There were three continents and each was far from the
others. The Gods of Old looked upon the
world and saw the creatures that lived on each continent and knew that one day
they would come together and interact, but they knew that it would they would
need to mature before that happened. So
they were kept far apart by their nature.
The humans warred upon themselves and they ruled that continent. The other peoples were more widely varied,
the dwarves, elves, gnomes and halflings lived in different niches on the
second continent and they warred amongst themselves too. Humans warred for dominance and with their
dominance they would hold their continent.
The other peoples they needed to cooperate to hold their continent to
gain power. Only when they accomplished
their hold of their continent would they be allowed to try to travel to the
third continent, Caranus. The main
inhabitants of Caranus were dragons, but they, as soon as they started existing
controlled their continent. To the
others they are alien.
The Elves, the Humans, the Dwarves, The Halflings and the
Gnomes, were all more closely relatable than they could ever be to
dragons. They had genders, they had
children they had minds and memories that ended with their deaths. Dragons had none of these. Dragons have no gender, they do not
reproduce, so there are no children and there are no elders either. Their memories are a function of their size,
their sentience a function of their size. Their personality a function of the
environment where they live. Their
appearance a function of where they live.
They are the holders of Magic and Magic is their inheritance.
What does a dragon look like? They are identical to each other in
everyway. They are serpents with wings
and feet. A small dragon and a
gargantuan dragon look like each other, they have trivial difference in detail
of shape save in two ways, where they grew up affects their colour and their
special abilities. the people they
interact with when they evolve affect them too.
The magic that they learn to use is affected by these factors too. Magic began with dragons, and it was only
when the humans and later the demi-humans came to Caranus did they learn how to
use magic.
Dragons are filled with power from the moment they are
born. Each cell permeates with the
power. As they have more of those cells
they gain power and they gain sentience.
A dragon begins as the seed of rain.
A mote that falls from the clouds.
When the mote arrives it senses the location of the next closest dragon
and they fight and are consumed. It
starts as one cell becomes two cells, two becomes four as it consumes dragons
around it. the observed rule is that
dragon consumes three of its size to get to the next size. An amoeba is a fully formed animal, but looks
nothing like a multicellular animal. A
dragon the size of a cell looks like a dragon the size of a mountain. Dragons can be sizes that you can’t see, to
the size of a small insect—it is at this stage that many people see these small
dragon as fire-flies fire breathing flies.
Lightning breathing etc. Small
miniature song bird sized dragons, crow sized, chicken sized, turkey sized and
then something happens they get big enough that a spark changes and they gain
sentience and magic.
When a Dragon hits Challenge rating 1, they gain that
ability to speak and cast cantrips as a sorcerer. Ever Challenge rating higher they gain a
level of sorcery. At CR3 their tail
becomes an effective weapon, at CR4 they learn to speak with other
creatures. At CR 7 their wings are big
enough to damage and they become charismatic enough to gain allies, never
dragons. At CR 10, they can start to lay
eggs, these hatch into Kobolds. Kobolds
they create will look like them in colour and they serve the dragon until they
or the dragon dies. At CR13 they will
lay bigger eggs and these will hatch into Dragon Born. They like the kobold appear like the dragon
and serve them too. When the Dragon hits
CR21 they become a different force in the World, their followers can become
true clerics and can cast clerical cantrips in the dragon’s name. at CR 22, they grant 1st level
spells, and every size beyond that another spell level is granted. A CR 30 dragon, can have clerics that cast
clerical spells as any other god. When
the dragon consumes enough sentience it will transcend itself and take to the
skies and seed the world with its cells as proto dragons.
As a dragon gains size, it gains sentience too. Before CR1 it is tiny in size and small for
CR 1 and 2. While this size it has a
proficiency bonus of 2 and a attribute bonus of +1, all its stats are 12. It has proficiency in all saving throws and
it has a hit die of d4 and d6. It gains
2 hit dice every Challenge Rating difference.
At CR3 it gets significantly bigger and is size Medium. Its hit die becomes a d8. At CR3 attributes rise to 14 and +2, at CR4
to 16 and +3. At CR5 their Proficiency
increase to +3. At CR7 they are bigger
than Medium and are Large in size, they gain a d10 hit die. Their size is about the space that they control,
they are not that much bigger. At CR 8,
their attributes rise to 18 and +4, and at CR9 their Proficiency increases to
+4. At CR13 they gain a Proficiency
bonus of +5 and attributes rise to 20, +5.
At DC14 they take control of a bigger space and are considered Huge,
their Hit die increases to d12. At DC22
they become Gargantuan and their hit die increases to d20. In these sizes their Attributes continue to
grow naturally to 30 or +9 and their proficiency to +9. There are creatures more intelligent or
stronger, or more charismatic, but there are none that are overall as
competent.
A CR1 dragon must consume three other CR1 dragons to become
a CR2 dragon. A CR2 dragon, must consume
9 CR1 dragons to become CR3, or 3 CR2.
Dragon flesh is all that is important to them the concentration of the
essence of dragon kind is all that is important. Growing in a society that requires utter
selfishness and viciousness is part of the reason why a dragon’s out look they
way that it is. Dragons are filled with
hate. They are evil. This is their natural state when everything
else is equal. Who would show that
dragon a different way? The path of
mercy is a path of myth and legend. When
it works it creates a fundamental change in the dragon, one that is reflected
in their appearance.
Dragons that grow in the snow and the tundra, or the snowy
peaks are white. Their sorcery tends to
by like their environment, filled with cold and icy power. A dragon that grows up in windswept rock,
towering mountains or deep canyons grows to be the colour of their rock and has
powers similar to this nature. Dragons
in temperate forests, coniferous forests, tropical jungles are diverse colours
of green with similar powers. Dragons of
deserts, dragons or rivers, dragons of lakes.
Dragons of grasslands, dragons of wastelands, dragons for swamps and
fens. Dragons that fly in storms,
dragons that live their entire life underground. Dragons that grow up in living cities,
dragons the grow in dead cities. Dragons
that grow in mudflats, dragons of volcanoes.
Every natural and unnatural terrain will influence a dragon and their
appearance. Dragons that grew up in the
north during the days of no sun verses the same dragon on 24 hours of
light. Dragons of lightest yellow,
deepest reds, greens, greys, whites, purples, blacks, and blues. The dragon that grows in the mist of a
waterfall. The dragon that grows at the
surface of a lake, or in the dark depths.
The environment affects the spells, the colour, and the breath weapon
too. The last thing that affects things
is the alignment. Once the dragon is
shown a different way, it will change, and its colour will change with it. a Dragon on the Path of Mercy changes to a
metallic version of its colour. Its
breath will be modified, a non-lethal version and a lethal version.
A dragon’s Breath weapon is usually a cone, their attribute
+ proficiency x 10’ long and its damage increases as it gets bigger but not as
fast as it gets in size damage is in d6s.
it will cause damage as a elemental force, poison, electricity, force,
fire, cold, radiance, necromancy, etc.
it may have another effect like petrification, but then the damage is
reduced, or the dragon may have an environmental version like it creates fog or
causes plant growth, then the lethal damage breath weapon is reduced too. Merciful dragons straight up have a deadly
and a non-lethal breath weapon with a maximum effect.
A merciful dragon who is poorly treated afterwards may leave
the Path of Mercy and either join that Path of Balance or the Path of Vengeance. The path of Balance the dragon gains a colour
that is neither metallic nor colour, but like that of a gemstone. The path of Vengeance creates a dragon that
exists beyond the reactionary nature of unmodified dragon and becomes one that
is driven to destroy. The Dragon’s power
is bent on destruction—the fire of a Vengeance Dragon melts things as it burns,
the Electricity magnetizes metals and burns organics, gas corrodes animals and causes
over growth among plants, the breath that petrifies, petrifies and shatters,
the cold freezes and shatters, thunder that deafens and shatters. The extra lethality is rare, as one can not
change paths as a dragon more than once a size level.
Dragons are territorial, a natural effect of their needs to
devour other dragon kind. A Dragon of a
difference of CR4 of their CR can ignore each other, because they are no longer
a threat or considered appropriate food.
A CR4 dragon would need to consume 81 CR1 dragon to gain CR5, but a CR5
would need to consume 243 CR1 dragons to get to CR6. And the same for the larger.
A CR15 dragon would need to consume 243 CR11 dragons to gain CR16. As such there can be different tiers of
dragons in a single area but a lack of dragon close in tier. Two dragons of the same size would clash
often and fight to the point where one by chance overcomes the other. Dragon flesh has a scent that other dragons
can smell, and the concentration will ward or entice dragons to the area. And dead dragon flesh is even more
enticing. People who desire a dragon
head to fix upon their wall will often be hounded by dragons attempting to take
the dragon flesh and consume it. as the
dragon corpse pile up around the would be trophy hunters the smell will summon
increasingly more powerful dragons and the trophy hunters will weaken as more
and more powerful dragons arrive to feast.
Only the most powerful can survive a few fights and in the end there
will always be another dragon close by, bigger than a the last dragon
fought. If a dragon consumes a dragon a
full CR greater than it, it will be forced to sleep for a week. If you befriended a dragon and you fed it a
Dragon more than 1 CR larger than it, it would be forced sleep a week for every
CR increase, but not together, one at a time—eat, sleep, eat sleep until the
smaller dragon is equal to the deceased dragon in size, or more likely another
dragon flies down and eats the dragon corpse and kills the sleeping dragon
too. Metallic dragons are the only
dragons that have been known to form cooperative groups with other metallic
dragons, but they are often different size levels and similar sizes create too
much pressure to fight and consume.
Spells. Dragons are
the first spell casters and they have spells that no other caster has. They use Charisma as their casting
trait. They are not restricted to
casting sorcery spells although they will be seen doing these more often. They may cast any spell that has a type of
damage with their type of damage that is innate, so a stone dragon might cast a
“fireball” that does force damage.
Little known powers of Metallic dragons is they can cast clerical spells
and that some even cast elemental spells with radically different damage types,
like a healing fireball, but this heals half the damage it would normally
cause. Legendary dragons were thought to
have transcended the casting power of spells and break reality with 10th,
11th and 12th level spells, but the Dragon had to be CR
21, CR25 and CR29 to do so. Those on the
Path of Balance or the Path of Vengeance may be able to cast these spells too,
if so it would do much to explain the devastation caused by these dragons.
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