D&D the new game
Any character race that is published in a book . . . a few
caveats, I am not ready for robots. And
no flying races because Flying is such a huge advantage anytime and at first
level it is game breaking. Any class if
it is published in a standard book.
There will be NO FEATS except in character creation, only ability score
increases. ONLY HUMANS get a feat at first level. Sharpshooter and Great Weapon Master are not
available.
I will be deflating the economy of the campaign, all prices
will be 1/10 the listed prices in the player’s handbook, i.e. I will use silver
in place of gold, copper in place of silver and copper bits in place of copper
(10 bits is a copper). Gold will be
present but will be rarer just like platinum and platinum will also still
exist, but even rarer. The exception is
magic items, they are priced in gold if you buy them, silver if you sell them.
Experience will be calculated for all present characters for
each session, miss a session, miss experience.
Same with money. You get
experience from defeating monsters (killing, subduing, or reasoning with them),
passing skill challenges and by getting wealth.
Experience for levels will be different from 5e. You will get 1xp for
every 1sp that make/find/extort. You
will get experience from magic items at 1/10 their value, but can sell them for
1/10 their value, but will only get the one experience once, so essentially,
you get experience for finding loot.
With your money that you will have you will be able to buy
many magical items, but these will never give you experience. You could invest your money and build a town,
taxes are calculated and collected every month and you will get experience from
this money. I suggest you work
collectively. You can also sell monster
body parts for money and get more experience.
Potentially, you might even decide to hire yourself out as a mercenary
company and all earnings will give you experience.
Downtime
If we end a session in a town, every day between sessions is
one day in game. For example, if we are
end a session in a town and we don’t meet for 14 days, then the world advances
14 days. If we don’t meet for a month,
then a month passes. This means a few
things: 1) things will happen between adventures, 2) advancement will not be
breakneck but occur over months and years, 3) if you want to go to another town
to look for magic items you can go there and return before the adventure picks
up again. 4) if you are building a town,
it will grow between sessions and you will acquire tax moneys, and gain
experience too. if you have a trade, you
can ply your trade and earn money too.
5) Monster populations will repopulate too. 6) you have the option of saying at the end
of a session, “Let’s go back to town.” and if it is possible, you do, your
characters find the quickest safest route and start the next session rested
with replenished simple gear when the next session begins. Missing characters are not there.
Welcome to D&D Capitalist Edition.
|
player/level |
Cumulative XP |
|
2250 |
2250 |
|
4500 |
6750 |
|
13500 |
20250 |
|
28500 |
48750 |
|
56250 |
105000 |
|
67500 |
172500 |
|
82500 |
255000 |
|
105000 |
360000 |
|
120000 |
480000 |
|
157500 |
637500 |
|
112500 |
750000 |
|
150000 |
900000 |
|
150000 |
1050000 |
|
187500 |
1237500 |
|
225000 |
1462500 |
|
225000 |
1687500 |
|
300000 |
1987500 |
|
300000 |
2287500 |
|
375000 |
2662500 |
|
375000 |
3037500 |
|
450000 |
3487500 |
|
450000 |
3937500 |
|
525000 |
4462500 |
|
525000 |
4987500 |
|
600000 |
5587500 |
|
600000 |
6187500 |
|
675000 |
6862500 |
|
675000 |
7537500 |
|
750000 |
8287500 |
|
750000 |
9037500 |
Additional rules
Improved Critical:
Max + roll
Heroic Hit points for level gain: roll or average which ever is greater
Advanced Initiative:
roll for initiative before combat
Morale on NPCs: when
NPCs encounter something distressing,
like high level magic, the execution of their leader . . . etc. they
need to fail a wis save to stay and fight.
Wise people know when to cut their losses.
Alignment fix
|
Morality table |
Check Considerations negative |
Check Considerations positive |
|||
|
Compassion |
how good you are |
Wisdom Check |
||
|
0 |
Psychopathic |
nothing, you could kill puppies |
doing anything for anyone with no
benefit for yourself |
|
|
1 |
Jaded |
Murder |
Helping someone outside your
group/being first to offer to help your friends |
|
|
2 |
Average |
Causing harm to others |
Offering to help strangers for free |
|
|
3 |
Morale |
Stealing from others |
Sacificing yourself for a stranger |
|
|
4 |
Martyr |
telling a lie about another person |
nothing |
|
|
|||||
|
Patience |
how you control yourself |
Intelligence Check |
||
|
0 |
Unpredicable |
nothing, you change your mind with
every breath |
Making any decision for yourself |
|
|
1 |
Impulsive |
Breaking an Oath |
promising to help a friend |
|
|
2 |
Average |
Breaking your word with a Stranger |
promising to help a stranger |
|
|
3 |
Thoughtful |
Breaking your word with a friend |
Agreeing to go on a quest |
|
|
4 |
Obstinant |
changing your way of
life/direction/your path |
Nothing |
|
|
|||||
|
Righteousness |
respect of the laws |
Charisma Check |
||
|
0 |
You know what the laws says but you
choose to do otherwise |
you don't care |
doing the right thing with a friend
or family member (someone close) |
|
|
1 |
laws are guidelines, you can pick and
choose what you follow |
doing wrong to a friend or family
member |
Doing the right thing with a stranger |
|
|
2 |
You mostly follow the laws but
sometimes the laws are impede living |
Doing wrong to a stranger |
Informing on someone who breaks the
laws |
|
|
3 |
it is okay to bend some laws as long
as you follow the rest |
Failing inform on someone who breaks
the laws in your presence |
Acting when someone breaks the laws |
|
|
4 |
you instinctfully follow all the
rules, otherwise there would be anarchy |
Failing to act when someone breaks
the law in your presence |
you are a Scorian |
|
|
|||||
|
Willpower |
This is a measure of your ability to
impose your will on the world around you. |
When a roll is important to you, you
may use a temporary willpower point to gain advantage on the roll |
you will gain one temporary willpower
back every day minimum, when you get inspiration from any source |
|
|
Your Willpower score is the total of
your Compassion, Patience, and Righteousness Scores |
Willpower is affected by your
actions, that is, your Compassion, Patience, and Righteousness score will
change over the course of game play |
you can spend a temporary willpower
succeed at a Morality check that you failed.
If you have no Temporary Willpower left, you must abide by the result
of the check |
||
|
every Hero (Player Character) starts
game play with 5 points to distribute to Three scores. You can have a 4,1,0 a 2,2,1 or
anything. You will have a 5 in
Willpower |
if you override your morality 5-(your
current level time) times your morality level will change in that
direction. It is hard to climb up, but
easy to fall! |
example, I want to murder this
captive, because murder is cool and you fail your compassion check, your
subconscious will say that’s wrong and stop you, but you can spend a
temporary willpower and say but it is cool and you do so |
||
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