Tuesday, 27 January 2015

Best laid plans: Exalted against the Slave States IV

Part of Role Playing Games is to know your audience and I know that I don't do a good job at that.  In the past when I first started out stories were prepared by the industry and the stories were scripted for the most part and that was a good thing because ten to thirteen year olds don't typically know how to put a story together very well.  Really, unless they were exposed to real storytellers, eighteen year old's are crappy storytellers.  But let's face it, there is a lot of rules and background knowledge to do in addition to telling the story, so it makes sense.  In the day Advanced Dungeons &Dragons, as it was called back then, showed young players how it should be done.  My first really successful story telling outing was when I was older in my twenties after my exposure to real story telling, when I adapted an old style AD&D adventure, Temple of Elemental Evil to the setting and added dimensions.  The game took about three years to fully unfold and ended with the characters recognized by the world's leaders— something that never really happens in AD&D.  

Skip to Exalted, a story setting that is purely setting and rarely attempts to create ready made stories.  So the story has no hard script and you have to judge the players and predict where they want to go.  Predict.  Sometimes players are hostile to the work that the storyteller wishes to tell and when that happens it is important to have an idea of what else there is nearby and be ready to let the players.  Sometimes the player is not hostile, but has decided that they they don't want to participate in the story you have planned.  Sometimes it is because you misinterpret what they want to do.  

Sometimes, storytellers make the worst players.  They can't divorce themselves from their knowledge.  I once played a game where I knew the story fairly well and I ruined the game for everyone, not because I gave away the ending, but because the story was a nearly impossible to win and I knew it.  I ruined the game for the other players, the game master and myself.  So when I see how that game went, I don't understand how my friend as smart as he is do that to the games he is in.  He does it every time.  It is like he refuses to use anything less than all the knowledge he has personally and not what his character knows.  What's more, if you do the same in his games, he punishes you for it, which makes it difficult to enjoy the game with him, but what can you do?  What I do, realize that this is something you can't change, so don't.  And let it go.  If you can't change something don't stress it.  

So I spent time fleshing out my story, the one I published the other day, but that was the story that happened, not the one that I planned for.  His character was born into a society of slaves that were quickly introduced to drugs and then they spent the rest of their lives addicted to them, with two states of mind, with drugs and happy ignoring life and working to meet production for the day so that they can get more drugs, suffering through withdrawal all that time.  When they had drugs they were in their barracks and were not paying attention to anything and when they were in withdrawal they were too motivated to get their drugs to pay attention to anyone else.  He got his Second Breath and Exalted during a torture session as an illiterate slave.  

But strangely he will not dumb his character down from all he knows.  So my choices are to stop or deal with it.  And, I know that that is a silly idea, there is no choice, I have to deal with it.  When you drop character and start using knowledge your player does not have it is called Meta-Gaming.  When your character ignores something that the player knows is dangerous but the character has no reason to believe is dangerous, that is Meta-Gaming.  

The good thing about doing work that does not get used is that you can use it later and the work is still in play.  The events that were put in motion are still in motion.  The effects of not acting will affect the game, now and in the future, but the rewards may not be present later.  

Prep:

Exalted: The Black Sun

Conviction 5, Temperance 4, Valour 4, Compassion 4
The Black Sun, Solar of the First Age.  When the Usurpation occurred, he was in Meru.  No one was sure who the Black Sun was, in truth, it was said that he or she was an enigma to all even his Circlemates.  Laughingly, his circle was called the Circle of Four, because of his total absence, though it was clear that he was not dead, as his essence had never been reborn.  There was a rumour that many years after the bloody day of Calibration, he had survived by donning the skin of the Exalt that lead hunt for him.  The Sidereal following his progress on the Loom of Fate always noted that the hunters were on his tail, but never actually found him.  He was finally caught it was said after he murdered the kin of his hunters before wiping his hunters out to a man.  The kill team that descended on to the spot where he was eventually cut down always had an uneasy feeling that the fight had been too easy that he had given up and his death was less preordained and more planned by himself for some unknown reason.

And those people would have been correct.

The sacrifice that was made to the Never-born was that of everything that he knew.  All associates, all fetters that tied him to the land of the living, but all his skill and his name were left entirely his own.  It was said among the dead with power, the mightiest specters of the Labyrinth, that he had been seen in its depths mere days before his end and that the terms that were offered to him in death, were the terms that he had dictated to them, such was his power.  

What is known, of those of that have knowledge of the Underworld, is that one Manse of the Thirteen Deathlords has remained empty and unoccupied and that even the Great and powerful Last and Forsaken Lion fears the day the owner makes itself known…

Marama's Fell, knows no Citadel.  It knows no leader, and nor will the dead in its confines will suffer any such leader, but that does not mean that one does not exist.  For it is in this lawless Shadowland that the reach of the Black Sun extends.  

The Black Sun is a Deathlord without form, it was indeed that power that lead him to be such a fright during the years of the Solar Deliberative and it was something that he improved upon in the years after.  The years afterwards he used his finesse to rise in power in his guise as the powerful Terrestrial Exalt, Marama.  He built his future home with the tormented souls of the creatures created by his demented fellow Solars from the First Age.  As the land slipped nightly into the Underworld, he performed great ritual magic that bent the land to his will and his will alone.  As the Shadowland extended itself over the years his control extended as well.  

When first the Contagion entered the World, he saw that had an extra-worldly origin, as it struck the Exalted as often as the mortals, and began to dig deeper, while exploiting the disease to maximize the confines of his domain.  The Wyld invasion was a blessing that he could not pass up and used it to shed his disguise of the famed Marama.  He sank down into his Domain full time and began investigating its confines and borders.  Using his skill as a First Age Solar of the First Generation, veteran of the overthrow of the Primordials, assassin who struck the first fatal blow in that war, he organized and neighbouring Shadow Towns as an early warning system which caught a fleeing Princess Magnificent with Lips of Coral and Robes of Black Feathers.

Her torture removed the rest of her fragile mental state and relieved her of her remaining memories and of, most importantly, her deal with her Neverborn masters.  Armed with this information he began to plan for his ultimate revenge.  As the Princess Magnificent had no form to steal he instead decided upon a more daring plan.  First he released his quarry after extracting more of her memories and teasing her with a greater portion of her memories that The Black Sun had of her living self and tied them into a Dreamstone bound directly to her soul.  Access to the Dreamstone reinforced her devotion to him and enforced her silence, a ticking time bomb ready to exploit at a time of his choosing.  He then sealed his manse, with complete records of his person and plans keyed only to his soul and began to travel the Underworld dropping bread crumbs that would if things went against his plans would lead him back to his home.

He then went into the Labyrinth to deal directly with the NeverBorn.  They double crossed him and wiped his memories and it took years to stumble upon his clues that he laid so carefully, but stumble across them he did do and it led him to his Domain, Marama's Fell.  

Agenda

Control.  Destruction.  The Shadow Towns all fell eventually within the Shadowland, but the ritual that he cast did not extend his control to them and the dead within.  The core of the Fell, however, remains his.  Its Factory Cathedrals, powerful Manses and most of all its loyal and devoted denizens, were his to command.  For all this power, he has only just gained control and is only just regained his motivations and knowledges that he stored away.  The detailed information that he had pooled before he had left, he updated.  The five hundred years that he had existed as a Deathlord was at the heels of the Neverborn and the other Deathlords.  The Neverborn, because it was he who had killed them and it was he that he thought to usurp them a second time.  The Deathlords, more petty, recognized that he had lasted far longer than they and rumours had spread that he had submitted himself directly to them in person and because of this he possessed his mortal body as well (Deathlords do not need bodies, but the body is something that none of them have, they were all interred after they were cremated, they have no tie to their old life and for this they are jealous.  It is not a great advantage and it is more of an hinderance, as it is something that he has to keep safe).

At their heel he was used as a mere messenger, shuttled between the hostile Deathlords, like a token of their dark master, passing on information that could not be trusted to sorcery, where reactions to the information were more important than the actual news.  The Black Sun learned more about his fellow Deathlords than they learned of him, confident of his low status.

Control.  He is subtly shifting the goals of the Deathlords and the mortal rulers of Creation.  Mask of Winters has gathered an army and is seeking a target for the right time.  Mask of Winters initially placed his sights on Larjyn, but that city did not suit the Black Suns plans and he seeks to move his target to another city, one closer to the core of Creation, one that will help destabilize the Realm, the Black Sun's true target.  Last and Forsaken Lion, he has stymied into inaction, but keeping him on hair trigger with the Princess Magnificent, he plans when the time is right to push him into An Teng.  

For the Realm he intends to goad their armies forth and to do battle with these unknown adversaries and then to offer up his solution to their plight.

Charm
Total and Absolute Disguise Prana
Cost: 20 motes, 2wp
Mins: larceny 8, Essence 8
Type: Simple
Keywords: ComboOK, Obvious
Duration: Until Released
Prerequisite Charms: Supreme Perfection of Larceny, Perfect Mirror
This charm requires one living being who is killed when the charm is used.  This Charm allows the Exalt to don the skin of the subject and subsume their place perfectly.  This disguise is completely undetectable under normal conditions.  The charm allows the Champion of the Sun to know what the subject knows and allows them to act flawlessly.  Those that are sensitive to Essence will see no difference and all true sight Perception abilities are fooled perfectly, because while the Lawgiver is in this form, he is them.  
There is no restriction on who the Exalt can subsume, save in size as the Exalt cannot assume the shape of a creature under a quarter of his size.  There is not restriction for larger sizes, however.  When the Lawgiver uses any charm all the visual affects are quite visible to those around the him and this may cause him to break disguise.  Caste Mark functions perfectly.  When the Lawgiver chooses to end the charm, the Lawgiver erupts from the skin of the disguise and that skin is left discarded in a pile.

CURRENTLY

The Slave States are to the immediate south of Marama's Fell, two of them anyways.  The first problem is that the Holy Road that cuts a path through the Underworld and stops movement across it, has the same affect on undead in Creation; they cannot traverse it.  And it affects Deathlords as well, since they are ghosts.  

The Nameless has set up his first community on the other side of the Holy Road, so it is effectively cut off from Marama's Fell and the Black Sun.  Rumours of the Bloody Hand have, however, begun to circulate on that side of the Slave States and he has begun to piece together what is happening.  Soon he will investigate his old secret Manse and discover that it has a new owner.  He will also then quickly track down who it is and where they live now.  When he does, he will discover his old Exalted Essence and recognize it as such.  The Nameless will feel a familiarity with him.


In the World at Large: the Empress of the Realm still sits on her throne, but not for long.  

The city of Thorns has suffered humiliating defeats and they need to be shorn up to prevent rebellion 

Kiraghast is about to rebel against the Realm

Chiaroscuro is suffering from raiders from the deep south that has cut off trade with Gem once again.

The Lap is calm but there is Realm Intrigue about the succession of who gets the tribute.

Lintha Pirates have started bold raids on the ships of An Teng

House Vneef is still solidifying it's right to control the Merchant Fleet and House Phelps is still attempting to undermine them.

The Nameless's other memories of the time before from his Exalted Soul.  Dualities.  An easter egg hunt where each location leads to the next and each contains a piece of a puzzle with the conclusion being unknown.  

- Chiaroscuro from two different times, the First Age from when the glass towers were tall and whole and from when they were broken.  Always from the perspective of looking down from one of the towers, one tower in particular tower.  But he needs to go to Chiaroscuro to know which one.

-Chaya from a small fortress and from a ruin of a fortress.  The only clue to the location is a Firetree in Resplendent Fire

-Dendasor the university city filled with the bustle of people, Exalted, and walking statues and university buildings unrecognizable choked with ivy and weeds, statues everywhere the entire location shrouded with mist.

- White Wall, a city that could be any city made of white marble in single blocks the buildings capped in gold.  A city ruin single blocks of marble pulverized and in near total ruin beside intact buildings.

- A snowy pastoral scene in a deep wide valley with a distant white wall stretching for hundreds of miles in two directions.  A near black surrounding deep under water.

- A deep coral shrouded underwater manse with plenty of underwater folk swimming around.  The coral is more overgrown, but is dead, the water is too deep and nothing survives.

-Hot jungle farm land with tall towers beside a city with a ziggurat dominating the center. Tall spindles nearby with many Skyships docked, many large reptilian birds in the sky.  And deep jungle, the remains of the city poking above  the canopy.

- the view of creation from high up a mountain looking East toward the pole of Wood, the land below is very far down the slope beneath the clouds that you are above, there you are deep in shade as there is a very large platform above you shading out the Sun.  The view is the same, less clouds, more Sun, the platform is gone and the city upon it is strewn all over the mountainside below.




Action is a way of life for him, but so is patience; together they result in plans that are nearly flawless with a great scope.  Once the plan has been hatched, he will see it through to the end, as seen by his purposeful creation of Creation's worst and scariest Shadowland: a place where Deathlords fear to walk.



Thrice-Dread Achiba one of the Black Sun's forms— a Created lifeform from the First Age.  In cannon the leader of the dead of the Shadowland.

Return to what character wants and integrate.

Last left The nameless was creating a town in the middle of the wastes outside the Slave State Dehenna 

Lorlnem bouncer realm common, river Dehenna
 
Leifaperi bookkeeper air, river, realm common Dehenna 

Yemudral leader air, river, water, realm common.  Dehenna 

Egoj slave Realm common 

Eiri Draq  Airspeak, Riverspeak Realm Common caravan master. +10 labourers

Eighteen new slaves

Pǎo An Teng native, speaks Firespeak and Realm Common was Dinyacout's chef and bed slave, Male normal character

Nukkua Woodspeak blacksmith male physical addicted

Jäger Riverspeak ex soldier who tried to run. Male soldier

Bhāgō Firespeak woodworker female physical addicted

Coenhelm Realm Common paper maker male weak addicted

Takara Riverspeak bureaucrat male weak addicted

Yoshimochi Woodspeak runner female physical addicted

Venandi Riverspeak bureaucrat male weak addicted knowledge of lore and additional languages Realm Common, Firespeak and Waterspeak.

Dhu'āmeh Firespeak  runner female physical addicted

Chīfàn Firespeak chemist female weak addicted

Aethelfrith Realm Common bureaucrat male weak addicted

Machi Waterspeak smelter male physical addicted

Leofstan Woodspeak chemist male  weak addicted

Shuìjiào An Teng native, not a typical slave more like a bed slave and for dressing and bathing speaks Firespeak, Realm common and Riverspeak.  Very smart and also good at appearing otherwise. Female.  heroic mortal? Infertile


Guotin Realm common bureaucrat male weak addicted

Apik Waterspeak chemist female weak addicted

Intuthu Waterspeak bureaucrat female weak addicted additional languages Realm Common, Woodspeak and Riverspeak.

Xueyou  assisted Dinyacout with dressing armour and acted as a servant Grandson of Eiji, a friend from his youth, loyal to the Realm and will betray the Nameless

Nowhere population 31.  19 former slaves, 11 guild labourers  and 1 Exalted
7 women, 24 men
One great Hall 
One lodge current sleeping area
- one thin wall surrounding this to keep animals away
Two saw pits
One storage shed, filled with snow and saw dust
One Headman's lodge
Barracks. Lodging for single men
Barracks lodging for single women
Drying lodge


Fields clearing of trees.  Fields of stumps and brush litter the grounds.  Plans for skeins for rivers and damming streams.  Common language of Realm Common.  
Spring plan is for a spring fire to clear leaf litter and begin planting


ARTIFACTS fine+1, exceptional +3, perfect +4
HEAT little, heavy(assassins or army), impossible (Wyld hunt)
SELLING possible, difficult, impossible


Rumour and stories are spreading of brutal attack in the slave state of Serrat where an entire latifundiae was destroyed.  All the guards slaughtered, pulverized and the host of slaves removed.

Every Million slaves are owned by a Dragon Blooded Administrator. They set direction for the million slaves and report to the Governor.
Every one hundred thousand slaves is owned by a Patrician Administrator. The follow the directions of their superiors and collate the reports and send them back to the leaders. Each Patrician is more or less permanent and has his family installed in the country in a household. Every ten thousand slaves are administered by a mortal graduate of the Spiral Academy. Twenty Dragon Blooded administrators, direct from the Spiral Academy, fill out the ranks of the administration of slaves in Deshan Slave states. Administrators do not own slaves, they just direct them and tabulate the information for their region and pass it along to their betters, the Patricians. The Dragon Blooded are not recognised until they are granted a position within the ruling administration and so follow all the same rules as administrators of their level.
Administrators of the lowest levels live on the Latifundia or city blocks as required, but close to the ones they are guiding. They do not own anyone, but then are also not owned either. Typically, one serves for ten years in this fashion before moving on to higher level postings. There is very little that they can do to earn extra money in their position legally, but many leave their position greatly enriched.

Patrician Administrators are in a difficult position, not being in the Realm means that this job is considered a hardship. Add that the conditions are harsher than many places in Creation, but few positions anywhere in the panoply of the Realm include, 100,000 slaves in partial ownership. There are few ways to gain additional funds, but the impetus is low, because typically the position is an inherited role. One way to gain prestige and wealth is to increase the efficiency of the slaves they own, 10% cost savings or increased production is theirs outright.

Dragon Blooded Administrators are appointed by the Governor. They own up to a million slaves in part and all the Patrician Administrators of those slaves report to them. Twenty percent of any surplus is added to their take away from the efficiencies of their slaves. Typically this is a short term assignment, but longer duration stays are allowed.

The Governor is appointed for ten years and is usually a Dragon Blood, as are his two aides. Since this is a political appointment, having skill with administration is not a prerequisite and if not, usually one of the aides will fill this roll. Governors often see living here as a burden and may take all surplus funds as their own even if the rules might call for 20%.

Dragon Blooded Spiral Academy Graduates: 
Lamellar armour 8L/9B H5, M-1
Daiklave S4, A+3, Dm+7, Df+2, R3,

Dragon Blooded Patrician Administrators: 
Fine Reinforced Breastplate 10L/9B, H8, M0 Fine Daiklave S3, A+3, Dm+7, Df+2, R3

Dragon Blooded Spiral Academy Graduates Appointed:
Fine Articulated Plate 12L/14B, H8, M-1
Exceptional Articulated Plate 13L/15B, H9, M-1
Fine Grand Daiklave S3, A+2, Dm+13/4, Df +0, R2 Exceptional Grand Daiklave S3, A+3, Dm+13/4, Df+1, R2

Governor
Perfect Superheavy Plate 16L/16B, H11, M0
Perfect Grand Daiklave S2, A+3, Dm +13/4, Df +1, R2
Immaculate Monks Dragon Blooded are Masters of their Martial Art Exceptional or Perfect Armour mobility penalty to zero
Exceptional Weapon

28th Legion:
General:
Perfect Superheavy Plate 16L/16B, H11, M0
Perfect Grand Daiklave S2, A+3, Dm +13/4, Df +1, R2

10 Dragon Lords, 2 General Aides:
Fine Articulated Plate 12L/14B, H8, M-1
Exceptional Articulated Plate 13L/15B, H9, M-1
Fine Grand Daiklave S3, A+2, Dm+13/4, Df +0, R2 Exceptional Grand Daiklave S3, A+3, Dm+13/4, Df+1, R2

20 Wing Lords, 10 Dragon Lord Aides:
Fine Reinforced Breastplate 10L/9B, H8, M0 Fine Daiklave S3, A+3, Dm+7, Df+2, R3

40 Talon Lords, 10 DB
Lamellar armour 8L/9B H5, M-1 Daiklave S4, A+3, Dm+7, Df+2, R3,

Dehenna
The region that he was enslaved was formerly called the Fire Opal Principality, now called Dehenna. Built in the mountains it is the least populous with only about 660,000 slaves and two cities, Dehenna 60,000, the capital and smelting operation for the produce and Jade Depot 10,000, the transfer site to the Realm of all goods produced. The latifundia here mostly have 300 people set in five mountain valleys along the coast. Each valley runs north south and each valley has several mountain spurs. This all means that rebellion rarely spreads here. Mining here is a combination of open pit, shaft and placer mines; it is all dangerous and with a drugged out workforce, little safety is enforced. All the agricultural output is consumed by the populous and all the minerals are exported with some food and drugs imported.  The satrap of Dehenna always comes from the Pechenga household of the Great House of Ledaal. That lineage owns Dehenna.  Evergreen forests. Rocky foothills. Two kinds of latifundia, mining and farming. Farming is mostly drugs and hardy pulses.

Pop. 500k
Cities 70k (60k&10k) Military 50k
Farmers 190k
Miners 190k
Trades 63k
4 DB
5 Pat families
50 Admins. 1 DB
1 Dragon of troops 5DB 50 monks 4 DB
Total Dragon Blooded: 14


Inahjal
still rugged, but the mountains are far to the west, this is an agricultural tributary. The land is flat and thus the latifundia are more evenly placed, but still lightly populated at close to 300. The total population of the satrap is over 1.5 million, Inahjal in the center 70,000, and two coastal ports with 15,000 apiece. Inahjal has a collective satrapy, a triumvirate representing the Ambrim, Jesk and Therusa families descended from the three ministers. No triumvir serves for more than 10 years, though, so no family has a chance to dominate through the longevity of a Dragon- Blooded representative
Forested and rocky ground, the forest is mixed softwoods, evergreen and poplar/birch. Latifundia are mostly self sufficient in food and drugs, the rest is exported to Dehenna to supply their shortfall. Together they are self sufficient.

Pop. 1.5M
Cities 90k (70k & 20k) Military 150k
Farmers 1.26M
Trades 81k
5 DB
15 Pat fam 1 DB
150 admins 1 DB
1 Dragon of troops 5 DB 150 monks 6 DB
Total Dragon Blooded: 18


Wallport


Serrat
Serrat less rugged but still poor landscape manages to average out to 600 per latifundia and about three million slaves, more in the south and less in the north towards the shadowland. Serrat located on the coast has 90,000 slaves and two small cities to the east and west on the coast of about 10,000, with third centrally located administrative city in the center at 30,000 slaves.  The Empress gave the Thousand Scales the privilege of appointing its own satrap to Serrat... except the political infighting among the various bureau chiefs meant they always needed her to break their deadlocks when choosing one.  A long and tall state, the north is covered with coniferous forests and the south with mixed hardwoods, beech and birch, the cover is very much a lighter forest. In the north is graduates  to birch and fir and the land gets softer and swampier the closer to the Fell, with smaller mountains.

Pop 3M
Cities 130k (90k&2x20k) Military 300k
Farmers 2.57M
Trades 117k
6 DB
30 Pat Fam 3DB
300 Admins 3 DB
2 Dragons of troops 8 DB 300 monks 9 DB
Total Dragon Blooded: 29


Amber River
Amber River is lush by comparison; the hinterlands forested and the river plain fertile. The average latifundia has about a thousand slaves, more in the river valley and more toward the coast. Four cities line the river valley, three averaging 25,000 and the capital, Amber River 100,000 on the coast bring the population to in excess of fifteen million slaves.  House Peleps owns Amber River, and while it does not get to choose the satraps, the Empress would appoint a satrap only from that House.

The forests are dense hardwoods to the East and lighter in the West. Even in the North it is tall pine that have use in timber. In addition to the fertile lands there is a trade in wood and nuts. By far, more wealth comes from this state except for the mineral wealth of Dehenna. Better quality Drugs are grown here to for export to the Realm as well as the other states.

Pop. 15M
Cities 190k (100k&3x30k)
Military 1.5m
Farmers 13.31m
Trades 171k
18 DB
150 Pat fam 15DB
1500 Admins 15 DB
6 Dragons of troops 20 DB +3DB 1500 monks 36 DB

Total Dragon Blooded: 137 
Grand Total Dragon Blooded: 198
72 Dragon Blooded part of the regular administration

8th legion Commander and two Aides = Governor DB, DB Admins
10 Dragon Lords and 10 Aides = DB admins, Pat DB 20 Wing Lords = Pat DB 
40 talon Lords. 10 DB = admin DB
53 Dragon Blood as part of the Army

2000 monks 40 Dragon Blooded (1 in 50)
5 immaculate Martial Arts experts with 10 aides 
55 Dragon Blooded Monks

The Empress still reigns -- this has not yet changed. Therefore the Dragon 
Blooded are still towing the line and not independently pursuing their own courses of action. The little gods are still cowed within creation in this area and not acting up. None of Creation’s enemies want to test the Sword of Creation, so all activity is at a minimum. The Nameless is not politically aware so he knows nothing of this at all. But the orderly beehive has been kicked and knocked over and there is an investigation afoot in the slave state of Serrat. Late last year, unbeknownst to everyone, but a small number of slaves now in the Nameless’s care, A low level Dynastic Administrator went missing in the North of that state. An investigation ensued led by none other than the head of the Immaculate Temple in Serrat, his aides and the local Dragonlord and his aide, along with 100 Imperial soldiers. The investigation went smoothly until it lead to the last known location of the Dynast Dinyacout, a latifundia in the extreme North of Serrat. A day after the investigators arrived at the latifundia a messenger courier arrived to discover that the entire population of the latifundia (1500) had been smeared all over the grounds. The investigators with them, but that was not immediately apparent as the presence of the Dynastic investigators was not known.

When the news arrived in Serrat a few days later it took some time for these two pieces of information to be linked. Word had already been sent to the Realm when this was discovered. Things take time to come together even with the Empress in the Seat and full in her power. Most of the Wyld Hunt is already out tending to concerns in Creation. There are concerns with the Realm Satrapies of Thorns and Harborhead and a concern in Greyfalls. When the call goes out, only the second stringers are available: a Sworn Brotherhood of five Exalts, ally about a century old; they are equipped with the second best that vaults of the Wyld Hunt has. Shogunate armour and Weapons and a scale of troops with Shock Lances and a single Sorcerer, plus any hanger-ons that become attracted to the glory of the Hunt.

The Wyld Hunt without any interference will conclude that this was an attack by Undead from the local Shadowland and pursue the trail that has been left, quite purposely, back towards the Shadowland where they will encounter a token force of undead beings who will lose to the Wyld Hunt and withdraw deeper into the Underworld. The Wyld Hunt will have taken extreme losses and decide that that was enough and back away from committing themselves further.

They will miss a few other things: 1) The log of the Immaculate Monk that is scattered in the wreckage and has been sitting in a lost corner of one of the buildings. the log is damp and starting to moulder, there is also a copious quantity of blood staining to outside of the scroll. The log contains the investigation upto that point that brought the immaculates to the latifundia. HARD

2) A Gossamer knife and glass found in a chest smashed near the side of a building. the chest also contains a few other items including ink and paper, but the ink has ruined the paper and it is thoroughly ruined any script except the name Falsom. Falsom is the Administrator for the area, who would have been present during the Investigation but who claims not to have any knowledge of them being there and had been on tour in another region when the attack had occurred. HARD

3) The bodies of the slaves are scattered through the fields, the attack occurred during the daytime EASY

4) Beyond the wall exit, in the trees there is the remains of a green Jade Power bow, broken into four pieces. Not far from that location the headless body of an Immaculate Monk in a set of Perfect Green Jade Reinforced Breastplate, the head can be found 20m away under a bush. The body appears to have been broken up, limbs torn off, not cut and appears to have been knocked over the wall by the broken limbs of the trees around it. The ribs of the Immaculate have been broken to shards. MODERATE

5) Everything is too perfect, the arrangement of the bodies appears to be placed and set up, the bodies were prearranged before they were liquified, no one ran, they all died in place. MODERATE 6) The bodies are liquefied through great force and created a lot of gore in the process, but not enough, there is a lot of missing blood. There is a lot of extra blood in the barracks and the slave compounds, the floorboards are drenched in it and that is perhaps the reason they did not burn well. The basement reeks of blood, cooked blood, and the resulting slime is ankle deep in places. HARD

Administrator Falsom, appointed for doing a life of service to the Thousand Scales, is very worried that he will be recalled for this incident. He is staying in makeshift quarters in one of the Latifundia nearby and is quite distraught. Should his story be investigated more closely, they will find that he was indeed on tour. But a detailed investigation would reveal that he returned meet the investigators and was therefore present when the disaster unfolded.  Administrator Falsom is the Black Sun.  Falsom is a mortal, but not a slave.  He is undetectable in this form but he can project a Caste Mark through his Falsom's skin if need be.

No comments:

Post a Comment