Your family came down the River of Tears many years before you were born. You have Aunts, Uncles and many cousins that you have never seen and not likely will ever see from the Haslanti League, Fort Bear in particular. Why they left was a mystery for most of your childhood until you heard your parents arguing one day when they thought you and your siblings were far away. No child likes to hear their parents fighting, but it is their secret dread that they are arguing about you. None of your brothers and sisters have blue hair, but then none of the other local families have red hair either, but no one looks at the one or two children that do. But to hear that your real father was a spirit from the far North, well that hit you hard. You love your father and to find out he was not your father was a blow. You never told them that you knew and you continued to love them, but it coloured your relationship unconsciously. It might have been the reason why you left in the end, but perhaps not.
Nexus was only a few days travel further East along the great river Yanaze, its lights attracted you from when you were small and the many ships that cruised towards it enticed you with imagined stories of adventure, the ones the left made you yearn to know what they had done in the great city. When your chance came you leapt with both feet. A river ship was docked at the village wharf, one of his men had fallen ill and died recently and he was looking for someone to take on. He looked at you and paused before taking you on, under his breath he swore you would jump ship as soon as you could, pay after a completed journey not before was the deal. You were disappointed when you sailed right past Nexus and up the Grey River. The further south you travelled the warmer it got. Soon though you arrived at the city of Jades, a town not much bigger than the one you grew up in, but it was somewhere new. The Captain asked you to stay on but you knew that your fate was not on a boat and you left with his fair wishes and a pocket full of silver.
Jades was a plantation city for the Realm and there was not much else that happened there except the occasional ship looking for drugs. There was one interesting feature though, it was the jumping off point for expeditions headed to the mythical first age city of Rathess. You bought a map and headed out, not your best move, but a lucky one as when you were just under the cover of the stinking jungles you got lost and found yourself in a hidden sinkhole there you found a few choice artifacts and a deep well leading down into the darkness filled with strange writing. Waiting in a nearby tree, you saw that the area was patrolled by some horrible looking creatures and decided that going there in person was a bad idea. In the morning you found your way back to Jades. Over the next week you mapped out the location in detail and set up shop by selling the artifacts you found in town to the highest bidder, until the Governor heard about it and sent for you to present what you had found. The Governor was interested and you were able to sell directly to him. The notoriety that you gained instantly had treasure seekers looking to go where you went, and you had the maps all prepared. A day later you set out from Jadesa wealthy young woman looking for her next find.
Luck was not always on your side, but you did make a tidy sum for yourself finding artifacts that were located near to legendary sites, so close that treasure hunters ignored in favour of getting themselves killed at the main site. You came to the attention of Arys Shen by supplying the Guild with a steady supply of mid interest artifacts, as Arys said, a steady supply is better than a rare occurrence of better goods. Your luck ran out a few months ago in an isolated region that was said to be near a city from the first age. There was indeed a city, but it was not from the
First Age, but you know people always exaggerate. It was in the region called the Noss Fens and it was a known Shadowland, but you felt confident that you could brave it, get in and then out and take whatever you could find. That part was easy, but when something came out looking for the thing you grabbed, well that was not so easy. You do remember that there were loud words, Child, rebuild civilization. The time of ignorance must end.
When recovered you found the zombie that was not a zombie piled near your feet and the night lit up with a light that was coming from you. You had heard stories about Solar Anathema; you knew that you were not evil but you decided that it would be best if you kept it hidden. The next few months were a blur. You had it in yourself to remember where things used to be, go there and uncover them. Sometimes you found a lot of nothing but often you would just put spade to soil in a farmer’s field and come up with an artifact of some bygone era. Arys Shen was now saying that a constant supply of silver was good, but jade was better.
The past few months have been eventful. You traveled into the Wyld Zone in the midst the city (journey quest) and discovered a person who lives there on occasion Her name is Ayelet and she works for the Council of Entities, why she is not one of their members you do not know but she swore an oath that if you ever reveal her sanctum or her identity, she would hunt you down and kill you, you know that she will hunt you down but you also know that she will not kill you. You think she is Solar Exalted, but she has not revealed that to you. She does have sorcery though and she spent some time talking to you about it. (knowledge quest) Ayelet spoke to the council of entities and she managed to get you a position as an agent. They requested that you comb through the records room to find an anomaly in the tax records. It took you five days to uncover thirty fraudulent entries over fifty years and to back track them to a spirit who can’t be found anymore . . .. (Humble quest) Another quest sent you into the underworld to track down and bring a Necromancer to justice, you brought back his head, but justice was done. It involved a lot of horrible creepy undead creations and the necromancer was being controlled by something sinister (Fear Quest) Later you encountered discovered that a bunch of maps that you had created and sold for profit to a Dragon Blooded scavenger lord resulted in the deaths of over a thousand innocents and you realised that not maps should be sold to the public, some things should be held on tight. (sacrifice) So you have sorcery too now.
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