Saturday, 28 March 2015

Exalted: Against the Slave States VII plan




Jafar trade failure 

Mother of GF appearance Betrôd Kawai:

Yenstrud Kawai, the Golden Raven, has an Orichalcum Raven pendant, keeps her warm and prevents her from getting lost, gift from her Father.

Nowhere population: 170, 84 women, 84 men, two exalts.
17 women pregnant, by the end of winter that goes up to 63.  All expected in the Spring, ascending Earth to Descending Earth
At that time the population of Nowhere will be 250, 17 sets of twins, how rare . . ..

Free 20 more women slaves.  
Seven freed slaves 3 men 4 women from Amber River

Letter to Nowhere

Training going well 


Trapping livestock. Add to horses and Donkeys
Mountain sheep and Goats are added to the Paddocks
Deer are added as well, through corals.  
Shortages of grain crops, but abundance of apples, pears, cherries and other fruit crops from the old town's orchards.  Berries from the woods.  

Gethemane, city under the Mountain.  

Quest for sorcery five points:

•Labour or humility to complete a task that is beneath him like taking orders from a lowly labourer to find a type of medicinal moss on the slopes of Gethemane with Betrôd in the cold and deep snows for a poultice used in curing wounded from a large earthquake that struck the city. It is the best way for The Nameless to help, Betrôd could be injured in a rockfall and the poultice is necessary for her recovery.  The task in thankless and vital, and the moss is buried under the snow and is nearly indistinguishable from another moss which is poisonous.  The stockpiles of the moss were destroyed in a fire and so need to be replenished.  To make matters worse, there is a blizzard and the snow keeps blowing in over the moss as it is uncovered.

•Tutelage learning from others where someone teaches you something important the end of the first age from someone who was there Lunar? Someone who teaches him a little something of love?— Betrôd's mother teaching him about love and how love is something that should never be sacrificed, because it anchors a person and keeps them focused where they need to go, without that anchor they might slip and disappear.  To sacrifice love for your own goals is to sacrifice your ideals, your person.

• journeys a trip to Gethemane, to the Icy Sea? The journey is to recover his hearthstone from his manse drowned under the Icy Sea.  It involves a dive and it is not easy, the ice is thick and moves to fill in.  There is a Shadowland on the shore of the sea and it is quite large.  The shadow land includes a town that was wiped out by the Contagion and some of the ruins are in the sea.  The Caravan that Jafar was after was attacked by Ice Barbarians and driven into the Shadowland.  The journey is the journey into the past though to see what was lost from the end of the ages.  The destroyed Shogunate town leads to the Manse under the waves, through the undersea ruins of a first age town.  The biggest resource here is the submerged Greenfields.  One only needs to recover the artifact and spread it on the ground to add to the fertility of the North. 

•Fear stand in the face of fear and persevere fear of losing his love.  Important to occur after the Tutelage quest, because the point is not for The Nameless to sacrifice his love for sorcery, because if he does he will descend into darkness and lose a point of Compassion.   


•Sacrifice his anonymity The one thing that the Nameless has been guarding is his anonymity.  His name –The Nameless and obstruction to avoid identification, he is Night Caste he is hidden.  He must chose let them see who he is, let the Realm know he is out there, to expose himself willingly.  This is scalable, to show identify himself in Creation, in the Threshold, to identify himself to the Realm, to become known to all, just as Bull of the North is known everywhere.


Outline

Jafar sent an expedition to the Hislanti League hoping to acquire more goods, there were rumours of the greatest wealth to those of the North, a resource that makes the North at once survivable and protected from shadowlands, the tapestry of the North is shredded; there are shadowlands everywhere.  Travel to the North is filled with peril even in the Summer, but the rewards make it worth it, most of the time.  The Northerners were unwilling to give up the secrets to Feathersteel, but they still traded many resources for the dwindling supplies of Firedust and Whitewall finished goods.  The Caravan was pushed off the trade roads by barbarians and into a Shadowland. The caravan masters and hands all died there, but the goods are still there unmolested, the last of the Firedust weapons did a good job and repelled both Barbarians and Dead, but to no avail for them.  

Jafar made it as far as Gethamane before winter set in, the lone survivor got a message to Whitewall from here before dying of his wounds.  The trade venture was a gamble, and contained most of his worth, so recovery of the goods means a lot to him.  Recovery of his people is of concern too.

Barbarians in question are allied with a small pack of Beastmen, arctic Wolfmen.  There is a lunar leader who is being tracked by a Wyld Hunt who are close on his heels.  He has a strong Wyld taint to him as well with no tattoos to keep him sane.  He is a minor chimera and he is a threat to the area.  Final battle involve him taking Betrôd hostage and they battle for her life before the encroaching Wyld Hunt, plenty of time for him to escape but still have the cat out of the bag, key sacrifice quest.

Encounter the Wyld Hunt on the road, see their goals of destroying a menace to navigation.  A mismatched group of grizzled veterans who carouse on the road and share duties.  A Sworn Brotherhood with a scale of soldiers with Battle Armour.  Two Common Warstriders in two carts, a Scout Warstrider in a third cart with the Battle Armour.  A fourth cart with more Battle armour and shock lances.  A fifth with additional supplies, the Yedem pulling the carts are loaded down as well.  Two of the brotherhood are sorcerers, two man the Warstriders to attack the foe and one in the scout ranges and uses a power bow to effect.  All the men an women seem like normal guards and caravan guards, they are friendly and work well together.  The nameless catches up with them in Gethemane, they are the only caravan heading out in the winter, claiming that their cargo is critical to the survival of the north.  They all have a rugged charisma and are in good spirits all this time.  They also have a couple spare Yedims in tow as spares.  The Dragon Blooded do not wear armour except when necessary.  They are hoping to lure an attack by the foes of creation, under their furs they are quite prepared.  

Story line then:

•Journey to Whitewall to learn about where Jafar Darwish went.
• See Betrôd who decides that she needs to come too, the Winter is treacherous and she has been to Gethemane in the winter, twice with her mother.
•arrival at Gethemane finds Jafar, sequestered to explain what he found about the caravan
• earthquake lower levels most affected, fire in spots of the city and medicinal stores are destroyed
• require replenishment of supplies, but in a winter storm, people can uncover the people but people will die if medicine cannot be found.  If the Nameless really wants to help the medicine would help the most.  Quest Humility

•Medic blond woman turns out to be Betrôd's mother, she looks very young and she needs to go out to find out what damage has been done to the look out spots  and takes Nameless with her, Zenith quest, Tuteledge on the nature of love
• prophecy from proclaiming that should Betrôd die in his care Heaven's vengeance shall be on him, possible exaltation as a Sidereal depends on whim, or perhaps she has a gift of prophecy
•finding the Realm Caravan heading North, the only one willing to go, Jafar tries to convince Nameless to go with them with him and Betrôd for her safety.
•camaraderie ensues.  Fantastic drill, crisp precision of the guards leads to suspicion and discovery of the nature of the Caravan.

•possibly part ways as friends or not (difficult to foresee)
• the bend in the trail at the Icy Sea, reminds The Nameless of something and he has a memory vision of a manse in a verdant valley/covered by the sea and ice.  
• the vision leads him off the trail and to discover the missing caravan with the dead crew, discharged Flame wands and chewed on corpses.  The dead are not restless even though they are in a Shadowland.
• as they recover the caravan, night sets and they enter the Underworld.  The town only appears at night, the inhabitants are green ghosts (green denotes death by Contagion) they are trapped in their lives in death.  They farm and do commerce, the town leads Nameless to discover the ruins of the manse under the waves.
• the Shadowland is very small around the caravan only.  The journey into the past in the village is in the Underworld and the Manse in creation.
• the visions allow him to see the Greenfields around the manse and acquire the hearthstone.
• twilight Quest of journeys

• when he gets back to the camp, Betrôd and Jafar are gone, the caravan is also gone. Additional guards are dead and knawed on by wolf teeth.
• tracking the Wolves is easy but this leads him to discover that they are being actively tracked by the Wyld Hunt and that the Barbarians include beastmen, Wyld barbarians and a chimera Lunar who has mostly lost his mind
• the chimera has Betrôd and Jafar and is threatening their lives, when he approaches he defies him to act, sweetening the deal by telling him that Betrôd is pregnante with his stink!
• Night quest to act despite fear, to keep his love alive and her unborn child

•Betrôd is critically injured, Jafar as well, the closest medical aid is the Wyld Hunt closing in on their location.
• they are critically wounded to, and can not fight, but they can if they have to, they can heal the injured though and they know him.
• it is Nameless's choice to let Betrôd die and his unborn child, to let Jafar die too, or expose himself as Solar Exalted.
•Eclipse Quest, Sacrifice
• Gain Sorcery

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