Gutral Mastekeena
Has stood on the banks of the Great River for centuries beyond the oldest memories, indeed, millennia. It's line of rulers stands as a long unbroken chain directly to the gods, so it is said. The Palace of the Immortal Emperor, stands central to the city, is said to contain a room for every year of the empire, over ten thousand rooms, it is said.
• There are laws in the in the nation that all statues must be no greater than half the height of a principal statue of the Immortal Emperor and that no statue can be anyone other than a reigning king, only one statue of each king is allowed.
• The statue of the Immortal Emperor, of which there is only one, may have grown over the years in height as building technology allowed it to an magic evolved to improve it, and to accommodate taller statues of the current king.
• There is a rigid Caste System in the Empire. The Emperor, his King and the King's Children are at the top. Citizens are next, membership is granted to all those that serve in the military for ten years, not their children. The next Caste are the Warriors, they are the ones that lose their caste and enter this one. Next Caste are those that labour, the children of Citizens. The last Caste is the slaves.
• The rights of the various castes are complex. The ruling Caste is almost immune to all laws, except those of treason, which is loosely defined by the Emperor on a case by case situation.
• Standard laws of most nations apply to citizens. But they may only inherit from citizens. Meaning that only if their children has had ten years military service when they die, will they inherit. Only Citizens can own land. Only citizens can purchase land. Only Citizens may leave the Empire and return as Citizens. Only citizens may bear arms.
• Workers are considered owned by Citizens, until children attain citizenship, they are Worker Caste. They are labourers and may keep the fruits of their labour, they pay taxes, but they can never own anything like a building or land. This means they rent these things from Citizens or from the Ruling Caste. They are beholden to a Citizen and they pay them to continue to exist.
• Slave Caste are the lowest caste. They are owned by the Ruling Caste exclusively. They form the bureaucratic labour force and the public works workforce.
• Any Caste is allowed into the Warrior Caste. Few want to join the Warrior Caste. The attrition rate is over fifty percent in the first year of service and fewer than one in four leave the Caste as Citizens, but there are good reasons why people want to enter military service, most urgently so they can inherit and so they are not made Slaves to the Emperor upon their Citizen benefactor's death. Warrior Caste members are grilled with a training regime that makes them potent warriors and completely loyal to the Emperor alone.
• The Caste System of Gutral Mastekeena is part of the reason why it has survived millennia, virtually impervious to internal rot and strife as only those completely loyal to the Emperor have the right to bare arms and the right to own land and inherit. This applies to the Ruling Caste as well. Upon the death of the current king, of his progeny the Emperor selects the most worthy successor and they are made King. All other children are made slaves, unless they have attained Citizenship or joined the Warrior Caste.
• Any Worker Caste who leaves the confines of the Empire, returns as a slave. Any Citizen who leaves the Empire for longer than a decade must renew their Loyalty Oath or be enslaved. The Empire has been growing for most of its existence
The Immortal Emperor is the ruler of the Empire, but all worldly and temporal concerns are handled by the King, who is drawn from the numbers of children of the last king. The most worthy member is selected by the Emperor and placed on the throne, the rest of the children are released to their lives as citizens or made slaves of the state. The most worthy then produces as many heirs as they can produce, and those heirs produce as many children as they can produce and so on until the current king dies and the process begins again. The criteria for selection of the next king are complex, in theory all children and grandchildren are eligible, but in practise the Emperor chooses the most capable. The Emperor will select a Citizen over all others, next a Warrior and lastly a worker; in theory the Immortal Emperor could select a slave, but this never has happened. Citizens have had ten years of military service and are by definition devotedly loyal to the Emperor. (Surviving 5 years involves a ceremony overlooked by the Emperor, and an oath giving service. Those that reach ten years of service the Oath becomes binding, not all oath givers survive the ceremony.) while in the past the King has been raised from Merchant Citizens, in practise the king is raised from the most powerful progeny. The second quality the Emperor looks for is number of progeny birthed and social status of them. Typically the age of the new king is younger and not older and the average life expectancy of a king is in excess of forty years. Marriage is not something kings do, indeed only after the a new king is selected do his sibling relatives marry. Until then, any Slave or Worker can be conscripted into their harem, and any citizen can become a consort upon negotiation.
The Empire spans almost the length of the tributary of the Great River sits and many of the minor tributaries a month's travel up and down the Great River. The tributary Mastekeena is many thousand of kilometers long and it is navigatable for most of its length. Many of its tributaries are navigatable for hundreds of kilometers. The stated goal of the Empire is to dominate all the lands where the water flows through its Capitol; despite its age and size, it is still many generations from accomplishing this goal. More than once has there been times when portions of the empire have ceded themselves from the Empire; when it occurs they are not mentioned in the history books. On occasion the far thinking and planning Emperor sets up nations further than the boarders of the Empire to create means of assuming control of larger tributary nations. Sometimes, groups of like minded dissidents are exiled far from the Empire sometimes revolts occur and portions of the empire cede from it. One such rebellion did occur about fifteen hundred years ago. Since that time, the Emperor has instituted policies that ensure this never happen again, primarily redistributing new lands to new citizens, and enslaving the population and forcing them into the Warrior Caste and redistributing the resulting Citizens far from their home territory.
The rebellion that caused this draconian policy was not successful. The slaves and workers in the rebellion were lead by a group of warriors that had yet to become citizens who were from this region, but for every soldier they killed, ten rebels died and when the resulting blood bath was done, the rebellion was over and every defected Warrior caste was executed for treason and all the rest were enslaved to work the mines or labour in more dangerous locales as a lesson to all. But, not all the people were dealt with in such a clean manner. Several thousand people escaped the fighting and headed as far away from the Empire as they could. They were pursued and most of them were captured and killed. Moreover for another three generations the armies followed the path of the refugees conquering this lands until the Empire had covered half the remaining extent of the navigatable Mastekeena River. One group got away and with that group the remaining heritage of the nation that was destroyed. They settled over one hundred km further than the furthest point of the navigatable river. There they grew in the wilderness amongst the bones of an empire that was long dead before the first stone was laid in Gutral Mastekeena.
The first building they built was a shrine to the god that they revered, Jard. The village that they set up they named after the same god, Jarda in hopes that all their actions would be righteous. The first year of their new life was difficult; they were on the verge of starvation for most of it until they were greeted by a company of forest elves. The settlers were not familiar with this type of elf and they were cautious, but their hunger outweighed many of their concerns and the elves brought them sustenance. They quickly became friends and later allies. The region was the home to a large number of nonhuman tribes including a great many Orc nations. The Elves sought an alliance.
The alliance of the Elves and Jardanese grew to include other friendly groups in the area, gnomes, halflings, and a few desperate groups of dwarves over the next few centuries. The histories of their origins were documented by the elves and preserved without bias and it was because of this that the people knew when traders coming up the river brought news of the expanding Empire. They realised that it was only a matter of time before the empire expanded into their lands, so it was decided that they should begin spreading the word earlier, before the threat was on their verge. They brought many far thinking nations into the alliance but many others refused and many areas were under the sway of the ancestral enemies the Orcs.
For centuries the Jadanese nation rose and clashed with its allies and it expanded until it covered a space were at it's narrowest would take two weeks to cross on horseback. It was this nation that first encountered the Empire. The battles were feirce. The Jardanese had planned these battles over the last thousand years, refined them against the Orc nations nearby and had an army that was trained to be superior to the Empire's best soldiers. For e Empire, it was a rude awakening when they first did battle; they lost.
They did not lose by much. The battle was close and nearly half the Jardanese fell in battle, but it was worse for the Empire. The dead numbered over one hundred thousand and the armies were evenly matched in size. The Empire through its weight upon the offensive and while the Jardanese were never routed as badly, they lost time and time again. After three years, the war collmunated with one large battle which was a total disaster for both sides. Ninety percent of the Jardanese army was destroyed and close to seventy percent of the Empire's army too. The Empire was content with a third of Jarda and began a long process of expansion in other regions, the Immortal Emperor feeling that expansion in this quarter would be easier in a different millennia.
That was five hundred years ago, and the truth of the matter was that if the Empire waited only a couple centuries, they could have mopped up the entire region quickly and easily; the nascent Jardanese Empire disentergrated into over two dozen smaller nations who fought vendettas against the others. It was in one of these nations, about two weeks North from Jarda, that set itself up as a potential successor of Jarda.
The nation decided that it would embrace many of the the opposite traits of Jard and began venerating powerful Demons. These demons lent the new nation power in exchange for veneration. Many of the people were consorting with demons and many teiflings were born and they rose to positions of power. After a century of preparations the cult revealed itself to the populous at large with a temple dedicated to the worship of the elements, but moreover to demon kind as well. The new nation gained power and it sought to bring down and supplant itself where Jarda was, as the main power in the area. But Jarda still had friends and although it was much reduced in size, the succession of its territories was peaceful, when called, they answered.
The battle was a mixed affair. The Jadanese fought and destroyed the armies of their foes but the towns they happened upon were strangely deserted. When atleast they took the last stronghold they faced a final army composed of demons and soldiers. The battle was glorious and final, the foes of Jarda vanquished and from there they entered the Temple. It was there that the will of Jarda was said to break. What they found within the walls of the Temple was the entire civilian population, men women and child, sacrificed to bring forth the demon army. The priests and leaders were killed for their crimes and the temple ransacked. The journals of soldiers did claim that the Temple could not be raised, nor sanctified, so it was sealed against future use and abandoned. As a last act the lands around the destroyed nation were given to the leading General, Lord Greysteel and he was made a Duke of Jarda.
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If the players decided to come from this location they would be from the merchant class or the warrior caste, they could be of nobility or a slave caste. As a slave or Merchant they would select any career to be from, but they would be barred from owning land. They could be from the nobility rank, and would thus be the son or daughter of either the King or the sons or daughters of the King, and they would know that they stood no chance of being selected as the new king of the land and knowing that they stood a good chance of becoming a slave, if they did not enter the Warrior Caste. The only way that a slave can escape being a slave for the rest of their life is to join the Warrior Caste. The Merchant Caste is made from Citizens and their children, the children know that they will become slaves upon the death of their Citizen parent, so although they feel the the push to become citizens, they are least likely to heed the call, unless their parent was also a slave.
Not all warriors get the Ceremony after five years, some attain the ceremony after reaching 5th level if this occurs before the fifth year, the ceremony with the Emperor occurs at level 12 even if the ten years is not up. The Emperor places a binding Geas upon all Oathtakers and does not what the takers to be powerful enough to represent a possible threat. There is a secret to the Oath process, the Emperor does not really want people to swear blindly; blind subservience makes weak leaders. If the supplicant resists taking the oath, he gives them a difficult quest and modifies the Oath to one that ensures the person will not seek to overthrow the Emperor, and then he sends the personage out on an impossible mission to test their mettle, if they return, they are given citizenship and leadership roles, if they are nobility, he gives them another impossible task and if they succeed before the current king dies, they will be made king.
The Emperor is a Lich. He gained his power through a mystical ritual powered by a 10th level Wizard spell. The spell transformed him and sustains him for longer than a normal Lich should be able to go, but he is aware of his mortality and seeks the blessings of the hidden goddess to renew his undead flesh again. He currently has a 10th level spell but research suggests that if he were to discover a more potent secret, he would be able to cast an 11th level spell and it follows that from there he would be able to cast the most potent of spells, the 12th level spell. His empire's main goal is to acquire that knowledge and thus that power. In the meantime, he controls the longterm affairs of a nation that he began in his mortal days guided by his long term planning and far reaching powers.
The Ritual of Allegiance can be cast by any powerful enough caster by evoking the Emperor's name, but the Royal rituals are always conducted by the emperor himself. If someone takes the oath and is not honest about keeping it they must make a Constitution Save or die, success, they instead take damage equal to 12d6 damage and are knocked to their knees. The damage and the deaths fuel the ritual. If cast by the Emperor, no save is required, the Emperor just knows who is lying.