One of the players said that they found the infighting and the bickering in the party about the Orc prisoners to be the most interesting part of the game so far. Interesting.
They started out from the torture chamber and headed out to explore. They immediately found stairs going down, but they decided that they would instead explore the rest of the level before heading down. They passed through the area next to the torture chamber and surprise, it was filled with prison cells filled with prisoners. The decision was made to get them later and not to intrude at all, and since they could all see in the dark, they passed the prisoners without issue. They then passed into an area of importance, they could tell because the hallway was wider and had a richer appearance. The torches were replaced with oil lamps embedded in the wall. The hallway was made of sandstone, light beige in the north and deep chocolate in the south and in the north there was yellow stone triangles on the floor. The party looked ate the symbols and went the opposite direction. At the extreme south end they found stairs leading to the next level down. They went past these and headed up the other side of the grand hallway, it was shaped like a sharp 'U' or a 'V'.
They discerned a secret door and decided to investigate. The theory was that if there was a secret door, it must be hiding something valuable. They found a lavishly appointed bedroom behind the secret door and a wall covering made of wood that served as a door. They were not trying to be very quiet so when they entered the adjoining chamber it was deserted. They did see a peep whole in the door and they were able to see human guards setting up an ambush. The characters then set up their own ambush and endeavored to try to get the guards to follow them. Using magic, the made an illusion of them leaving after looting the place. The enemy was cautious and sent three guards to investigate. When the temple guards saw the player characters they attempted to do battle, but the characters were too strong so they fled to a more defensible position and the guards fired crossbows at the PCs as they entered the room. The bard was having nothing of that and cast a potent spell, hypnotic pattern and this time, all the human guards were memorized by the pattern. Dazed and looking at the pattern they each woke up to the PC threat as they were attacked one at a time. There was over twelve warriors and two priests and they were all affected and they were all cut down quickly. Anti-climatic to be sure, but that is what happened. They looted the series of room, the bodies and left. They found a great deal of treasure including a potion of speed and a robe incrusted with gems. The paladin took the potion and the bard took the robe. He took the robe and wore it, because it was more Valuble than the clothing he w wearing before. There was also a book about how to sacrifice people to the Elemental Evil Earth. The paladin said he took that and began to read it and they rested for an hour.
Rest over they headed back to the important corridor and followed it to its end, right into the temple of Elemental Earth. It was 70' by 70' and there was a raised pyramid in the center 6' high with a stone plinth and manacles on four sides and a small box at the base. The Gnomish Paladin with questionable morals ran to get the box. The rest of the PCs separated and spread through the room. They said they felt exposed and wanted to lessen the chances that something bad would happen, except they had an impulsive Gnome with them. When the gnome looked back, not only had four earth elementals had risen in the four corners, but they had started moving towards him, at the center. He looked in the box and found some bloody knives and an ewer. He stated, wait I just read part of the book on conducting Human sacrifices, and he grabbed the knife and slit his own throat… no the party was not so lucky. He slit his hand and filled the decanter with his blood. He then tried to remember what he was to do next and recalled, that the rest was in chapter three of the book and he had not gotten there yet, so he sprinkled the blood over the elementals before realizing that he was participating in an evil ritual, so he decided that he should command the elementals, as if that made it less evil, but he used a command spell, that failed utterly, but it counted as an attack, but luckily only affected two of the Elementals and not all four.
Just before he attacked the Elementals, the party voted and decided to runaway, but when the paladin was being attacked they decided to help out anyway. The battle was fierce and the toughest fight so far for the group, but it could have been worse as there was only two Elementals attacking the paladin had a mace of striking and the Dwarf had a magic battle-axe and both of them had the best armour classes of the party. The Druid became a Dire Wolf and ran to attack, the ranger stayed apart and fired arrows, the bard cast spells from the safety of the edge of the room. The Paladin came into his own, he attacked with a fury, twice a round he used his spells with effect, Hunter's Mark and blasted his foes with holy Smites. In one round he caused the first elemental to half hit points. And the defeat of the first elemental gave them hope. Only one of the characters had been hit and reduced to half hit points, but it should be mentioned he was hit only twice. The characters ganged up on the second elemental and brought it down. At this point the bard suggested that they leave, so the paladin started a fight with the third elemental. He then thought to drink the Speed Potion. The gnome ran across the field of battle and attacked three times in a round, often doing damage. The bard discovered that wearing the high priest's robes, the Elementals would not attack him, so he entered the fray too. Midway through the third Elemental, the paladin's player exclaimed, "I better stop playing now, I'll never be able to top this battle!"
The battle ended and the foes were defeated. They decided not to dig for buried treasure and decided instead to seek out a quiet place to sleep. They gained a level. I wonder if they will remember to go back and search for the treasure, or free the prisoners?
On a sad note, Jimmy the cat, the host's cat, died. He was a great cat. Little black and white cat with a cute overbite that made him look like a vampire. Also, my friend, for whom I wrote and ran the other game was busy dying in the hospital, but now may be going home now. I have been asked to run another session… a last session.
I recall an essay that I read once a long time ago by a famous world builder, Ed Greenwood, about a summer of D&D that he ran with his friends on the banks of the Don River in Toronto. I recall that shortly after that one of the players died. It is funny how that is what people remember. It is funny that our friendship should rotate around a game, something that we chose to do together for thousands of hours. Literally thousands of hours. I lived with him in an apartment and every Sunday we and a couple others gamed for four or five hours. That is 1250 hours right there. And we gamed without the rest with solo campaigns easily another 1000 hours. We gamed the Temple of Elemental Evil, first as a solo then over time more people, for years even before we lived together. There was his games that we played, vampire, battle lords of the 23 century and Mage. We split the duties of Exalted pretty cleanly, he ran then I ran. And now he is dying and we get to play one more game with his kids, one more time to share his favourite game with his children.
Do you understand?
Next game with the six layer bean dip party party in two weeks. Lots can change in that time. Cats died and maybe others. Maybe not. My friend is out of the woods but for how long.