The two groups have two different make ups and different numbers. One seems to have more Non player character potential and the other more epic adventure and goals. The two groups are only just beginning.
There is a quest for sorcery going on, two of the five aspects of that subplot have been realized, the character has made the journey by exalting and having to move on to different things, the Twilight Quest. The Zenith Quest involved speaking to a Sidereal mentor and talking about geomancy, the Thaumaturgical discipline, but when asked about the process, the Sidereal stated that he accomplished everything with a sorcery and was just getting a better feel for the places. The message was that the old ways are over for him, the sciences can be accomplished faster, better and more accurately with sorcery. His other quests will be the Dawn Quest of Humility where he will be required to mind some mortals and keep them safe. Boring, but sorcery is about long hours of research and not everything is accomplished as quick as a bang. His night quest is to face a fear. And in this case he is going to be attacked at the end of his Dawn quest and lured into a Shadowland, by a very powerful historical ghost, Marama herself. The next session she will alternately terrorize him and adulate him. While she was alive she was strongly conditioned to please Solar Exalted, but she hates them so much, it was her that began the process of Creating Marama's Fell, the biggest Shadowland in creation. She was later killed by Black Sun the Nigcaste who then assumed her position and made things much worse. This IS Marama though and she is trying to please her master the Black Sun by acquiring a solar exalted. She will lead him to fight and have him expend all his essence before she reveals herself. The Eclise Quest is the crucial one, the one that determines whether he gets sorcery the sacrifice is about power, he will be offered a way to gain power quickly and become a Death Knight or he will choose another path and have sorcery. The character exalted trying to get power. He was passed up for Exaltation by the dragons and it weighed heavily on him, so much so that he broke as many rules as he could to get that power. He has to choose, power achieved through work, or power achieved quickly. His choice.
The is another character in his group that wants a nemesis, one that is very strong and he specified who, part of the subplot is that you choose who it is with. Since the person was mortal, the question was how to make a mortal bottom dweller of the underworld a threat and the solution was to Exalt him, not as a solar and he his too old to be a terrestrial, nor would that be powerful. He can't be a Death Knight because he is not dead, so Infernal Exalt, because he wants revenge and feels humiliated. He is going to be a criminal minded Infernal Exalted. The flip side of the Night Casteand a counter point to the character. He runs for his power, he runs very fast everywhere, because his patron is the Silent demon wind, whose touch strips the fresh from her victims, demon or otherwise.
The third of the group has missed two sessions and I am worried. Her character had the most loose ends and e most potential of the seven or eighth character stories. Beautiful for a GM. There was a natural Death Knight thread, a blackmail thread, and an innocent dangling too. Hope she comes back.
The other group has two Dawn Castes which means natural fighters a Night caste also a physical Character and a Twilight crafts person who is no slouch in combat. The potential for them is to go epic. Battles, with undead, battles with dragon blooded. One potential theatre for them to begin is to explore the ruined and partially destroyed city of Brahm's Gate, in between Inhajal and Wallport. There is a permanent gateway to Yu-shan along a bridge made of the five types of Jade and Moonsilver. The bridge was the hallmark of the city and it was mostly abandoned during the Contagion; most of the populous died in that plague, but the Fair Folk invasion finished them off. Where the Unshaped went, Creation unshaped too. Most of the bridge is no more, the great Quays where the Aerial and Sea fleets docked are no more. The natural Harbour and the Golden River are still there though and they make a great place to build a new place. The river mouth and the region where the bridge used to Stan are deep in a Wyld zone. When the Sword of Creation was activated, one of the targeted locations was just to the north of the city. The result of the strike changed the Dragon lines in the area, weakening some and strengthening others, the result of this was that a few months after the Sword's usage, many low power manses detonated destroying them and a number of reduced strength manses, further resetting the Dragon lines further. The Unshaped fled the region, but a number of them were caught in Creation for too long and were affected and the true unshaped Wyld rejected them. The shaped became the Fair Folk and a few of them set up in the area. Pure Wyld was erased by the Sword of Creation, but some remains of it were scattered and fragmented into the area. Where the Wyld energies existed and the things the unshaped touched, Creation vanished, but where the Sword struck, Creation reasserted itself.
This will be their playground the second group. The Shadowlands of the second Field of Marama's Fell is just to the north and there are five Domains of Fairfolf in the region, centered around the blasted fragments of pure Wyld. The Sword Strike is also a spot that is filled with eerie structures like Shaped and Unshaped alike, frozen in unlikely poses forever. There is a Gate to Yu-Shan stuck in a pocket of stability within a pocket of unreality, unclaimed by any Fairfolk, because the rigidity of the Wyld interpretation here. Between the lines there are fragments of better times past, chunks of city, bits of blasted bridge, intact homes, a first age street leading nowhere.
The antagonists will include a battery of Death knights, Five contingents of Fair Folk, and a host of Dragon Blooded looking to make good on the wealth of the area. And four Solars, and all the mortals that they drag into the mix.
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