Sunday, 10 March 2019

D&D plans for the future

As my campaign gets close to tenth level and the end of this module I consider a few things.  I think, do I want to continue this game on?  Do I want to start something new, a new game that game I had started with my friend who died.  I want to continue that game, restart it.  Ask who in the current game wants to play it and ask others if they want in, if there is not a full group.

If they don't want to stop, I have a lot of material, like


***SPOILERS***

… like the places that the characters have their land grants in are spread out and diverse.  They are areas that are problems and have problems for the Duke of Greysteel, but they are also sites where he might want new settlement and new villages, i.e. growth.  

The mountain land he is hoping for mineral independence and smithing of weapons.  The area south of Hommlet is filled with monsters, but has an old town in it, the old town from before the temple that was set up.  Those both have threats that might end two of the characters.  The mountain has a dragon, a red Dragon.  The abandoned town has undead and demons.  The other locations are benign, in theory.  The Southern reach toward Jarda has a bridge and an inn and a few dozen farmsteads, but a bigger river than Greysteel, it could be a port if it is properly developed.  The other two areas are along the Northern boarder, one between Neloar and Hommlet and e other further East.  The Duke wants the fighter and the paladin to be kept busy and possibly overwhelmed.  The boarder region he wants secured, and the south he wants more taxes brought into his coffers and access to bigger markets and trade.  

The thing is if the Red Dragon is defeated the area becomes administrative.  If the Undead and the evil is destroyed, the one that created the Temple of Elemental Evil, there is a town ready to be repaired and settled.  The land between Neloar and Hommlet is boring.  The other two are gateways to the outside.  The Southern settlement is close to Jarda, about a week and a half journey, but the river is navigable and would end up by the a city, just a week's journey down river, fighting a war with a mighty empire that stretches from there all the way to the Great River, some five thousand kilometers down river.  If only they knew that.  The land to the East is set up near an ancient road that leads to the Orc lands.  The road crosses a steep river valley whose river goes to Neloar.  The river valley is spanned by and ancient bridge, that is 500 feet above the river and stretches a kilometer with a single concrete span, with a single arch.  The bridge and the road is straighter than an arrow and less weathered than stone. 

Four adventure leads.  A journey into the past, a journey into the future and two journeys for now.

Also there is the artifact sword bow, the Sword reward from the Paladin of Jarda that attacks once for every attack made against the weilder… I think a missed attack gets a -10 attack swing and a hit gets a full attack, otherwise he might charge through enemies just to get them to attack him with opportunity attacks.  Still -10 to hit would hit a lot of attackers.  

The white dragon they are helping, every time they help him he will change subtly.  The Ranger will be most likely to notice the changes as it slowly changes from a white Dragon to a Silver Dragon, moves from Lawful Evil to Lawful Good.  It was Lawful Neutral when they first met it, having formed many mutual defense oaths with groups.  

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