That that came before:
They Exalted.
They entered into the Cult of the Illuminated and they set up a small town called Somewhere Else, part of a naming strategy that would confuse their enemies should their warriors be captured and forced to say where they are from. A nod to Homer's books Odysseus and the Cyclops story. They conducted raids and gathered slaves and began training them to become warriors. None too soon as the Realm began to investigate the raids that had been happening. Also, the Realm, which is resource poor began expeditions to seek out new resources and they encountered one of the setting pieces and were lured in to thinking that there was a rich cache of First Age artifacts near by and the ruins of an ancient city lost to the ravages of time. There was an army landing there and they were preparing for a major assault in the area. The Solar army engaged the Realm army and soundly defeated them, but it was not an army, but a forward force. There is more coming. A lot more.
They were sent on a mission to pick up a lone Solar who was hiding in the South and traveling quickly between several locations and inspiring the locals to resist the Realm. The lone exalt was attracting more attention than was warranted and the Realm began to think that there was more than just the one Exalt. The players knew that there was a only one and were quickly able to camp out and recruit her. By recruiting her they also learned what had happened in the world since they left it and they discovered that there were things that they needed to do, personally and as a group.
Missions: 1) Find all the Solar Exalted and form a common front.
2) Discover the destination and whereabouts of the missing 245 Solar Soulshards.
3) Investigate the Shadowlands and the Mythical Deathlords, their goals and numbers.
4) Discover the nature of the curse laid upon the Solar Exalted in the First Age.
5) Tackle the Fair Folk City and figure out the enigma that it represents.
6) End the Wyld zone at the base of the local river and free the mental faculties of the local River God and free the resources of the First Age city located there.
7) Defeat the Tepet legions that threaten to invade their adopted home.
And some personal goals:
8) Free Stalking Jaguar's people from slavery
9) investigate the Weird group of Solars they met in Nexus.
10) Rediscover the past of Creation to understand it.
11) Discover the hidden history of the Solar Shard of the the Nameless Wolf; the soul that was not recycled until only 400 years ago… which begs the question what was a First Age Solar up to in the 800 years since the end of the first age?
12) A personal exploration of the dark side of creation
13) Re-discovery of sorcery.
The quests that move the party around are 1) and 8). They will send the part around Creation to find and recruit Solars while looking for the enslaved home tribe.
The quests that will keep them anchored to home are 5), 6), 7) and 9). Their obligations to the area as well as the light protection of the Cult of the Illuminated, but also the strength of that Cult as their home base increasingly becomes a place of safety. When all 55 Solars are acting together, they will be unstoppable. And the goals of the party will spread to managing the group. Fighting the Deathlords. Saving Creation. Restoring the First age.
Each recovered Solar represents an adventure and a new setting.
The obvious settings that the party will head to are the locations where Stalking Jaguar knows her Tribe has been taken. These include: the Realm, Thorns, Jades, Great Forks, and a dozen other locations that are yet to be determined…. In this locations they will meet Solars and they will get more things to do… no doubt.