
The fluctuating nature of the lowlands means that when empires are formed here, they often build their capitols off of the flood plain area.
The river side of the Mountains is covered a rain forest. In temperate regions this is a temperate rain forest. The weather close to the mountains is most often cloudy and filled with rain. The forest is like that of the Pacific North-West and is therefore filled with coniferous trees, until around forty to thirty degrees, as snow fall would wreck broadleaf trees. The upper passes of the mountains would be glacier filled. The mountains reach above 10,000m, some would clear 12,000m. They would be shrouded in clouds and snow year round, even in the tropics.
The High road is the longest tunnel in the world. It took millions of dwarves over a thousand years to dig through the chain from the Southern Empire through the mountains. Myths say that it was done from the south to the north, but in reality it was started in several places through the mountain at the same time. It took a thousand years for the tunnel to be extended just a hundred kilometers. The tunnel, is not just a tunnel, it is a corridor with many levels and several roads parallel to each other that join many thousand communities together. The network goes from one side of the mountain chain to the other in several places. The "Empire" is too big to have a single ruler, but there are many that claim the title. But reality is to journey the length of the road would take an entire Dwarven lifetime. It is the stated goal to one day expand the nation of dwarves from one end to the other, but currently they are not even inhabiting one percent of the route.