The secret door opened and they found stairs leading down and a passage filled with weapons, armour and the sound of running water. The weapons and the armour were big, bigger than that of a human, and they recognised that it might be that of bugbears. The water was a fountain and the end of the hall was a curtain with light leaking through it. The Ranger snuck forward and peeked through the curtain and spotted a priest kneeling with robes of the air temple. On reporting that, the Bard thought it was time to affect a disguise, he cast a spell to aid his ruse and became the high priest of the Earth Temple! He strode forth and made a lot of noise and announced himself to the kneeling priest before entering. Kenlo the Priest, tensed and then deliberately took out his dagger and placed it about arms reach before him, then he relaxed. The Bard began with, "The Earth Temple has been attacked and we need aid!"
The priest asked, "How strong were the forces?" He paused and then continued, "If they came to me, I would surrender to them and beg mercy to them, I might even help them to destroy the other Temples, anything to keep me alive!". Unbeknownst to the Bard and the rest of the party, Kelno had been out of his rooms in the past two day, he was not content to be a set encounter waiting for adventurers to find him then kill him. He knew that the Earth Temple had been sacked and he knew that the Hight Priest of that temple was dead and rotting amongst his allies. He also was confident that the Earth Temple and the other Temples did not know about the secret door that he hid all those weapons and that he strung a simple covering over. He knew about the destruction of the bugbears to the North that he had been hoping to woe to his side; and the Greater Temple guard post just to the north of his rooms, covered with blood and gore.
The Bard caught on then and the priest asked to speak to the whole party. He wanted to live and everything else was up for grabs. His first offer was that he aid the party with his forces and he get a share of the treasure and amnesty from the party for a couple weeks. He told them he had ten bugbears and two gnolls and he would use them to defeat the other temples. The mercurial nature of the Paladin who had the day previously had made a deal to get a map and escort some prisoners to the surface, did not want to make a deal for military aid. A few of the other characters wanted the deal and it was tough bargaining for the priest. Eventually it was agreed that if he helped them, and did not betray them, the party would ignore him until after the rest of the temple was destroyed, if he was still in the temple. He accepted gladly, because he had a plan.
The characters told him what their target was and Kenlo told them it was a good plan, but he thought it might be a better plan to attack the weaker Fire Temple and to arm themselves with the treasure of that temple to attack the stronger temple. They thought about it and it made sense. They asked detailed questions about the Fire Temple personnel. Kenlo told them about the Warleader, the two priests and the paladin that worked with them. He told them the most direct method was to attack the Warleader quickly and then to go after the rest. He told them that the Warleader had a Flaming Sword. They attacked and quickly overcame the Warleader, but he had one surprise for the party, he threw a rope of Entanglement at the Paladin and took him out of the fight. The next room was separated by a space and the temple staff was not fully prepared. They fought the bugbears with bugbears and when the paladin and the priests emerged they were bottled up with the Air Temple Bugbears. The temple hierarchy was summarily killed. They all filed into the Fire Temple after they looted the rooms and bodies. The Temple was huge, about ninety feet long and seventy wide. It was filled with the smell of brimstone and the heat from the many magical fires, both caused them all to sweat and dried their sweat instantly. The Paladin mounted on his Giant Goat charged forth to the temple alter and struck it with his mace attempting to destroy it. The act was largely symbolic as his mace did little damage, but it did invoke a magical effect that yelled out, "WHO DARES DISTURB THE TEMPLE OF ELEMENTAL FIRE!", the loudness of the cry was meant to summon the bulk of the now dead priesthood. Small snakes appeared on the coals and as the characters advanced, sixteen of the snake grew into large Fire Salamanders and they filled the southern temple.
The paladin was in the midst of those Salamanders and his future looked certain and short. The Druid acted quickly and cast a huge effect on e gathered Salamanders, casting Ice Storm, that made the area slippery for all, friend and foe. The Bard cast hypnotic Patterson the largest group of Salamanders and combat was joined. (The ice storm's main effect turned out to be a massive fog bank as the ice melted and steamed up the area. There were only four salamanders and the rest were mirror images. Every time they attacked I rolled a d4 and if I rolled a one, it was a real salamander and anything else was a mirror image, once four ones were rolled all the rest were mirror images or the last four were real salamanders. The effect of the ice storm affected the allies more than the salamanders, but the salamanders were blinded by the fog and did not move at all, they were also cold). The paladin attacked with his lance and hit a real Salamander, the salamander took only half damage from non magical weapons, so the salamander he fought lasted most of the battle, meanwhile other characters were killing Salamanders with every hit. The bugbears rushed to attack and many of them were slaughtered, only two survived the battle. The Salamanders were a very effective enemy, they had two attacks, a spear thrust that averaged fourteen points of damage a hit and a tail slam that averaged eighteen points. A couple lucky hits knocked the Druid from her giant bear into her normal self in two rounds, one tail slap caused the bear twenty-seven points of damage. The mist and fog also made targeting the enemy almost impossible; characters fired arrows into the mist and hit fellow players and when they entered the fog they had to be careful or they would get turned around. The battle ended, and the party was considerably worse for wear; that was the second strongest temple! They elected to rest for an hour and to look for treasure afterwards.
The next battle will probably stump the characters. The Evil Intelligence that serves as the Water devotional entity is very difficult to kill, and it will try to convince characters to jump into it, or throw magical items into it. There is also a different battle just before the temple with the priests, and the temple guardians. I will have to prepare that battle carefully. It will involve three different types of threat.
I gave the Priest Kenlo to one of the players to run, he was shocked to learn that the roleplaying hints that he was desperate to deal with the characters, because of the weakness of his position. He knows the strength of the two other temples and he has heard rumours that there is soon to be a change in the balance of power in the two temples. He desperately wants to change the fortunes of his temple. He knows that the most likely direction of attack of this level is from the south and both temples have a super strong guard, a monster and a troll. His adversaries had taunted him that they were in negotiation with a tribe of trolls. He has offered the party intelligence to help them destroy the temples, but not the entire forces of each temple. He plans to approach the trolls and offer continued support and then try to convince the Troll leader to join his temple, then when he is appropriately armed, he may recruit from the ghouls on the first level and try to get more bugbears, but the population of bugbears, may be severely depleted at this moment, the same with gnolls. The addition of twelve trolls may give him better pull gaining resources though, if he can manage that. He might gain the trolls easily though, he is intelligent and managed to dupe outside forces to wipe out his rivals, that is a very calculating argument for the trolls. The loss of three temples to one set of adventures might cause the greater temple to fund his attempt to recruit the trolls too.
Anyways after the Water temple is destroyed or put out of commission, they characters will have gained enough experience to be seventh level. One Character wants a career path change and the priest classes all have to rest in a temple to gain their next powers. So the characters may be gone for a week or more. They also have to take their gold out and pay their taxes and collect their bounty for humanoid ears. They have excess magical items that they want to get rid of, the duke will pay for them, but at a reduced price but with reputation advantages. Probably after getting ten thousand GP magic items granted military titles, in any case, if they pay full taxes, they will get title, Elder of the land, honorary captains in the Armies of the land and the city guards. Entrance to the knighthood of Greysteel…. Perhaps after they help the Local lord identify local enemies of the state.…