Monday, 1 October 2012

Rule 34 finIshed



I play this game called Exalted.  I have not played it for a while, partly because no one played it in Boonieland and partly because the only other person who played it insulted me (the person told me he never liked playing it, but then he continued to talk to me about playing it with other people all the time).  Anyways the guy who wanted to play, but not with me obviously, always wanted to play the bad guy as hero position.  I did not want him to play that style, mostly because I knew him and he could not play the bad guy if he tried, really really hard.  When he thinks bad guy he thinks robbing a bank.  They guys he wanted to play don't think like him.  The think like this: to make a smoothie take a blender add two small kittens, make the little girl you took them from watch.  From the chair she is tied to with her eyelids taped open.  For best results do not use a lid.

My friend thinks he has a bad side and it is really dark, but I know his darkside shines as a beacon when surrounded in the depravity that exists.  What is my point besides shock value and an example of how evil I make villains?  My point is that I was only half way through Rule 34 and now I am done.  The villain in that story would make a whole chorus of children watch and then tell them it was their turn to make smoothies. So if you can't handle really sick stuff there is your warning.  Luckily there were no such smoothies made during this story.

Oh by the way, my view on sick villains is that it is more fun to squish them if they are really despicable.  I also view role playing as something that should give you thought, hacking down an opposing army made from conscripted farmers should give a good guy a quandary, but mowing down a true villain should be done with no second thought.  Letting a villain go because he holds a village hostage, so that he can kill again, is another great story hook ….

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